Search found 37 matches

by Vague Rant
Fri Nov 17, 2023 5:04 am
Forum: Game Hacking
Topic: 18 Wheeler: American Pro Trucker (GCN/WIIRD/NTSC-J)
Replies: 0
Views: 1248

18 Wheeler: American Pro Trucker (GCN/WIIRD/NTSC-J)

18 Wheeler: American Pro Trucker [GWEJB0]

Code: Select all

16:9 Widescreen
060F594C 0000000C
3D208017 CBA92998
FFC0E890 00000000
040F5960 FFC0F024
by Vague Rant
Fri Nov 17, 2023 5:02 am
Forum: Game Hacking
Topic: 18 Wheeler: American Pro Trucker (GCN/WIIRD/PAL)
Replies: 1
Views: 909

18 Wheeler: American Pro Trucker (GCN/WIIRD/PAL)

18 Wheeler: American Pro Trucker [GWEP8P]

Code: Select all

16:9 Widescreen [Vague Rant]
060F8640 0000000C
3D208017 CBA95DC8
FFC0E890 00000000
040F8654 FFC0F024
by Vague Rant
Fri Nov 17, 2023 5:00 am
Forum: Game Hacking
Topic: 18 Wheeler: American Pro Trucker (GCN/WIIRD/NTSC-U)
Replies: 0
Views: 1155

18 Wheeler: American Pro Trucker (GCN/WIIRD/NTSC-U)

18 Wheeler: American Pro Trucker [GWEE51]

Code: Select all

16:9 Widescreen [Vague Rant]
060F5124 0000000C
3D208017 CBA95390
FFC0E890 00000000
040F5138 FFC0F024
by Vague Rant
Sat Nov 04, 2023 1:54 pm
Forum: Game Hacking
Topic: Star Wars: Rogue Squadron III: Rebel Strike Limited Edition Preview Disc (GCN/WIIRD/NTSC-U)
Replies: 0
Views: 1403

Star Wars: Rogue Squadron III: Rebel Strike Limited Edition Preview Disc (GCN/WIIRD/NTSC-U)

Before release, this disc was announced to have a playable demo of the then-upcoming game Gladius. While it was "replaced" by a trailer on the shipped demo disc, the full demo and all menu assets are actually still on the disc. The code below replaces the Gladius trailer with the original ...
by Vague Rant
Wed Aug 30, 2023 12:43 pm
Forum: Game Hacking
Topic: Star Fox Adventures (GCN/WIIRD/PAL)
Replies: 4
Views: 7633

Re: Star Fox Adventures (GCN/WIIRD/PAL)

I am facing issues getting this code to work, the game freezes on the screen confirming which refresh rate I have selected. Are there particular conditions that must be met to use this code ? Using Swiss and a valid rom dump in nkit.iso format Same problem occurs with this code on the US version of...
by Vague Rant
Sat May 21, 2022 9:00 am
Forum: Game Hacking
Topic: Legend of Zelda: Four Swords Adventures (GCN/WIIRD/NTSC-U)
Replies: 3
Views: 4343

Re: Legend of Zelda: Four Swords Adventures (GCN/WIIRD/NTSC-U)

Code: Select all

D-Pad Control [Vague Rant]
04136350 60000000
by Vague Rant
Sat May 21, 2022 8:58 am
Forum: Game Hacking
Topic: The Legend of Zelda: Four Swords Adventures (GCN/WIIRD/PAL)
Replies: 6
Views: 6987

Re: The Legend of Zelda: Four Swords Adventures (GCN/WIIRD/PAL)

Code: Select all

D-Pad Control [Vague Rant]
0413B158 60000000
by Vague Rant
Sat May 21, 2022 8:57 am
Forum: Game Hacking
Topic: The Legend of Zelda: Four Swords+ (GCN/WIIRD/NTSC-J)
Replies: 0
Views: 1972

The Legend of Zelda: Four Swords+ (GCN/WIIRD/NTSC-J)

The Legend of Zelda: Four Swords+ [G4SJ01]

Code: Select all

D-Pad Control [Vague Rant]
0413C220 60000000
by Vague Rant
Wed Mar 24, 2021 12:01 pm
Forum: Game Hacking
Topic: Star Fox Adventures (GCN/WIIRD/NTSC-U)
Replies: 10
Views: 8897

Re: Star Fox Adventures (GCN/WIIRD/NTSC-U)

