you would have to probably modify its hardware yea, nothing we can do from software side alone.FerozElMejor wrote:Then there's no hope to mess with saves from GB/GBC without any mod?
Search found 54 matches
- Sun Apr 10, 2016 11:22 pm
- Forum: Homebrew & Utilities
- Topic: GBA Link Cable Dumper
- Replies: 35
- Views: 129844
Re: GBA Link Cable Dumper
- Sun Apr 10, 2016 10:21 pm
- Forum: Homebrew & Utilities
- Topic: GBA Link Cable Dumper
- Replies: 35
- Views: 129844
Re: GBA Link Cable Dumper
It's possible to transfer/restore GB and GBC saves (or at least in the future). no, they are too different. I don't understand too much how does this work, but I can use it only with a Wii or I need a GameCube? it runs on both wii and gamecube, if you download it you'll see it contains releases for...
- Sun Apr 10, 2016 2:19 pm
- Forum: Homebrew & Utilities
- Topic: GBA Link Cable Dumper
- Replies: 35
- Views: 129844
Re: GBA Link Cable Dumper
Wait, do you mean that it restarts the GBA even though you are in the dumper already? Never heard of something like that happening.Ikewise wrote:For some reason, a few games launch anyways once you insert the cartridge (Fire Emblem TSS for example)
Also I just added in GBA BIOS dumping in v1.4 because why not
- Sat Apr 09, 2016 7:45 pm
- Forum: Homebrew & Utilities
- Topic: GBA Link Cable Dumper
- Replies: 35
- Views: 129844
Re: GBA Link Cable Dumper
already done, I made v1.1 and v1.2 already adding in save supportIkewise wrote: It opens up one question I'd like to ask, though. Would it also be possible to backup and restore savedata from/to GBA cartridges in a similar fashion?
- Thu Apr 07, 2016 10:27 pm
- Forum: Homebrew & Utilities
- Topic: GBA Link Cable Dumper
- Replies: 35
- Views: 129844
GBA Link Cable Dumper
So I finished up work on a simple gba rom dumper through the gc gba link cable, while it does take quite a while depending on the game you dump (up to 48 minutes for 32mb) it is a usable method. Save and bios dumping is supported as well. You can use it on both wii and gamecube, download it on githu...
- Sun Apr 03, 2016 4:55 pm
- Forum: Homebrew & Utilities
- Topic: GoombaSend - A gba link cable homebrew app
- Replies: 20
- Views: 39492
GoombaSend - A gba link cable homebrew app
After writing up the link cable code for GBI I wondered - what else can you actually do with the link cable? So I came up with this little app for both gamecube and wii which can send over gb and gbc roms to a gba using the link cable! This all works thanks to Goomba v2.30 which is a really nice and...
- Sat Apr 02, 2016 4:04 pm
- Forum: Softmods
- Topic: Splinter Cell Game Exploit
- Replies: 32
- Views: 105375
Splinter Cell Game Exploit
THIS game, my god it really did not want to work out at all. After days and days of trying all combinations I think I found a working one, it works in dolphin, dios-mios lite and dios-mios so chances are good it'll actually work on a gamecube as well! Please let me know by grabbing the current relea...
- Sat Mar 26, 2016 3:29 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3511556
Re: Game Boy Interface
if anyone is actually interested in how the GBA communication works you can check out my demo code on github.
- Mon Mar 21, 2016 2:00 pm
- Forum: Softmods
- Topic: PokéLoad - A Colosseum/XD Exploit
- Replies: 17
- Views: 82119
Re: PokéLoad - A Colosseum/XD Exploit
oh well then, just converted the current nightly swiss_r342-compressed.dol to a gci which should work just fine.
- Sun Mar 20, 2016 9:30 pm
- Forum: Softmods
- Topic: PokéLoad - A Colosseum/XD Exploit
- Replies: 17
- Views: 82119
Re: PokéLoad - A Colosseum/XD Exploit
which bool.dol did you install onto your memory card? I know certain files dont work too well.arbazkool wrote:Every time it goes into battle it crashes, what do I do
- Sun Mar 13, 2016 12:07 am
- Forum: Homebrew & Utilities
- Topic: ISO Tools
- Replies: 44
- Views: 126708
Re: ISO Tools
TGCtoGCM Version 0.2 - Zochwar & Plootid 2005
GCMtoTGC Version 0.1 - Zochwar & Plootid 2005
- Fri Mar 11, 2016 5:50 pm
- Forum: Softmods
- Topic: Exploit Under Fire - A 007 Agent Under Fire Exploit
- Replies: 19
- Views: 77065
Exploit Under Fire - A 007 Agent Under Fire Exploit
hey again, today I decided to write something up for this game simply because I've read that both PS2 and Xbox had a exploit for this game. Grab yourself the current release and install it with a softmodded Wii and GCMM . The exploit loads a boot.dol installed on your memory card converted with dol2...
- Fri Feb 26, 2016 7:47 pm
- Forum: Softmods
- Topic: Wind Waker Hack for GC
- Replies: 66
- Views: 205158
Re: Wind Waker Hack for GC
just updated it to v1.1, now you only have to press start on the title screen on all releases to trigger it!
