Search found 106 matches
- Mon May 04, 2015 2:08 am
- Forum: Game Hacking
- Topic: Paper Mario: The Thousand Year Door (GCN/AR/NTSC-U)
- Replies: 92
- Views: 138139
Re: Paper Mario: The Thousand Year Door (GCN/AR/NTSC-U)
Gale Force codes, in AR: Freezing Gale Force, Freeze Status for 5 turns [Ichiyanagi2]: 4A7J-GZ4J-33HT9 PWN8-JB1N-NEKHR Hurricane of Pain [Ichiyanagi2]: 2HZA-XQJ7-9B5F6 Q58Q-4UZN-8NRB5 Hurricane of Pain, Piercing [Ichiyanagi2]: 00D9-B9B9-XB4J1 Q58Q-4UZN-8NRB5 FQH1-E98C-2NNVF Frostbite Hurricane, No I...
- Mon May 04, 2015 12:58 am
- Forum: Game Hacking
- Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
- Replies: 501
- Views: 626104
Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Have you ever wanted to use Madame Flurry's Gale Force defensively as well as offensively? Maybe, make into something like Ice Storm? Well, these are the codes you want. Yes, I have tested them. Freezing Gale Force, Freeze Status for 5 turns [Ichiyanagi2]: 02378EF1 00006405 Hurricane of Pain [Ichiya...
- Fri May 01, 2015 9:43 pm
- Forum: Game Hacking
- Topic: Pokemon XD: Gale of Darkness (GCN/WIIRD/NTSC-U)
- Replies: 49
- Views: 67332
Re: Pokemon XD: Gale of Darkness (GCN/WIIRD/NTSC-U)
Hey Ralf... is it possible to change the memory size of the game via codes, or is that a "no"? In more specification, I mean, "The size of blocks it would take up on a Memory Card?"
- Thu Apr 30, 2015 6:09 am
- Forum: Game Hacking
- Topic: Paper Mario: The Thousand Year Door (GCN/AR/NTSC-U)
- Replies: 92
- Views: 138139
Re: Paper Mario: The Thousand Year Door (GCN/AR/NTSC-U)
The Frostbite Jump, a la Action Replay. Enjoy... Frostbite Jump [Ichiyanagi2]: R2RM-U6RE-78P7K REJD-HH6A-0H6VX JDJE-F8CA-H86TZ Searing Spin Jump [Ichiyanagi2]: 6V5W-BU06-YTE91 M19Z-VYFG-WJ4RU 7A1C-0MDX-A45P8 R5PQ-X4K4-YAMWP WGMJ-E0WX-VBTD2 Electrifying Paralyzing Spring Jump [Ichiyanagi2]: 1TQF-3ZG7...
- Thu Apr 30, 2015 6:07 am
- Forum: Game Hacking
- Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
- Replies: 501
- Views: 626104
Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Here's my new code: the "Frostbite Jump". It makes Jump inflict Ice Damage and has a 100% chance of causing Freeze for 5 turns. I dunno if this works on Fire-based foes. It should; it causes Ice-based damage. Frostbite Jump [Ichiyanagi2]: 00353914 00000002 02353939 00006405 Searing Spin Ju...
- Tue Apr 28, 2015 7:16 pm
- Forum: Game Hacking
- Topic: Paper Mario: The Thousand Year Door (GCN/AR/NTSC-U)
- Replies: 92
- Views: 138139
Re: Paper Mario: The Thousand Year Door (GCN/AR/NTSC-U)
Here's my "Venom Stomp" (Poisonous Sleepy Stomp) code... if you want me to make a version with its' usual Sleep-inducing effect, let me know. "Venom Stomp" (Poisonous Sleepy Stomp) [Ichiyanagi2]: 0Z0G-G7P0-6K6B8 B62Z-HA68-AQJ96 WDGR-84EN-0Z8J8 UW0T-C6FM-4EWJV X4EN-2PM3-23249 NFG8...
- Tue Apr 28, 2015 7:13 pm
- Forum: Game Hacking
- Topic: Paper Mario: The Thousand Year Door (GCN/AR/NTSC-U)
- Replies: 92
- Views: 138139
Re: Paper Mario: The Thousand Year Door (GCN/AR/NTSC-U)
Now, here's my special Fast-inducing Charge Badges code... and something to add +3 to the base power of a Power Plus. Fast Status 5 Turns, Charge +8 for Mario, 5 FP per use [Ichiyanagi2]: HC69-CEFT-R7MAN BJB3-463X-YY05T 8R4V-JVWQ-GVTEM QD3B-5XHE-K00C0 K8UZ-KCGK-PRPMW Fast Status 5 Turns, Charge +8 f...
- Tue Apr 28, 2015 7:05 pm
- Forum: Game Hacking
- Topic: Paper Mario: The Thousand Year Door (GCN/AR/NTSC-U)
- Replies: 92
- Views: 138139
Re: Paper Mario: The Thousand Year Door (GCN/AR/NTSC-U)
Here are the confusing Shooting Star and burning Fire Flower codes...