Nice find! I'm planning to play on OG hardware, would this impact performance? It's most likely that they do switch to the lower-detail model for performance reasons, but the impact probably isn't that large, the same "fur" effect is used elsewhere in the game for grass, so the game can b...
by Vague Rant
Sat Mar 06, 2021 11:47 am
Forum: Game Hacking
Topic: Star Fox Adventures (GCN/WIIRD/NTSC-U)
Replies: 10
Views: 8897

Re: Star Fox Adventures (GCN/WIIRD/NTSC-U)

Star Fox Adventures (Version 1.00) [GSAE01] Increase Player LoD Range [retroben] 48000000 803228F8 DE000000 80008180 120000A8 00004330 E0000000 80008000 Allows player models to stay in their high quality LoD range during normal gameplay, e.g. Fox keeps his real-time fur. Ported from retroben's v1.00...
by Vague Rant
Sat Mar 06, 2021 5:07 am
Forum: Game Hacking
Topic: Star Fox Adventures (GCN/WIIRD/NTSC-U)
Replies: 10
Views: 8897

Re: Star Fox Adventures (GCN/WIIRD/NTSC-U)

Star Fox Adventures (Version 1.00) [GSAE01]

Code: Select all

viWidth 704 Aspect Ratio Fix [Vague Rant]
00049513 000000C0
00049527 000000E0
by Vague Rant
Sat Mar 06, 2021 3:57 am
Forum: Game Hacking
Topic: Star Fox Adventures (GCN/WIIRD/PAL)
Replies: 4
Views: 7633

Re: Star Fox Adventures (GCN/WIIRD/PAL)

Star Fox Adventures (Version 1.00 & Version 1.01) [GSAP01]

Code: Select all

viWidth 704 Aspect Ratio Fix [Vague Rant]
0004972B 000000C0
0004973F 000000E0

Corrects the game to use the aspect ratio intended by the developers rather than the actual output.
by Vague Rant
Thu Mar 04, 2021 7:21 pm
Forum: Game Hacking
Topic: Star Fox Adventures (GCN/WIIRD/NTSC-U)
Replies: 10
Views: 8897

Re: Star Fox Adventures (GCN/WIIRD/NTSC-U)

Star Fox Adventures (Version 1.01) [GSAE01] Ultra-Widescreen [Vague Rant] 043DF89C XXXXXXXX 043DFA00 XXXXXXXX XXXXXXXX = floating point aspect ratio fraction e.g. Some "21:9" ratios: 4017B426 = 21.3...:9 4018E38E = 21.5:9 Replaces the in-game "Widescreen" setting with your chosen...
by Vague Rant
Thu Mar 04, 2021 9:49 am
Forum: Game Hacking
Topic: Star Fox Adventures (GCN/WIIRD/NTSC-U)
Replies: 10
Views: 8897

Star Fox Adventures (GCN/WIIRD/NTSC-U)

Star Fox Adventures (Version 1.01) [GSAE01] viWidth 704 Aspect Ratio Fix [Vague Rant] 0004968F 000000C0 000496A3 000000E0 In developing this game, Rare appears to have designed around the use of square pixels. However, while square pixels can be approximated by using a viWidth of 704 when scaling th...
by Vague Rant
Thu Nov 19, 2020 2:28 pm
Forum: Game Hacking
Topic: Gauntlet: Dark Legacy (GCN/WIIRD/NTSC-U)
Replies: 3
Views: 4183

Re: Gauntlet: Dark Legacy (GCN/WIIRD/NTSC-U)

Gauntlet: Dark Legacy (Rev 0) [GUNE52]

Code: Select all

Enable Item Slot 11 [Vague Rant]
04080044 3860000A
0408005C 3860000A
04080060 2C06000B
040800B0 2C06000B
040800CC 2C06000B
040800DC 2C05000B

Same fix as the above code, but for the first disc pressing.
by Vague Rant
Thu Nov 19, 2020 1:52 pm
Forum: Game Hacking
Topic: Gauntlet Dark Legacy (GCN/WIIRD/PAL)
Replies: 5
Views: 7417

Re: Gauntlet Dark Legacy (GCN/WIIRD/PAL)

Code: Select all

Enable Item Slot 11 [Vague Rant]
0408037C 3860000A
04080394 3860000A
04080398 2C06000B
040803E8 2C06000B
04080404 2C06000B
04080414 2C06000B

Fix for a bug in the game which places the 11th item collected into an unusable item slot where it can't be accessed.
by Vague Rant
Thu Nov 19, 2020 6:29 am
Forum: Game Hacking
Topic: Gauntlet: Dark Legacy (GCN/WIIRD/NTSC-U)
Replies: 3
Views: 4183

