Search found 150 matches

by bearteam
Fri Oct 11, 2013 12:24 am
Forum: Swiss
Topic: Goals for Swiss 0.4
Replies: 242
Views: 31368

Re: Goals for Swiss 0.4

Swiss could not apply widescreen hack and cheating at the same time. This is caused by the same problem as Apache Thunder said.
by bearteam
Wed Sep 25, 2013 1:38 am
Forum: Swiss
Topic: Swiss Nightly Build
Replies: 747
Views: 141782

Re: Swiss Nightly Build

emu_kidid wrote:Can we get r241 built please? ;)

r241
- Fix Ikaruga menu looping

Bravo!
by bearteam
Fri Sep 20, 2013 7:12 am
Forum: Wii64
Topic: Not64 - an experimental modification
Replies: 347
Views: 179862

Re: Not64 - an experimental modification

tueidj wrote:8 years? So not only did you have a wii in 2005, it was able to run homebrew code too?

Wii64 starts from a GameCube port.
by bearteam
Sat Aug 31, 2013 12:37 am
Forum: Emulators
Topic: imbNES - NES emulator for PSX
Replies: 4
Views: 4073

Re: imbNES - NES emulator for PSX

It's a pity that the coder did not release the resource code of 1.33WIP and no one continued the project.
by bearteam
Tue Aug 27, 2013 7:31 am
Forum: Swiss
Topic: Swiss Nightly Build
Replies: 747
Views: 141782

Re: Swiss Nightly Build

No updates since r240, megalomaniac, you can make your nightly build :)
by bearteam
Sat Aug 03, 2013 12:50 am
Forum: GameCube
Topic: Snes9xGX unofficial
Replies: 29
Views: 6336

Re: Snes9xGX unofficial

This resource code of Snes9x 1.43 - GX Edition 0.1.1beta is much better than the one you used to port.
Snes9xGX based on Snes9x 1.53 is slower than Snes9x 1.43 on Gamecube.
by bearteam
Fri Aug 02, 2013 12:00 pm
Forum: GameCube
Topic: VBA GX unofficial
Replies: 36
Views: 7529

Re: VBA GX unofficial

keropi wrote:awesome!

how is the performance of the emu? is speed 100% on GC?

Never!
by bearteam
Tue Jul 02, 2013 3:05 am
Forum: News
Topic: MegaEmulator updates coming shortly
Replies: 19
Views: 5373

Re: MegaEmulator updates coming shortly

Any update about RetroArch?
by bearteam
Thu Jun 13, 2013 7:56 am
Forum: GameCube
Topic: Single Arcade emulator for Gamecube
Replies: 73
Views: 14109

Re: Single Arcade emulator for Gamecube

Thank you for you answer bearteam and thank you again for your TMNT.dol. For the simpsons is not a surprise that It's demanding too much, I'm dissapointed, but now I know that impossible. No, it is not too demanding for Gamecube, it is too demanding for RetroArch gamecube port for the time being. R...
by bearteam
Fri May 24, 2013 1:24 am
Forum: GameCube
Topic: Single Arcade emulator for Gamecube
Replies: 73
Views: 14109

Re: Single Arcade emulator for Gamecube

Sorry for my bad english... Apparently my request wasn't be see (a Simpsons.dol). The idea of Bearteam is good, make small core increase the number of games playable. Now that sad this post isn't update for long time, I'm sure a lot of games can be compatible with a single core. But I don't know th...
by bearteam
Mon May 20, 2013 6:17 am
Forum: Research & Development
Topic: WKF Autoboot discovered
Replies: 169
Views: 23060

Re: WKF Autoboot discovered

Made up a youtube video showing how to flash Swiss to the WKF: http://www.youtube.com/watch?v=6XwKvi8asFE Let me know what you guys think, hopefully it'll be of some use! SS Thanks, pal. Your video is great, it helps a lot to those who have difficulty to flash WKF firmware. Hello, Are you gxb? I am...
by bearteam
Sun May 19, 2013 12:59 am
Forum: Research & Development
Topic: WKF Autoboot discovered
Replies: 169
Views: 23060

Re: WKF Autoboot discovered

ShockSlayer wrote:Made up a youtube video showing how to flash Swiss to the WKF:
http://www.youtube.com/watch?v=6XwKvi8asFE

Let me know what you guys think, hopefully it'll be of some use!

