Search found 156 matches

by Sierron
Wed Jul 27, 2016 2:43 am
Forum: Welcome
Topic: Hello, GC-Forever!
Replies: 2
Views: 4409

Re: Hello, GC-Forever!

Hey GodlyGamecube, welcome on the forum :)

I share your love with orange gamecubes (have 4 of them :D).
by Sierron
Mon Jul 25, 2016 9:33 pm
Forum: Softmods
Topic: Fully decrypted IPL -- Reverse engineering
Replies: 8
Views: 14357

Re: Fully decrypted IPL -- Reverse engineering

I would be kinda interesting how I can boot into the japanese rom.
Is it possible to start the DOL with an different entry point?
by Sierron
Thu Jul 07, 2016 9:37 pm
Forum: Welcome
Topic: Hello!
Replies: 3
Views: 5444

Re: Hello!

Hello there, welcome on the gc-forever :)
blasingame wrote:I need to get my hands on a Broadband Adapter, but it looks like they are not cheap.
I know that feel.
blasingame wrote:If anyone knows how to get a 3rd party broadband adapter (if they exist) please PM me.
I wish there was.
by Sierron
Fri Jul 01, 2016 9:11 am
Forum: Homebrew & Utilities
Topic: ColecoSend - another gba link cable homebrew app
Replies: 0
Views: 5707

ColecoSend - another gba link cable homebrew app

Based on FIX94's GoombaSend I made another application for NGC and Wii which can sends an emulator and your desired rom to the gba over the GBA-NGC cable. This application uses the Cologne 0.8 Colecovision emulator and works the same as Goomba. The application itselfs takes 65kb and you can upload r...
by Sierron
Tue Jun 28, 2016 7:47 pm
Forum: Software
Topic: Change Games Video Output Resolution?
Replies: 20
Views: 53697

Re: Change Games Video Output Resolution?

Do you even know what those values stand for? Could be anything pretty much. Of course, I found stand alone values of [80 02] and [E0 01] all over the place. Would those need to be changed as well, or would this just not be possible so I can finally put this idea to rest? I'm sure this isn't going t...
by Sierron
Tue Jun 28, 2016 7:25 pm
Forum: Hardware / Modding
Topic: Yet another USB Gecko clone
Replies: 76
Views: 191741

Re: Yet another USB Gecko clone

FTDI played that twice now so far. Now the driver on Windows will burn bogus data on your fake chip - funny stuff.

@Topic: That clone looks fancy, but I'm not sure if I can solder it as clean as pictured above.
by Sierron
Sat Jun 25, 2016 11:11 pm
Forum: Homebrew & Utilities
Topic: GoombaSend - A gba link cable homebrew app
Replies: 20
Views: 39292

Re: GoombaSend - A gba link cable homebrew app

After trying out Animal Crossing and the game not detecting the cable as well, I would say it's broken. Strange that goombasend can detect it.
by Sierron
Thu Jun 23, 2016 12:34 am
Forum: Homebrew & Utilities
Topic: GoombaSend - A gba link cable homebrew app
Replies: 20
Views: 39292

Re: GoombaSend - A gba link cable homebrew app

For clarification: Is this used for "Gamecube Port 2 <-> GBA" or "Gameboy Player <-> GBA"? edit: Well, that's just great. Apparently one of my cables is broken. Goombasend detects it, but can't send stuff as it seems. My other gba to gamecube cable does actually work and I could ...
by Sierron
Wed Jun 22, 2016 10:06 pm
Forum: GameCube
Topic: Snes9x 1.43 - GX Edition 0.1.1beta
Replies: 28
Views: 44395

Re: Snes9x 1.43 - GX Edition 0.1.1beta

Worked for me. The audio stuttering in this emulator is just quite annoying.
by Sierron
Wed Jun 22, 2016 5:46 pm
Forum: Homebrew & Utilities
Topic: GoombaSend - A gba link cable homebrew app
Replies: 20
Views: 39292

Re: GoombaSend - A gba link cable homebrew app

I'm already using Tetris for that. Tried it with Mario Land for gb now too. Still nothing. Could this be related to not having an official cable? On another note: Do I need to use the Gameboy Player for this and connect both EXT ports with an normal gba link cable? If so, then I got this wrong. I th...
by Sierron
Wed Jun 22, 2016 12:47 am
Forum: Homebrew & Utilities
Topic: GoombaSend - A gba link cable homebrew app
Replies: 20
Views: 39292

Re: GoombaSend - A gba link cable homebrew app

Yes, I have no game inserted. I tried it multiple ways. Already booted and then pressing A on the controller and pressing A first and then booting the gba. Both times it detects the gba fine, sends data and nothing happens on the gba (buttons do nothing). Tried the 1.0 version with booting first and...
by Sierron
Wed Jun 22, 2016 12:27 am
Forum: Homebrew & Utilities
Topic: GoombaSend - A gba link cable homebrew app
Replies: 20
Views: 39292

Re: GoombaSend - A gba link cable homebrew app

I don't get it. My games get detected. I press A, gba found ! waiting for bios, Sending goomba, Done, Sending Rom, All done. Nothing happens

edit: Oh yeah, used an GBA SP if that is of any importance
by Sierron
Tue Jun 21, 2016 9:19 pm
Forum: GameCube
Topic: Snes9x 1.43 - GX Edition 0.1.1beta
Replies: 28
Views: 44395