Re: Gauntlet: Dark Legacy (GCN/WIIRD/NTSC-U)

Gauntlet: Dark Legacy (Rev 1) [GUNE52] Enable Item Slot 11 [Vague Rant] 0408080C 3860000A 04080824 3860000A 04080828 2C06000B 04080878 2C06000B 04080894 2C06000B 040808A4 2C05000B Proper fix for the issue noted above, making item slot 11 a fully usable item slot for all players. Use this code instea...
by Vague Rant
Wed Nov 18, 2020 10:36 am
Forum: Game Hacking
Topic: Gauntlet: Dark Legacy (GCN/WIIRD/NTSC-U)
Replies: 3
Views: 4183

Gauntlet: Dark Legacy (GCN/WIIRD/NTSC-U)

Gauntlet: Dark Legacy (Rev 1) [GUNE52] Erase Item in Player 1 Slot 11 (L+R+Z+D-Pad Down) [Vague Rant] 28321B3C 00000074 06275CB0 00000010 00000000 00000000 00000000 00000000 E0000000 00000000 Workaround for the "unusable item slot 11" bug. The game only has 10 usable item slots, but there ...
by Vague Rant
Sat Dec 14, 2019 2:29 pm
Forum: Game Hacking
Topic: Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)
Replies: 120
Views: 136332

Re: Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)

Thanks for the reply! :) The default PSO 4:3 output aspect ratio looks good on real GameCube hardware and a 4:3 TV (crates are perfect cubes etc.). I agree, that's why when used on hardware, this code is explicitly intended for people who are adjusting the video width to 704, which will approximate ...
by Vague Rant
Thu Dec 12, 2019 10:47 am
Forum: Game Hacking
Topic: Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)
Replies: 120
Views: 136332

Re: Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)

Ralf, would you be willing to take a proper look at what I suppose is un-correcting for the GameCube's PAR, for PC monitor users and/or people with the ability to adjust the video width (ala Nintendont, Swiss)? What I mean is that because of the GameCube's 10:11 pixels, Sonic Team appear to have adj...
by Vague Rant
Wed Sep 24, 2014 5:15 pm
Forum: GameCube
Topic: Extracting saves from Legend of Zelda: Collector's Edition.
Replies: 6
Views: 11578

Re: Extracting saves from Legend of Zelda: Collector's Editi

You're right, ZELDAZ does appear later, I had the strings mixed up. ZELDAZ is still probably a better way to get to the general area without knowing the exact offset since it saves you hitting false positives. I updated the original post to correct this error. Like I said in the first post, the ZELD...
by Vague Rant
Wed Sep 24, 2014 7:03 am
Forum: GameCube
Topic: Extracting saves from Legend of Zelda: Collector's Edition.
Replies: 6
Views: 11578

Extracting saves from Legend of Zelda: Collector's Edition.

I've been playing some Ocarina of Time via the GameCube Collector's Edition (USA release) lately, but since locked down saves are the worst in a world where there's 40 different ways to play games, I wanted a way to use my Collector's Edition save on any other N64 emulator. With credit to einstein95...
by Vague Rant
Sat May 17, 2014 2:00 pm
Forum: Wii64
Topic: Wii64 Control Config
Replies: 2
Views: 6125

Re: Wii64 Control Config

I don't think this is a feature in Wii/Not64, for the obvious reason that d-pads aren't analog sticks. If your adapter happens to be Mayflash's NES/SNES-to-Wiimote model, you can switch the d-pad to behave as the left analog stick by holding Down and Start for three seconds (Up and Start to return t...
by Vague Rant
Mon Feb 03, 2014 4:17 pm
Forum: Wii64
Topic: Next Wii64 Beta and Texture Packs
Replies: 28
Views: 26993

Re: Next Wii64 Beta and Texture Packs

Releasing the packer seems like the better option since it avoids issues of pack authors asking you not to distribute their files and takes the load off your end when people start asking for every pack and/or pack update to be converted. Of course, you'll also have a vocal minority of users who can'...
by Vague Rant
Sun Nov 17, 2013 3:42 am
Forum: Wii64
Topic: Wii64 discussion?
Replies: 110
Views: 103759

Re: Wii64 discussion?

How does Wii/Not64 fare on the slowdown in Star Fox 64? I know that game is kind of a weird case, as it uses slowdown for that dramatic slowdown "effect" when you kill a boss and to make Aquas playable. The original VC release of Star Fox 64 ran so "well" that much of the slowdow...