Search found 48 matches

by Gamerlolwind
Tue Jan 27, 2015 4:00 pm
Forum: Research & Development
Topic: converting .THP video files to other formats?
Replies: 9
Views: 24494

Re: converting .THP video files to other formats?

I've never installed Handbrake myself, but did you install or point to your ffmpeg installation? That'd explain it. Otherwise I have no idea. success!!! i was able to easily convert the retrospect.thp and navi.thp to .mp4 very easy using the windows GUI program: WinFF. but only the .thp files, the ...
by Gamerlolwind
Tue Jan 20, 2015 5:24 pm
Forum: Research & Development
Topic: converting .THP video files to other formats?
Replies: 9
Views: 24494

Re: converting .THP video files to other formats?

@BenoitRen I tried using Handbrake the newest version on my mac to convert the navi.thp file or the retrospec movie.thp to something but when i put these in handbrake they show up on the select open file for handbrake, but the sources show: (00h00s00m) why? why do they show up as no duration but can...
by Gamerlolwind
Tue Jan 20, 2015 4:07 pm
Forum: Research & Development
Topic: converting .THP video files to other formats?
Replies: 9
Views: 24494

Re: converting .THP video files to other formats?

THP isn't some kind of "standard" for GameCube and Wii, some games use THP, some use H4M, others use BIK (Bink). I don't know of any converter though. humm, thanx for the info, emu_kidid :) yeah the .h4m format for video seemed weird to me, maybe cause i never saw that kind of format befo...
by Gamerlolwind
Fri Jan 16, 2015 2:45 pm
Forum: Research & Development
Topic: converting .THP video files to other formats?
Replies: 9
Views: 24494

converting .THP video files to other formats?

Hi guys, i've been recently fooling around with the Zelda Coolector's Editon game on my pc, using the GC tool and GC rebulider to see the files of the game, i found out that the .tgc files can be converted to .gcm and then opened in these tools to take the .thp files from them. the DOS cmd commands ...
by Gamerlolwind
Wed Oct 09, 2013 1:53 pm
Forum: Support
Topic: how to store all your GC games on one SD card? 64gb sd etc?
Replies: 2
Views: 3964

how to store all your GC games on one SD card? 64gb sd etc?

hay guys,
i was wondering, if it is somehow possible to store all your gc games + swiss + megaloader on one SD card in WKF?
i mean on sd cards < 128gb card.

for example a 64gb sdxc card?

if you can make all the gc games (expect mutli disk games) fit in smaller file sizes than 1.35gb each?
by Gamerlolwind
Wed Oct 09, 2013 1:46 pm
Forum: Modchips
Topic: 128GB SDXC in WKF Wroth it or not?
Replies: 6
Views: 6265

128GB SDXC in WKF Wroth it or not?

hay guys, i have a question to ask about the 128gb SDXC card: after looking through Decard's thread in the swiss section about the compatalty issues with the 128gb SDXC card i was wondering about getting an 128gb SDXC to try it out for myself and see if it works fine will all my games + swiss + mega...
by Gamerlolwind
Thu Sep 26, 2013 11:23 am
Forum: Research & Development
Topic: Replacing the image in opening.bnr
Replies: 16
Views: 23207

Re: Replacing the image in opening.bnr

Glad to hear you were able to get it sorted out. Thanks for sharing the details yep, if it weren't for emu_kidid giving me the answering to solving the issue, i wouldn't have been able to figure this out :mrgreen: thanx, deckard! the details i shared are good, but i'll put them in a guide with pics...
by Gamerlolwind
Wed Sep 25, 2013 4:36 pm
Forum: Research & Development
Topic: Replacing the image in opening.bnr
Replies: 16
Views: 23207

Re: Replacing the image in opening.bnr

yesterday i finally cracked the issue of the custom banner :) i thought about your quote here of using an ancient TGA2BNR app to make the bnr file with the correct image, and it hit me, the program that can convert early a tag file to bar file is GCbanner 0.3 by looser! so, i got the .jpeg image i w...
by Gamerlolwind
Fri Sep 06, 2013 1:43 pm
Forum: Research & Development
Topic: Replacing the image in opening.bnr
Replies: 16
Views: 23207

