Search found 327 matches

by infact
Thu Feb 16, 2012 3:40 pm
Forum: Wii64
Topic: Not64 - an experimental modification
Replies: 347
Views: 544175

Re: Not64 - an experimental modification

Image
by infact
Thu Feb 16, 2012 2:07 pm
Forum: GC-Linux
Topic: GC-Forever Distribution Development
Replies: 24
Views: 45451

Re: GC-Forever Distribution Development

The MFE code is open source btw.
by infact
Wed Feb 15, 2012 8:56 pm
Forum: GC-Linux
Topic: GC-Forever Distribution Development
Replies: 24
Views: 45451

Re: GC-Forever Distribution Development

no.
by infact
Wed Feb 15, 2012 5:02 pm
Forum: Hardware / Modding
Topic: Wii drive cutting
Replies: 6
Views: 4858

Re: Wii drive cutting

see last/last-1/last-2 page in ashen's album
by infact
Wed Feb 15, 2012 2:05 pm
Forum: GC-Linux
Topic: GC-Forever Distribution Development
Replies: 24
Views: 45451

Re: GC-Forever Distribution Development

Well, farters framebuffer hack just makes a difference in speed when only small parts of the screen are changed, so a no-go for games/emulators... My name suggestion "QLi" :) btw. I already have done some tests with archlinuxppc on cube, maybe we can work something out that can be used on ...
by infact
Tue Feb 14, 2012 8:39 pm
Forum: GC-Linux
Topic: Adding SDHC Support (Success!)
Replies: 19
Views: 35111

Re: Adding SDHC Support (Success!)

yep, it is already coming ;-)
by infact
Mon Feb 13, 2012 10:14 pm
Forum: Hardware / Modding
Topic: Loading GameCube Games from HD. Best solution? *Noob*
Replies: 15
Views: 11603

Re: Loading GameCube Games from HD. Best solution? *Noob*

Paul.str: It has, but a new firmware has to be released. emu_kidid and isobel (-> gc-linux) worked on it lately.
by infact
Mon Feb 13, 2012 9:18 pm
Forum: Hardware / Modding
Topic: Loading GameCube Games from HD. Best solution? *Noob*
Replies: 15
Views: 11603

Re: Loading GameCube Games from HD. Best solution? *Noob*

Ashen, there soon™ will be an ide-exi v2 with dma support (fast!). ;-)
by infact
Mon Feb 13, 2012 8:05 pm
Forum: Hardware / Modding
Topic: Loading GameCube Games from HD. Best solution? *Noob*
Replies: 15
Views: 11603

Re: Loading GameCube Games from HD. Best solution? *Noob*

The wode has a launcher app included and you can also specify your own "config iso".
by infact
Sun Feb 12, 2012 4:30 pm
Forum: GC-Linux
Topic: Adding SDHC Support (Success!)
Replies: 19
Views: 35111

Re: Adding SDHC Support

noldor, the sd driver is a bit messy i think, it adds things to the (outdated) mmc compatibility layer and should be rewritten completely. i also had some issues with it when i tried to add sdhc support (i don't remember how far i got, but it recognized the card and then some kind of kernel panic). ...
by infact
Sat Feb 11, 2012 9:41 pm
Forum: Swiss
Topic: Swiss 0.2
Replies: 314
Views: 221362

Re: Swiss 0.2

WiiWizards: you have to use a recent svn build and change the behaviour ("Force No DVD Drive Mode" and/or "No Disc Mode") in the options.
by infact
Wed Feb 08, 2012 10:21 pm
Forum: Hardware / Modding
Topic: Commission for Gintoki - GameCube Fusion Rev. 2
Replies: 32
Views: 21806

Re: Commission for Gintoki - GameCube Fusion Rev. 2

@liquitt: Gintoki even replied in this topic... :roll:
by infact
Wed Feb 08, 2012 6:41 pm
Forum: IDE-EXI
Topic: Possible to make a BBA Style IDE-EXI?
Replies: 45
Views: 31720

Re: Possible to make a BBA Style IDE-EXI?