Re: Snes9x 1.43 - GX Edition 0.1.1beta

bearteam wrote:Try this, I compiled catsfc (a port of SNES9x 1.43 for libretro) with Retroarch 1.0.0.1. This should be fast enough to emulate most of games at full speed.
Gonna try that out. Thanks for compiling :)
by Sierron
Fri Jun 17, 2016 11:21 pm
Forum: Welcome
Topic: Hello! ~Misan
Replies: 4
Views: 5285

Re: Hello! ~Misan

Hey there Misan, welcome on the forum :)

I can agree on the orange gamecube but I like the gundam gamecube colour combination more. I think the darker frontplate would have been really nice with the orange.
by Sierron
Thu Jun 16, 2016 10:19 pm
Forum: Homebrew & Utilities
Topic: Xeno-GC ISO Patch Fixes
Replies: 7
Views: 15824

Re: Xeno-GC ISO Patch Fixes

If you have enough knowledge about dumping your games you might already found out that xeno modded cubes dump them differently or? You would need to ship cleanrip with patches for all games so it could fix the isos. Would be quite the work and make the package bigger. I think it would be nicer if cl...
by Sierron
Wed Jun 15, 2016 9:42 pm
Forum: IDE-EXI
Topic: IDE-EXI new batch
Replies: 153
Views: 456803

Re: IDE-EXI new batch

RazorX2014 wrote:anyone have one of these for sale?
MockyLock wrote:If really needed, i think i have one spare.
There you go
by Sierron
Wed Jun 15, 2016 8:18 pm
Forum: Swiss
Topic: Swiss Nightly Build
Replies: 822
Views: 930213

Re: Swiss Nightly Build

Joybit wrote:EDIT: Also, would it be possible to allow copying between JP format and US format memory cards? This would be a pretty nice feature
I already reported that the SJIS formated MC's don't work and emu_kidid said that he need to rewrite something for that.
by Sierron
Wed Jun 15, 2016 4:34 pm
Forum: GameCube
Topic: Snes9x 1.43 - GX Edition 0.1.1beta
Replies: 28
Views: 44395

Re: Snes9x_GX_009 1.51

This to me is the best snes emulator for Gamecube. Yoshis Island could run very well. It is based on the version of Snes9x 1.51. It swirled also other roms very well. Would like to hear from you on this emulator. Snes9x_GX_009-GC.zip As soon as I started this version I got an DSI exception. Doesn't...
by Sierron
Tue Jun 14, 2016 9:50 pm
Forum: Support
Topic: Some very newbie questions about launching software from a SD Media Launcher
Replies: 3
Views: 3480

Re: Some very newbie questions about launching software from a SD Media Launcher

Either that, a modchip or an exploitable game.

For example the homebros exploit lets you execute homebrew. You just need the right save and one additional file on the memorycard. Either Brosexec or McLauncher.
by Sierron
Tue Jun 14, 2016 7:56 pm
Forum: Support
Topic: Some very newbie questions about launching software from a SD Media Launcher
Replies: 3
Views: 3480

Re: Some very newbie questions about launching software from a SD Media Launcher

i will most likely get the SD Media Launcher by Datel this weekend and mainly want to use it for the Gameboy Interface and Swiss eventually.Is there any way that by launching these (or any other) programs the actual software of the gamecube is changed permanently? If the use of the homebrew changes...
by Sierron
Sun Jun 12, 2016 10:14 pm
Forum: Softmods
Topic: Exploit for games which load savegame at start
Replies: 11
Views: 12669

Re: Exploit for games which load savegame at start

Would the IPL be exploitable you wouldn't need any kind of game to get into swiss (softmod wise). I would find that superior to the need to have and boot a game and wait until you are able to execute the exploit. Sad that there aren't any, but it seems that Nintendo invested some work into the IPL, ...
by Sierron
Sun Jun 12, 2016 5:20 pm
Forum: Softmods
Topic: Exploit for games which load savegame at start
Replies: 11
Views: 12669

Re: Exploit for games which load savegame at start

The ones so far exploit unchecked string vulnerabilities which happen when you don't terminate a string with NULL. If a savegame is loaded at the start AND it tries to immediately print the string then the exploit might trigger, otherwise it'll usually trigger when it attempts to print the string. ...
by Sierron
Sun Jun 12, 2016 12:51 am
Forum: Homebrew & Utilities
Topic: [Release] Gamecube Game Manager v1.21
Replies: 36
Views: 65748

Re: [Release] Gamecube Game Manager v1.19

Just wanted to report that the "System.ArgumentOutOfRangeException" doesn't happen anymore :)

Now it's only missing a nicer 404 file not found message.
by Sierron
Sun Jun 12, 2016 12:35 am
Forum: Softmods
Topic: Exploit for games which load savegame at start
Replies: 11
Views: 12669

Exploit for games which load savegame at start

When I see all those exploits which load code at different stages it makes me wonder if it would be possible to execute them even earlier. There are games like Resident Evil 1 and 0 which both read the savegame right at the start (even before the intro screen shows up). Are all those exploits based ...