SS

Thanks, pal. Your video is great, it helps a lot to those who have difficulty to flash WKF firmware.
by bearteam
Thu May 16, 2013 2:54 pm
Forum: Research & Development
Topic: WKF Autoboot discovered
Replies: 169
Views: 23060

Re: WKF Autoboot discovered

pretty sure its not the reader since i have a few different ones i tried...maybe i should have added that to the list also... ...and im not sure if the card contacts themselves would be the reason....if that were the case, i would think we would see other issues I found something recently. First ab...
by bearteam
Mon May 06, 2013 2:25 am
Forum: Research & Development
Topic: WKF Autoboot discovered
Replies: 169
Views: 23060

Re: WKF Autoboot discovered

megalomaniac wrote:HERE IT IS


watch the video for instructions
new version of swiss flasher is required


http://www.youtube.com/watch?v=eaNWNP0ZfG4

megalomaniac, can you try cheat with Swissr214? It may break in r214.
by bearteam
Sat May 04, 2013 10:51 am
Forum: Swiss
Topic: New enhancements
Replies: 27
Views: 4217

Re: New enhancements

Is cheat working properly in v214? I tried to use cheat code, but failed.
by bearteam
Sun Mar 24, 2013 12:44 am
Forum: GameCube
Topic: VBA GX
Replies: 22
Views: 5741

Re: VBA GX

i have a question to ask on the compatblity of the GBA games: which work fine and how many of them work? is there a compatablity list somewhere that shows which games wrk and which have issues etc? i mean for example: Zelda minish cap works fine or zelda A Link to The Past?? Nope. The best way to f...
by bearteam
Mon Mar 11, 2013 4:57 am
Forum: News
Topic: Mega emulator updates
Replies: 11
Views: 4811

Re: Mega emulator updates

i had a chance to dig into the neogeo cd source... i didnt realize it was crippled while infact was doing some troubleshooting on it...so i deleted the file i posted above i managed to fix the glitchy audio infact reported... also got mp3 working with some borrowed code from wii version as well as ...
by bearteam
Mon Mar 11, 2013 4:54 am
Forum: Emulators
Topic: Cave Story GC - general discussion
Replies: 16
Views: 4719

Re: Cave Story GC - general discussion

I know that it may be a lame question but what is the connection between libretro and GC? As far as I can see NxEngine is enough to have good fun with cave story: http://www.youtube.com/watch?v=dUFO48HiXhg So, is there any way to run CS on GC maybe? If not, how many effort is needed to make CS play...
by bearteam
Fri Mar 08, 2013 11:35 pm
Forum: Swiss
Topic: New enhancements
Replies: 27
Views: 4217

Re: New enhancements

Can you make a WiikeyFusion build which can be flashed into WKF chip?
by bearteam
Mon Mar 04, 2013 7:33 am
Forum: Swiss
Topic: Goals for Swiss 0.4
Replies: 242
Views: 31368

Re: Goals for Swiss 0.4

megalomaniac wrote:what was the compile error?
post a log..

if you are using the bat file, then dont use $jobs as it doesnt always work for some people

here it is.

Image
error.jpg
(131.65 KiB) Not downloaded yet
by bearteam
Mon Mar 04, 2013 3:22 am
Forum: Swiss
Topic: Goals for Swiss 0.4
Replies: 242
Views: 31368

Re: Goals for Swiss 0.4

emu_kidid wrote:not this time.

Can you compile r201? I downloaded resource code and tried to compiled r201, but with no success. I am interested in extended widescreen patch brought by r200.
by bearteam
Sun Mar 03, 2013 1:34 pm
Forum: GameCube
Topic: Single Arcade emulator for Gamecube
Replies: 73
Views: 14109

Re: Single Arcade emulator for Gamecube

you can find the core and makefile here: /svn-current/trunk/fbacores/cps1/makefile.libretro make -f makefile.libretro platform=ngc It will compile as is, no need to edit drivers.. Just find and confirm a working title with the original cps1 core from the author and see if that same title works with...
by bearteam
Sun Mar 03, 2013 12:55 pm
Forum: GameCube
Topic: Single Arcade emulator for Gamecube
Replies: 73
Views: 14109

Re: Single Arcade emulator for Gamecube

@ bearteam thanks for the info about the konami build... also, can you build the cps1 core and check to see if the same titles run compared to the core built by author? thanks Author removed CPS drivers from main FBA core, and all my builds come from main FBA core. So I can not build a CPS core fro...
by bearteam
Sun Mar 03, 2013 9:40 am
Forum: GameCube
Topic: Single Arcade emulator for Gamecube
Replies: 73
Views: 14109

Re: Single Arcade emulator for Gamecube

A single TMNT core. Following games are supported(some of them, such as TMNT2 and its clones, may crash the emulator): Blswhstl.zip Cuebrick.zip Detatwin.zip Lgtnfght.zip Lgtnfghta.zip Lgtnfghtu.zip Mia.zip Mia2.zip Punkshot.zip Punkshot2.zip Punkshotj.zip Qgakumon.zip Ssriders.zip Ssridersabd.zip S...
by bearteam
Sun Mar 03, 2013 9:03 am
Forum: GameCube
Topic: Single Arcade emulator for Gamecube
Replies: 73
Views: 14109

Re: Single Arcade emulator for Gamecube

I've built a FBA KONAMI core which contained all drivers in the konami directory of resouce codes. 157 ROMs are supported, but not all of them run. Some games may crash the emu, some may need to reboot the emu to run games. Just give it try yourself. A .bat file is included to help you to pick out t...

Go to advanced search