Code: Select all
Burning Fire Flower [Ichiyanagi2]:
78CY-71CK-7Y0DE
KH0V-GH7D-376NJ
T32N-K1K0-K37BD
Confusing Shooting Star [Ichiyanagi2]:
VHYM-RQAZ-19EQB
93HD-BEE3-ZY1V5
04D6-BB3C-5Y3FR
- Tue Apr 28, 2015 4:46 pm
- Forum: Game Hacking
- Topic: Paper Mario: The Thousand Year Door (GCN/AR/NTSC-U)
- Replies: 92
- Views: 138139
Re: Paper Mario: The Thousand Year Door (GCN/AR/NTSC-U)
Here's the Fast Feet badge, in AR Form. If it can be made permanent, do let me know.
Code: Select all
"Fast Feet" Badge (Zap Tap w/Fast status) [Ichiyanagi2]:
0EZB-7H64-50YVN
1569-0JV0-5MW1U
XAPD-TRB4-WXY74
YZ9Z-8MVK-Z2QD4
- Tue Apr 28, 2015 4:44 pm
- Forum: Game Hacking
- Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
- Replies: 501
- Views: 626104
Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Here's a Zap Tap with the Fast Status. Unfortunately, I can't seem to make it permanent, like in the case of the Electrified status of the Zap Tap; I needed to install a duration as well. If the Fast status can be made permanent, like in the case of the Electrified status, please do let me know. &qu...
- Sun Apr 26, 2015 7:57 pm
- Forum: Game Hacking
- Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
- Replies: 501
- Views: 626104
Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Until I can get the Mushroom codes to cause the Fast ailment, those requests are off the market. I apologize for this inconvenience. Until then, please settle for a Shooting Star that actually confuses and a Fire Flower that causes burning. Burning Fire Flower: 0036675B 00000064 0036675C 00000003 Co...
- Wed Apr 22, 2015 2:07 am
- Forum: Game Hacking
- Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
- Replies: 501
- Views: 626104
Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
You felt Charge was underwhelming at only a +2 increase? Here's something to make it better... though, I warn you, Charge has been modded so you get the Fast Status for 5 turns and a +8 Charge power... so, it costs 5 FP for usage. Fast Status 5 Turns, Charge +8 for Mario, 5 FP per use [Ichiyanagi2]:...
- Tue Apr 21, 2015 1:26 am
- Forum: Game Hacking
- Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
- Replies: 501
- Views: 626104
Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
In the game, Mario can't cause Poison to any enemy, right? Well, here's a code that'll rock your world; with another new discovery in the DUMP file, I've found a way to do just that. I've finally figured out where the Status Ailments are. The Poisoning is set to last for 5 turns. "Venom Stomp&q...
- Sun Apr 19, 2015 10:09 pm
- Forum: Game Hacking
- Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
- Replies: 501
- Views: 626104
Charge Value
I'm pulling these discoveries out the yin-yang, ain't I? Anyway, did you ever want to make a Charge/Charge P/Hot Sauce/Spicy Pasta/Super Charge/Super Charge P's Charge about as strong as a Hyper Goomba's charge? Well, these, my friend, are the codes for you... Hot Sauce Charge Value [Ichiyanagi2]: 0...
- Sun Apr 19, 2015 7:09 pm
- Forum: Game Hacking
- Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
- Replies: 501
- Views: 626104
Item Attack Values
Well, I've done something that not even Ralf, never mind any other hacker, has done yet for this game, and that's the damage value of an item. However at the same time, if it weren't for him, I wouldn't have known how to get where I got... Let me weave my little tale, shall I? First up, I've done th...
- Sun Apr 19, 2015 3:33 pm
- Forum: Game Hacking
- Topic: Paper Mario: The Thousand Year Door (GCN/AR/NTSC-U)
- Replies: 92
- Views: 138139
Re: Paper Mario: The Thousand Year Door (GCN/AR/NTSC-U)
Spiked Goomba for Elite X-Naut's Drop/Hold Formula, now in AR Format... Spiked Goomba has Elite X-Naut's Drop/Hold Formula [Ichiyanagi2]: DKPP-5XEG-R0EAG CJ8D-731P-712YQ 2CRH-JXUV-VZ06T 1BQE-GANK-HTCUM R0XP-NQ6N-GFDJ1 R4YY-KQR9-KD6QH EZJC-MXT7-B1T83 T013-ZPA5-0D4X9 GRJ2-5664-EYQ77 FKXC-F8K5-VCG3H HE...
- Sun Apr 19, 2015 3:10 pm
- Forum: Game Hacking
- Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
- Replies: 501
- Views: 626104
Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Now, the Spiked Goomba will have the Hold/Drop Formula of an Elite X-Naut, just like the case of the Goomba --> X-Naut PhD Hold/Drop Formula... ahem... here's the fruit of my work. Spiked Goomba has Elite X-Naut's Drop/Hold Formula [Ichiyanagi2]: 0436F0C0 00000095 0436F0C4 000A000A 0436F0C8 0000009B...