sumas, well yagcd has not been updated for ~6 years, so there might be some bugs, but you can see here it is an EXI port.
So it could be used with usbgecko, memcard, sd, ide-exi, bba, vua and some other SPI-compatible hardware (given that we have/create a compatible software)
by infact
Sun Feb 05, 2012 1:41 pm
Forum: News
Topic: Bi-Yearly support
Replies: 54
Views: 44220

Re: Bi-Yearly support

Just one thing that came to my mind...
I think I did not include my username in the paypalform.
Am i the only one? Maybe I should send you a pm... ;-)
by infact
Sat Feb 04, 2012 4:40 pm
Forum: Software
Topic: Short Question about GCOS
Replies: 5
Views: 6685

Re: Short Question about GCOS

in the gcos archive is a qoob flash file for use with this modchip included.
by infact
Sat Feb 04, 2012 2:00 pm
Forum: Hardware / Modding
Topic: Wii DVD/Wiikey Fusion/WODE + GC Portable Discussion
Replies: 997
Views: 590215

Re: Wii DVD/Wiikey Fusion/WODE + GC Portable Discussion

i'd recommend using a multimeter and go through all pins (wkf <-> main board) with that wiring diagramme and also check the switch
by infact
Fri Feb 03, 2012 5:08 pm
Forum: Swiss
Topic: Swiss 0.2
Replies: 314
Views: 221362

Re: Swiss 0.2

maybe your laser is weak.
by infact
Fri Feb 03, 2012 1:21 pm
Forum: Modchips
Topic: Swiss on GC with Viper Extreme
Replies: 99
Views: 75101

Re: Swiss on GC with Viper Extreme

emu_kidid: well, i think if i only take the basic features (video, exi access) and code up sd(hc) from scratch, i could use various sources (libogc, gcos, costis' library, cheqmate's stuff...) and create a small file.
But that is not feasible for me (at least not right now).
by infact
Thu Feb 02, 2012 7:45 pm
Forum: GameCube
Topic: Neo Geo CD
Replies: 63
Views: 113518

Re: Neo Geo CD

well, maybe this project is dead... who knows... maybe there only is a wii version... who knows... maybe i made some changes and expect payment before i will release them. ;-) BUT i think the only problem is, that i just focused on other things and projects in the last few months. Things in real lif...
by infact
Thu Feb 02, 2012 7:09 pm
Forum: Modchips
Topic: Swiss on GC with Viper Extreme
Replies: 99
Views: 75101

Re: Swiss on GC with Viper Extreme

sdload was afaik coded in pure assembly and therefore is so small... it is possible to do a recode of it, but i dont know enough assembly to do this (...maybe if we get the source ;-)) it may also be possible to just copy the needed functions from libogc and use a custom libfat or tinyfatfs to archi...
by infact
Thu Feb 02, 2012 6:43 pm
Forum: Hardware / Modding
Topic: WiikeyGC problem - setup problem? SD?
Replies: 8
Views: 5169

Re: WiikeyGC problem - setup problem? SD?

Because the wiikeyfusion is a wii modchip and waits for the wii drive lidswitch signal to activate.
by infact
Thu Feb 02, 2012 1:25 pm
Forum: Modchips
Topic: Swiss on GC with Viper Extreme
Replies: 99
Views: 75101

Re: Swiss on GC with Viper Extreme

I dont think so, liquitt ;-)
But anyways. I did some testing... the generated executables by devkitppc are just too big, when they are linked against libogc and libfat. Even when compressed with dollz3 the resulting cbp is just too big.
by infact
Thu Feb 02, 2012 8:38 am
Forum: Modchips
Topic: Swiss on GC with Viper Extreme
Replies: 99
Views: 75101

Re: Swiss on GC with Viper Extreme

i can't remember either (i hope it wasn't me :D)
but i could actually start this... *looks at clock* *looks at homework* *looks at gamecube*
...
well, okay... :D i'll have a look at this in a minute (mame can wait...)
by infact
Thu Feb 02, 2012 8:35 am
Forum: GameCube
Topic: Show off your Cube!
Replies: 323
Views: 438550

Re: Show off your Cube!

depends on what the converter board does. mine still answers to the cube input discovery sequence, if no keyboard is plugged. so it supports hotplugging of the keyboard.
so when i want to perform this mod, i would need a switch to disable the power supply of the board.