Search found 151 matches

by bearteam
Sun Nov 04, 2012 8:06 am
Forum: Homebrew & Utilities
Topic: Super Methane Brothers
Replies: 9
Views: 4421

Re: Super Methane Brothers

Good Job! I will try it when I am free next week.
by bearteam
Thu Nov 01, 2012 3:05 am
Forum: Swiss
Topic: Swiss 0.3
Replies: 264
Views: 55044

Re: Swiss 0.3

emu_kidid starts to update swiss again.
Hope to see Wiikey fusion 2 disc support soon.
by bearteam
Fri Oct 19, 2012 2:35 am
Forum: Research & Development
Topic: Is it possible to port VectrexWii to GC?
Replies: 15
Views: 3614

Re: Is it possible to port VectrexWii to GC?

Hello again, now i have tried the port... Unfortunately you forgot to change the wii-specific path (sd:/vec/) so i was only able to play the internal rom. So, i created the build environment and fixed it. dol attached. btw. it is not really difficult to enable sound support for this emu (it's alrea...
by bearteam
Thu Oct 18, 2012 2:58 pm
Forum: Research & Development
Topic: Is it possible to port VectrexWii to GC?
Replies: 15
Views: 3614

Re: Is it possible to port VectrexWii to GC?

On topic: Nice, thank you! Will try it tonight. Off topic: For dosbox it takes a bit more than just commenting out Wii specific stuff, we need a working build of SDL (which i have on my bitbucket btw.) and a per-game configurable key mapper (GC controller button X -> DOS keyboard key Y). I could re...
by bearteam
Fri Oct 12, 2012 1:09 am
Forum: Hardware / Modding
Topic: Wiikey fusion GC's - post your pictures!
Replies: 122
Views: 57300

Re: Wiikey fusion GC's - post your pictures!

The red switch is a self locking switch.
IPL1.0, NTSC-J.
Image
Image
by bearteam
Thu Oct 04, 2012 12:13 pm
Forum: Homebrew & Utilities
Topic: MegaLoader v1
Replies: 79
Views: 19088

Re: MegaLoader v1

Is it a GUI-moded Swiss?
by bearteam
Mon Oct 01, 2012 10:23 am
Forum: Swiss
Topic: Flash Swiss to Wiikey using a Wii?
Replies: 11
Views: 2078

Re: Flash Swiss to Wiikey using a Wii?

exp0wnster wrote:I've been doing that, but it still freezes. Do you happen to have any pictures of your work? Thanks
Do you mean this one?
by bearteam
Sun Sep 30, 2012 11:53 pm
Forum: Swiss
Topic: Flash Swiss to Wiikey using a Wii?
Replies: 11
Views: 2078

Re: Flash Swiss to Wiikey using a Wii?

After wiring up the wiikey, I still can't get it to work. Its been flashed and tested on a wii, so i know the wiikey works. All the wires have been tested. I push down the "eject" button during startup, but it either freezes up, or does nothing. Has anyone gotten IPL 1.0 to work? I get it working. ...
by bearteam
Sun Sep 23, 2012 10:52 pm
Forum: Swiss
Topic: Flash Swiss to Wiikey using a Wii?
Replies: 11
Views: 2078

Re: Flash Swiss to Wiikey using a Wii?

Even the IPL is 1.0, you could flash Swiss 0.3 to your wiikey fusion on gamecube. I think no one flashes Swiss to wiikey fusion on Wii here.
by bearteam
Wed Sep 19, 2012 2:36 pm
Forum: Hardware / Modding
Topic: Wii DVD/Wiikey Fusion/WODE to GC tutorial + Compatibility
Replies: 75
Views: 109327

Re: Wii DVD/Wiikey Fusion/WODE to GC tutorial + Compatibilit

So, a thought occurred to me today and I figured I'd test it. If you remember at all (probably not) NTSC Gamecubes IPL v1.0 would freeze when the Wiikey's "eject" button was pressed while in the IPL itself. This could be gotten around by holding in the "eject" button while powering on the GC. The W...
by bearteam
Wed Sep 19, 2012 2:32 pm
Forum: Hardware / Modding
Topic: Wii DVD/Wiikey Fusion/WODE to GC tutorial + Compatibility
Replies: 75
Views: 109327

Re: Wii DVD + Wiikey Fusion (SD Loading) to GCN mod

Ashen wrote:Wiikey Fusion Compatibility List

IPL Compatibility:[/size]
NTSC-U v1.0 Incompatible
NTSC-U v1.1 Compatible
NTSC-U v1.2 Compatible
PAL v1.0 Compatible
NTSC-J v1.0 Incompatible
Now IPL v1.0 is compatible due to Swiss 0.3(need to be flashed into WKF as initial ISO).
by bearteam
Wed Sep 19, 2012 2:26 pm
Forum: Swiss
Topic: WKF works properly on gamecube with IPL 1.0 now!
Replies: 0
Views: 1151

WKF works properly on gamecube with IPL 1.0 now!

