Search found 31 matches

by dantheman2865
Sun Mar 17, 2013 1:47 pm
Forum: Research & Development
Topic: XenoGC fork
Replies: 77
Views: 157170

Re: XenoGC fork

Dragoon wrote:Use github maybe?
We already have a repository with everything XenoGC-related at Google Code: https://code.google.com/p/xenogcfork/
by dantheman2865
Sat Mar 16, 2013 2:25 pm
Forum: Research & Development
Topic: XenoGC fork
Replies: 77
Views: 157170

Re: XenoGC fork

This is great news! Is the code commit-worthy? What did you change to get it to work?
by dantheman2865
Sat Feb 09, 2013 2:59 pm
Forum: IDE-EXI
Topic: IDE-EXI new batch
Replies: 153
Views: 453642

Re: IDE-EXI new batch

I'm no hater, but what's the advantage to using an IDE-EXI as opposed to an SD card with an SDGecko?
by dantheman2865
Thu Jan 31, 2013 2:59 am
Forum: Support
Topic: SDGecko Support in Dolphin Emulator
Replies: 3
Views: 4284

Re: SDGecko Support in Dolphin Emulator

Thanks for the warning Mega, that makes a lot of sense. I suppose if I hit a road-block I can look at getting a USBGecko. I'll just have to do it the way I used to on Atmel: with a lot of print statements.

Emu_Kidid, I'll try that. Thanks!
by dantheman2865
Thu Jan 31, 2013 1:23 am
Forum: Support
Topic: SDGecko Support in Dolphin Emulator
Replies: 3
Views: 4284

SDGecko Support in Dolphin Emulator

Hi Guys,

Can anyone point me to how to emulate an SDGecko (SD Card adapter) in Dolphin? I would love to use Dolphin for initial development because I don't have a USBGecko. Does anyone know if this is possible?

Thanks.
by dantheman2865
Sun Jan 27, 2013 4:10 pm
Forum: Hardware / Modding
Topic: Gamecube component cable
Replies: 535
Views: 331338

Re: Gamecube component cable

Holy crap! I'm just coming back to this thread after a Hiatus (bought a house, job promotion, had a baby, all in about 6 months) and this is amazing! Mega, props on deciding to do it the right way; these are beautiful. I'm bummed to see that I didn't jump on the original list so i guess I'll just ha...
by dantheman2865
Thu Jan 24, 2013 8:34 pm
Forum: Swiss
Topic: Goals for Swiss 0.4
Replies: 242
Views: 188425

Re: Goals for Swiss 0.4

I appreciate that the NTSC version of Luigi's mansion is getting some attention (despite the fact that you're in Australia), Thanks!
by dantheman2865
Fri May 18, 2012 2:59 pm
Forum: Research & Development
Topic: XenoGC fork
Replies: 77
Views: 157170

Re: XenoGC fork

That's a good point, an open-source drive-chip would provide more functionality. I am most interested in this because it's my current setup, although it would be nice to provide an upgrade to people who already have Xenos.
by dantheman2865
Thu May 17, 2012 6:37 pm
Forum: Research & Development
Topic: XenoGC fork
Replies: 77
Views: 157170

Re: XenoGC fork

I have started to look into compiling from source as a viable option again. Also, my company just bought a couple of logic analyzers, so that should make snooping on the flashing code much much easier. :)
by dantheman2865
Mon Apr 16, 2012 7:34 pm
Forum: Research & Development
Topic: XenoGC fork
Replies: 77
Views: 157170

Re: XenoGC fork

Hey guys, it's good to be back. In my absence I have learned a heck of a lot about digital hardware and embedded software so I'm ready to take another crack at this problem. Has anyone made any more progress not posted here? I know there was an effort to sub the old binary in the existing flasher .d...
by dantheman2865
Mon Apr 16, 2012 7:30 pm
Forum: Hardware / Modding
Topic: Gamecube component cable
Replies: 535
Views: 331338

Re: Gamecube component cable

Hey Guys, it's been a while since I was here (it took me about 2 days to go through all the posts I missed in the past 3 months), but it's good to see some progress from megalomaniac on the Composite cable. Things are looking good!
by dantheman2865
Thu Jan 05, 2012 1:21 pm
Forum: Hardware / Modding
Topic: Gamecube component cable
Replies: 535
Views: 331338

Re: Gamecube component cable

Maybe this is a part of your plan already, but a Coaxial digital audio plug (RCA style) would be cheaper and easier than optical. That being said, my familiarity with such things is limited. From my perspective, I am comfortable modding my Cube, not terribly interested in digital audio, and am inter...
by dantheman2865
Fri Oct 14, 2011 5:39 pm
Forum: Research & Development
Topic: XenoGC fork
Replies: 77
Views: 157170

Re: XenoGC fork

I had a brief chat with the original author. he says that the mn102 code can block the ppc since it masks interrupts whilst it does stuff I think I finally understand that. The code I had for DVD_CallFunc() only cleared some existing interrupts (dvd[0] = 0x14) because I didn't understand what I was...
by dantheman2865
Sun Oct 09, 2011 2:14 pm
Forum: Research & Development
Topic: XenoGC fork
Replies: 77
Views: 157170