Re: Replacing the image in opening.bnr

any help or advice on how to get the image to appear properly?
by Gamerlolwind
Fri Aug 30, 2013 4:56 pm
Forum: Research & Development
Topic: Replacing the image in opening.bnr
Replies: 16
Views: 23207

Re: Replacing the image in opening.bnr

When you paste in the hex editor, make sure it's overwriting and not changing the total size of the file because all the offsets in the file are fixed addresses/size. so, instead of "paste insert" the codes in, i "paste write'? also is this process similar to how you made the swiss.b...
by Gamerlolwind
Thu Aug 29, 2013 1:25 pm
Forum: Research & Development
Topic: Replacing the image in opening.bnr
Replies: 16
Views: 23207

Re: Replacing the image in opening.bnr

sounds like that program will write it into an array to be included in a program rather than a .bnr. I'm pretty sure I've seen tga2bnr or something ancient that has worked well. Worst case, someone here can write one, it's pretty easy. yeah, thanx for the info, emu_kidid :) i messed around with PNG...
by Gamerlolwind
Wed Aug 28, 2013 4:07 pm
Forum: Research & Development
Topic: Replacing the image in opening.bnr
Replies: 16
Views: 23207

Re: Replacing the image in opening.bnr

hay guys, i found the gc tool: PNG2CARD. it can take a .png file and convert it to a gamecube compatible banner for .bnr use. i tried using the program on my windows 7 laptop, but i can't seem to get it to work properly, any help on how to make it run properly? thanx :mrgreen: PNG2CARD by CrowTRobo ...
by Gamerlolwind
Tue Aug 20, 2013 11:49 am
Forum: Modchips
Topic: 128GB SDXC WKF Compatibility Issues
Replies: 12
Views: 11593

Re: 128GB SDXC WKF Compatibility Issues

Wii_HD used this he says and it worked for him on wkf. to avoid confusion, you mean you've tried it in the SDGecko in Swiss only? Yes. I never mentioned wkf in relation to said card back in Febuary. whoops!, my bad :(. i misread your thread, wii hd. my apologies man, so, the 128gb SDXC card works f...
by Gamerlolwind
Mon Aug 19, 2013 4:52 pm
Forum: Modchips
Topic: 128GB SDXC WKF Compatibility Issues
Replies: 12
Views: 11593

Re: 128GB SDXC WKF Compatibility Issues

I have my card formatted properly to fat32 with 32kb clusters. It does work with the wkf, but any games stored past the first 64gb can't be read by swiss. Haven't tried using the wbfs format since I'm on firmware 1.0 for swiss autoboot support, thus no GC menu support from the official wkf loader. ...
by Gamerlolwind
Mon Aug 19, 2013 2:31 pm
Forum: Modchips
Topic: 128GB SDXC WKF Compatibility Issues
Replies: 12
Views: 11593

Re: 128GB SDXC WKF Compatibility Issues

um, 128gb SDC? i'll use it for my GC games loading when iget one. so i can confrim the compatablty of it on official firmware. i heard you can use it on wkf, and it works, as wii HD tested it. maybe you need to reformat it via SD formatter or windows format to FAT32, and then to the WBFS format. 64g...
by Gamerlolwind
Wed Jun 19, 2013 3:41 pm
Forum: Hardware / Modding
Topic: Gamecube custom logos for portables: How to!
Replies: 5
Views: 5973

Gamecube custom logos for portables: How to!

hay everyone, here's my guide i made on how to create custom GC logos for your SD cards (normal and micro adapter too!), enjoy! Gamecube custom logos for portables: How to! By Gamerlolwind https://www.gc-forever.com/forums/download/file.php?id=3033 let's begin! What you need to make this: - an SD ca...
by Gamerlolwind
Wed Jun 19, 2013 3:38 pm
Forum: Hardware / Modding
Topic: 128 gb SDXC card on WKF WBFS manager question?
Replies: 1
Views: 3530

128 gb SDXC card on WKF WBFS manager question?