I know some of you might know it long ago , but I am glad to post it out again. To solve IPL version distriction, you just need to use Swiss 0.3 as initial loader on Wiikey Fusion. If you are still troubled by IPL 1.0 gamecube, do not hesitate to flash Swiss 0.3 to your Wiikey Fusion. Via Swiss 0.3,...
by bearteam
Sat Sep 08, 2012 9:05 am
Forum: Wii
Topic: RetroArch - A new multi-system emulator
Replies: 13
Views: 5232

Re: RetroArch - A new multi-system emulator

There is some news about GC port. What about Gamecube port? Are you going to release a Gamecube version of RetroAch today? I can't wait to see its performance on Gamecube. Not today - it's all but done but I will need - 1) to focus on a faster SNES9x port - something based on v1.43 or 1.50 for Cube ...
by bearteam
Mon Aug 27, 2012 5:06 am
Forum: Wii
Topic: RetroArch - A new multi-system emulator
Replies: 13
Views: 5232

Re: RetroArch - A new multi-system emulator

They are choosing pj64 as the n64 emu core to use I've heard which is a big no-no for low mem systems.. Wii/GC will struggle for N64/PSX support via libretro IMHO since even SuperFX for SNES is slow. I'd like to help it out but I figure it's a long way away. Emu_kidid, could you help them make a Ga...
by bearteam
Sat Aug 25, 2012 12:28 am
Forum: Wii
Topic: RetroArch - A new multi-system emulator
Replies: 13
Views: 5232

RetroArch - A new multi-system emulator

------------------------------------------------------------------------------ RETROARCH WII - 0.9.7 ------------------------------------------------------------------------------ RetroConsole Level: 1 Author: Themaister, Toad King, Squarepusher/Twin Aphex ------------------------------------------...
by bearteam
Tue Jul 24, 2012 1:06 pm
Forum: Swiss
Topic: Swiss 0.3
Replies: 264
Views: 55044

Re: Swiss 0.3

Bravo!
BTW, Emu_kidid, what are your goals for Swiss 0.4? :)
by bearteam
Sat Jul 21, 2012 9:58 am
Forum: Emulators
Topic: Project64 v1.6 source released (unofficial)
Replies: 2
Views: 1496

Project64 v1.6 source released (unofficial)

In an effort to give the Nintendo 64 emulation scene a "push", one of the Project64 developers has released the source code to v1.6 to the public (unofficially, of course). You can access that here. It's been several years since the PJ64 has seen any activity and perhaps might be dead at this point....
by bearteam
Fri Jan 27, 2012 8:31 am
Forum: Research & Development
Topic: mame-gc supported games proposal
Replies: 12
Views: 4811

Re: mame-gc supported games proposal

You could split the drivers into several dols, just like mame4all(http://chui.dcemu.co.uk/mame4all.html) did on Dreamcast. You can make dol of CPS/TMNT drivers, etc. According to the efficency, I recommand you to include games drivers older than CPS2. As a fan of Contra, I'd like to play Contra and ...
by bearteam
Sun Dec 25, 2011 10:53 am
Forum: Swiss
Topic: Swiss 0.2
Replies: 314
Views: 57792

Re: Swiss 0.2

I am a little confused. Has Swiss 0.2 supported Wiikey Fusion? Or it is going to have Wiikey Fusion support?
by bearteam
Fri Dec 16, 2011 8:15 am
Forum: Emulators
Topic: MAME Wii 1.0 is released, could anyone make a GC build?
Replies: 10
Views: 2386

Re: MAME Wii 1.0 is released, could anyone make a GC build?

It seems it is impossible to just make a GC build with little work, :(

BTW, emu_kidid, what about your secret project? How is it going? Still no progress since earlier of this year?
by bearteam
Fri Dec 16, 2011 2:38 am
Forum: Emulators
Topic: MAME Wii 1.0 is released, could anyone make a GC build?
Replies: 10
Views: 2386

MAME Wii 1.0 is released, could anyone make a GC build?

MAME Wii 1.0 is released, and it no longer uses SDL. Its frontend code is entirely rewritten and now Gamecube joystick works! Could anyone modified the resource code and make a GC build? I am looking forward to see an arcade emulator for Gamecube :) Here is the link:http://code.google.com/p/sdl-mame...
by bearteam
Sat Sep 03, 2011 11:36 am
Forum: GameCube
Topic: Neo Geo CD
Replies: 61
Views: 19290

Re: Neo Geo CD

KOF 97-99 works great except for the sound issue.
In fact, all games that need sound track to play in a loop have the same problems - the music track only play once then become silent, until next music track plays.
by bearteam
Thu Sep 01, 2011 8:24 am
Forum: GameCube
Topic: Neo Geo CD
Replies: 61
Views: 19290

Re: Neo Geo CD

It is said that samurai spirit RPG runs well in neoraine, and the game loads much faster than real hardware.
by bearteam
Wed Aug 31, 2011 2:28 pm
Forum: GameCube
Topic: Neo Geo CD
Replies: 61
Views: 19290

Re: Neo Geo CD

Shinsetsu Samurai Spirits: Bushidou Retsuden (RPG) could not run on REDUX 1.52A. http://image.com.com/gamespot/images/bigboxshots/9/587049_2463_front.jpg And all MP3s on SD card could not play for a loop, they will only play once. but if you put MP3s on DVD, they will replay automatically. infact, c...