Re: XenoGC fork

I have an update on XenoFlash. Much of the drive functions are working. We were having an issue where once the flashloader has been transferred into the MN102 memory, the program would check a specific part of the memory and it would not return properly. While debugging this, i put a print statement...
by dantheman2865
Tue Oct 04, 2011 12:43 pm
Forum: Research & Development
Topic: XenoGC fork
Replies: 77
Views: 157170

Re: XenoGC fork

Emu, The Author was using "DVD_SetDebugMode();" which you had broken down into "DVD_SetDebugMode1();" and "DVD_SetDebugMode2();". Given their use of some of your other DVD functions I am assuming this is the same function. It looks like this is Unlock 1 and 2; since we'...
by dantheman2865
Sun Oct 02, 2011 7:07 pm
Forum: Research & Development
Topic: XenoGC fork
Replies: 77
Views: 157170

Re: XenoGC fork

I found the answer, it was hiding in YAGCD (5.7.2). Here's the updated code: void DVD_CallFunc(u32 fnAddress) { dvd[0] = 0x14; //DEINT clr, TCINT clr dvd[1] = 0; dvd[2] = 0xFE120000; dvd[3] = fnAddress; dvd[4] = 0x66756e63; dvd[8] = 0; dvd[7] = 1; } I'll be implementing and committing this later on ...
by dantheman2865
Sun Oct 02, 2011 2:49 am
Forum: Research & Development
Topic: XenoGC fork
Replies: 77
Views: 157170

Re: XenoGC fork

Guys, I am working on porting XenoFlash to libOGC and thankfully I am making some headway into understanding the code. The main portion that had me tripped up was the DVD Debug functions because libOGC doesn't include many of those. I was midway through writing them from scratch out of YAGCD when I ...
by dantheman2865
Fri Sep 30, 2011 4:58 pm
Forum: Research & Development
Topic: Development IDE
Replies: 5
Views: 6649

Development IDE

Hey guys, What IDE does everybody use? I had been reading source through Notepad++ which is great for syntax highlighting but that's certainly a sub-optimal program for development. I have been liking NetBeans lately, but I didn't see a plugin for devkitPPC so that led me to Eclipse + Wiiclipse. Has...
by dantheman2865
Fri Sep 30, 2011 4:55 pm
Forum: Research & Development
Topic: XenoGC fork
Replies: 77
Views: 157170

Re: XenoGC fork

@emu_kidid, Thanks for doing the clean-up in r9.

I am really hoping to do the XenoFlash libogc port but I know it will be slow so if someone else would rather do it please go ahead.

Thanks!
by dantheman2865
Thu Sep 29, 2011 3:58 pm
Forum: Research & Development
Topic: XenoGC fork
Replies: 77
Views: 157170

Re: XenoGC fork

Awesome! I'll try to take a look through the code. Will the next version of Swiss support loading files to the memory card? ;)
by dantheman2865
Wed Sep 28, 2011 4:47 pm
Forum: General Discussion
Topic: Thanks Emu_Kidid!
Replies: 2
Views: 3836

Thanks Emu_Kidid!

Thanks for all the work you do in this community! Also, shameless link to my blog where I go into more details:
http://dantheman2865.com/blog/2011/09/f ... e-hacking/
by dantheman2865
Wed Sep 28, 2011 4:44 pm
Forum: General Discussion
Topic: How old are you?
Replies: 95
Views: 276321

Re: How old are you?

Recently 22 and I thought I was getting old until the other engineers at work started talking about "when they were in school", etc...
by dantheman2865
Wed Sep 28, 2011 12:12 pm
Forum: Research & Development
Topic: XenoGC fork
Replies: 77
Views: 157170

Re: XenoGC fork

Thanks liquitt, could you add me please? <My username>@gmail.com. I would like to start by putting the code we received from The Author as-is into the repository. What is best practice for this sort of thing? Keep the original in the trunk (maybe even read-only) and then branch off individual projec...
by dantheman2865
Tue Sep 27, 2011 1:53 pm
Forum: News
Topic: XenoGC Full Source Code
Replies: 126
Views: 339327

Re: XenoGC Full Source Code

Has anyone begun porting the XenoFlash code to libogc? I would like to begin this task but don't want to replicate anyone's work. I've gotten the Hello World example app in libogc to compile and run, so I know I'm not far off from this goal! :lol: emu_kidid, do you know if The Author would object to...
by dantheman2865
Fri Sep 23, 2011 4:47 pm
Forum: News
Topic: XenoGC Full Source Code
Replies: 126
Views: 339327

Re: XenoGC Full Source Code

Thanks mega, I am familiar with Atmel's Bootloader and fairly confident I understand how the XenoFlash program works. My question was directed to your testing of the Hex Files included in the source file. Ive flashed my chip with everything i can find in the source....here are my findings HEXFILES ....