hay guys, I'm thinking of buying a 128gb SDXC card class 10 from amazon uk to use for my GCP with WKF for loading all my gc games and extras (megaloader etc) as my 64gb card can't fit everything on it, my question for the 128gb is, it is possible fit all my games plus extras with WBFS manager as it ...
by Gamerlolwind
Mon May 27, 2013 3:57 pm
Forum: Hardware / Modding
Topic: Wii DVD/Wiikey Fusion/WODE to GC tutorial + Compatibility
Replies: 75
Views: 300325

Re: Wii DVD/Wiikey Fusion/WODE to GC tutorial + Compatibilit

hay guys, i have a question on wiikey fusion, if i use this method for gc games to: DiscEX > convert gc games, then > GCutilty > to shrink the gc games from 1.35gb > smaller size mb etc, then > WBFS manager 4.0 > to add shrinker gc games to sd card. and they will work on wkf? if i use this method, f...
by Gamerlolwind
Mon Apr 29, 2013 10:27 pm
Forum: Swiss
Topic: Goals for Swiss 0.4
Replies: 242
Views: 187822

Re: Goals for Swiss 0.4

has to be FAT32, I don't support WBFS in Swiss. Try 0.3 with Starfox, I'm pretty sure that was fixed and that I've tried it. oh, okay, so the SD card that i use in the WKF slot has to be formatted FAT32, normally with windows and not through WBFS manger format? and i stick my .iso's on there normal...
by Gamerlolwind
Mon Apr 29, 2013 2:53 pm
Forum: Swiss
Topic: Goals for Swiss 0.4
Replies: 242
Views: 187822

Re: Goals for Swiss 0.4

from the WKF SD slot it freezes? I believe you need to set the WKF to on in the official WKF settings for it not to crash as it will patch the games. um, no i load crash bandoccot and starfox from Slot B using SDML card with my SDHC 32gb card, they are loaded on that. i have swiss 0.2 in my WKF SD ...
by Gamerlolwind
Fri Apr 26, 2013 12:36 pm
Forum: Swiss
Topic: Goals for Swiss 0.4
Replies: 242
Views: 187822

Re: Goals for Swiss 0.4

question:
is there anyway to fix audio streaming for Starfox Adventures and Crash Bandicoot Wrath of Cortex games to work on swiss 0.4?

the games don't even load the start screen on swiss 0.2, 0.3 not sure?

I'm using a WKF chip, 1.5v and no DD, if this helps. also I'm using swiss 0.2.
by Gamerlolwind
Sat Mar 23, 2013 4:12 pm
Forum: GameCube
Topic: VBA GX
Replies: 22
Views: 27767

Re: VBA GX

i have a question to ask on the compatblity of the GBA games:
which work fine and how many of them work?
is there a compatablity list somewhere that shows which games wrk and which have issues etc?

i mean for example: Zelda minish cap works fine or zelda A Link to The Past??
by Gamerlolwind
Thu Feb 28, 2013 7:50 pm
Forum: GameCube
Topic: GNUboy GX
Replies: 10
Views: 19105

Re: GNUboy GX

okay, i tested out your SDHC version out and it works great :) games load up just fine and all, but one question, for the saves, my saves i put in the saves folder aren't recognized when i load up the game ex. super mario land 2: 6 golden coins, the save isn't recognized and doesn't show up? do the ...
by Gamerlolwind
Thu Feb 28, 2013 7:44 pm
Forum: Homebrew & Utilities
Topic: Media Player CE
Replies: 88
Views: 99629

Re: Media Player CE

Just unzip the latest build in the root of your card and place the media files wherever you desire, at least for gamecube. nah, kinda already tired this he latest ver r653 no works, black screen with the above stuff i mentioned. i'll see if i can get a video up of my issue to show you guys. if that...
by Gamerlolwind
Mon Feb 25, 2013 1:08 pm
Forum: GameCube
Topic: GNUboy GX
Replies: 10
Views: 19105

Re: GNUboy GX

are there any advantages to this emu compared to vbagx? um, i guess that i doesn't have audio issues like VBAGX has on GBC/GB games which sucks alot and is constantly annoying to hear :evil: compiled against latest libogc report bugs and any list any other changes you want... ill release source and...