- Sat Apr 18, 2015 9:20 pm
- Forum: Game Hacking
- Topic: Paper Mario: The Thousand Year Door (GCN/AR/NTSC-U)
- Replies: 92
- Views: 138139
Re: Paper Mario: The Thousand Year Door (GCN/AR/NTSC-U)
Now, the Goomba = X-Naut PhD in AR Form... Goomba has X-Naut PhD's Drop/Hold Formula [Ichiyanagi2]: 6M3J-6Q5W-2U9QW ATXT-V3AV-P03AD H84J-FEBU-5P1VW 89V0-WZHR-W4UJQ GRX8-D5KU-GTMVB NNJN-TMCR-H9DKJ GW9D-B3UM-AN52W N9EG-764N-MH33H DQWK-8FR4-TP69W TNW2-57A3-QYBMQ EM1Y-Y1MV-ZJ6QY 8186-4P3N-RBNXQ 24DZ-FJZ...
- Sat Apr 18, 2015 9:19 pm
- Forum: Game Hacking
- Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
- Replies: 501
- Views: 626104
Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Since there's no known way, at least in this point and time, to bring back the X-Nauts after defeating Magnus von Grapple 2.0, I have something that might help... with this code, the Goomba's item drops and holds are now the same as the X-Naut PhD's. Goomba has X-Naut PhD's Drop/Hold Formula [Ichiya...
- Sat Apr 18, 2015 8:51 pm
- Forum: Game Hacking
- Topic: Paper Mario: The Thousand Year Door (GCN/AR/NTSC-U)
- Replies: 92
- Views: 138139
Re: Paper Mario: The Thousand Year Door (GCN/AR/NTSC-U)
Now, here's the same Goomba Dropping/Holding code in AR Format. Goomba Has 50% of Holding/Dropping Power Plus [Ichiyanagi2]: Q7GT-0ZZB-ZGMPZ VENP-8KK6-M50YJ YATC-D481-TGQM7 Goomba Has 50% of Holding/Dropping Power Plus P [Ichiyanagi2]: D5VC-8DCE-ATK5Q RJUD-J75C-42K21 YATC-D481-TGQM7 Again, it's than...
- Sat Apr 18, 2015 8:43 pm
- Forum: Game Hacking
- Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
- Replies: 501
- Views: 626104
Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
It is due to the research of JDaster64 that I have found something really cool. Have you ever wanted to modify what the Goomba holds/drops in its' first slot? Here you go. Goomba Item Hold/Drop and Hold/Drop Chance Modifier, Slot 1 [Ichiyanagi2]: 0436F070 00000XXX (Default: 0098 = Dried Shroom) 0436...
- Wed Apr 15, 2015 4:24 pm
- Forum: Game Hacking
- Topic: Paper Mario: The Thousand Year Door (GCN/AR/NTSC-U)
- Replies: 92
- Views: 138139
Re: Paper Mario: The Thousand Year Door (GCN/AR/NTSC-U)
Now, the Return Postage being 1 BP... in AR format.
Thanks to Ralf yet again.
Code: Select all
Return Postage Badge Costs 1 BP [Ichiyanagi2]:
KPFN-ZHK8-FTJV7
9FEZ-VRP6-JV3WA
- Wed Apr 15, 2015 4:23 pm
- Forum: Game Hacking
- Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
- Replies: 501
- Views: 626104
Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Have you had an idea or strategy for the Return Postage badge in combat, such as combining it with the Spite Pouch, yet it just seemed too costly to have any sort of usefulness and interfered with your current badge setup? Well, I have just the thing to make the Return Postage less burdensome on BP:...
- Wed Apr 15, 2015 4:13 pm
- Forum: Game Hacking
- Topic: Paper Mario: The Thousand Year Door (GCN/AR/NTSC-U)
- Replies: 92
- Views: 138139
Re: Paper Mario: The Thousand Year Door (GCN/AR/NTSC-U)
Now, the same 1/2 off code for Power Pluses and Defend Pluses in AR format. Again, if you have problems with it, let me know. Power Plus and Power Plus P Half Off [Ichiyanagi2]: JG30-ZZ2W-X9JKX X3AB-J20M-TD2ZA 0EGV-612T-QQGR6 Defend Plus and Defend Plus P Half Off [Ichiyanagi2]: XAA4-P2K3-EFH1J D9JX...
- Wed Apr 15, 2015 4:10 pm
- Forum: Game Hacking
- Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
- Replies: 501
- Views: 626104
Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Don't you just find the cost of Power Plus/Power Plus P/Defend Plus/Defend Plus P a little... absurd? Well, here's a little code or two I whipped up to help with that issue. (If you have problems with the codes, contact me without delay, and I'll do my best to correct the error.) I call this, "...