- Thu Feb 25, 2016 5:56 pm
- Forum: Softmods
- Topic: PokéLoad - A Colosseum/XD Exploit
- Replies: 17
- Views: 82119
PokéLoad - A Colosseum/XD Exploit
I just finished up the work of the original POC exploit by TuxSH: http://www.gc-forever.com/forums/viewtopic.php?f=38&t=3131 Grab yourself the current release and install it with a softmodded Wii and GCMM . The exploit loads a boot.dol installed on your memory card converted with dol2gci (as fou...
- Wed Feb 24, 2016 5:54 pm
- Forum: Softmods
- Topic: Twilight Hack for GameCube
- Replies: 11
- Views: 73186
Re: Twilight Hack for GameCube
I dont own them but I can take a look at it in dolphin, you can probably write something up for them.Aressi wrote:is there a way to do it on Colosseum/XD buffer overflow exploit?
- Sun Feb 21, 2016 4:53 pm
- Forum: Softmods
- Topic: Comparison of how long it takes to boot Swiss via Softmod
- Replies: 5
- Views: 8484
Comparison of how long it takes to boot Swiss via Softmod
So now with all these exploits I was wondering, which one is the fastest of them all? These times were measured on a PAL GC starting directly after the GameCube logo fully faded out and ending on the first frame of Swiss actually loaded up. 1st Place: 11.1 seconds with a SD Media Launcher (SD Gecko ...
- Sat Feb 20, 2016 2:22 pm
- Forum: Softmods
- Topic: Wind Waker Hack for GC
- Replies: 66
- Views: 205158
Wind Waker Hack for GC
so here I am again, after looking at Wind Waker I found a good exploit in it, it will just load a boot.dol from your memory card. Grab yourself the current release and install it with a softmodded Wii and GCMM . The exploit loads a boot.dol installed on your memory card converted with dol2gci (as fo...
- Thu Feb 18, 2016 9:19 pm
- Forum: Softmods
- Topic: Twilight Hack for GameCube
- Replies: 11
- Views: 73186
Twilight Hack for GameCube
I'm sure some of you remember the original Twilight Hack for Wii, well this is the exact same thing only that it runs on GC and loads a boot.dol from your memory card. Grab yourself the current release and install it with a softmodded Wii and GCMM . The exploit loads a boot.dol installed on your mem...
- Sat Aug 29, 2015 6:04 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3511556
Re: Game Boy Interface
Yes I was referring to that, on swiss comments there's some notes about dol files needed to have 32 byte aligned sections and most homebrew not adhering to that rule, but swiss dol loading code makes up for that. I see, Well I didnt write it for other dols really, it all was very basic and hardcode...
- Sat Aug 29, 2015 11:53 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3511556
Re: Game Boy Interface
wait, I wrote some code for dol loading? did I miss something?suloku wrote:(found a dol not loading with FIX94's code, probably the dol's fault, but swiss's code makes sure to boot those "incorrect" dols).
- Sun Aug 23, 2015 9:07 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3511556
Re: Game Boy Interface
As for tearing it seems to vary a lot from person to person. I believe you said at one point Extrems that it really shouldn't de-sync for hours? All I can offer is that it doesn't seem to tear on a CRT, not that that's helpful information. I do wonder if it maybe could be some PAL/NTSC thing, I hav...
- Sun Aug 09, 2015 12:57 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3511556
Re: Game Boy Interface
oh also fyi NUM_ARGS should be 7 for it to be proper.Diminuendo wrote:Thanks
- Tue Jul 14, 2015 1:58 pm
- Forum: Gaming
- Topic: F-Zero AX (Triforce) language selection
- Replies: 2
- Views: 16131
Re: F-Zero AX (Triforce) language selection
most videos you see are from quadforce or nintendont which have this patch included and always activated:
https://github.com/FIX94/Nintendont/blo ... ch.c#L1632
https://github.com/FIX94/Nintendont/blo ... ch.c#L1632
- Fri May 29, 2015 12:15 pm
- Forum: Game Hacking
- Topic: Egg Mania : Eggstreme Madness Codes
- Replies: 3
- Views: 3634
Re: Egg Mania : Eggstreme Madness Codes
6 years? wow. glad to hear it works, I dont have any way of testing codes at the moment so I was not sure if the addresses were correct.Shinespriter7706 wrote:Thank you, so unbelievably much! Finally after 6 years of trying.
- Thu May 28, 2015 10:36 pm
- Forum: Game Hacking
- Topic: Egg Mania : Eggstreme Madness Codes
- Replies: 3
- Views: 3634
Re: Egg Mania : Eggstreme Madness Codes
maybe try these, I couldnt find any existing codes for the ntsc version so I just used 000 as game id.
(m)
3PN9-GRUK-AFZ7B
UWR4-ZH9M-K6AVZ
P1 always have Spatula
DYAD-Y4VV-6ZM5H
TW20-5PG3-ADTK9
P1 wobbly wall meter always Empty
MZUT-8B95-7R960
7117-UDPK-K9W8G
(m)
3PN9-GRUK-AFZ7B
UWR4-ZH9M-K6AVZ
P1 always have Spatula
DYAD-Y4VV-6ZM5H
TW20-5PG3-ADTK9
P1 wobbly wall meter always Empty
MZUT-8B95-7R960
7117-UDPK-K9W8G