Search found 551 matches

by tueidj
Wed Apr 06, 2016 3:58 am
Forum: General Discussion
Topic: Mario Kart: Double Dash LAN (2 Wii's) HELP!!
Replies: 96
Views: 167868

Re: Mario Kart: Double Dash LAN (2 Wii's) HELP!!

Where's the log from the other wii?
Why are the set DNS servers unreachable?
by tueidj
Wed Mar 30, 2016 2:34 am
Forum: Hardware / Modding
Topic: The Definitive DI / DVD Interface Thread
Replies: 19
Views: 16715

Re: The Definitive DI / DVD Interface Thread

BRK is signalled to the drive on error I.e. when it takes too long to respond. It's meant to cancel the current operation.
by tueidj
Thu Mar 24, 2016 12:03 am
Forum: Homebrew & Utilities
Topic: Testers wanted (Descent for GC)
Replies: 24
Views: 38144

Re: Testers wanted (Descent for GC)

I will be away for a while so here is the current wii build for testing: http://www.tueidj.net/descent.dol
Requires descent.pig and descent.hog to be in /apps/descent like the old build.
by tueidj
Wed Mar 23, 2016 12:29 am
Forum: General Discussion
Topic: Mario Kart: Double Dash LAN (2 Wii's) HELP!!
Replies: 96
Views: 167868

Re: Mario Kart: Double Dash LAN (2 Wii's) HELP!!

You haven't even posted any logs.
by tueidj
Tue Mar 22, 2016 12:07 pm
Forum: General Discussion
Topic: Mario Kart: Double Dash LAN (2 Wii's) HELP!!
Replies: 96
Views: 167868

Re: Mario Kart: Double Dash LAN (2 Wii's) HELP!!

Your router is obviously not good enough.

I am using a cisco EA4500.
by tueidj
Tue Mar 22, 2016 2:21 am
Forum: General Discussion
Topic: Mario Kart: Double Dash LAN (2 Wii's) HELP!!
Replies: 96
Views: 167868

Re: Mario Kart: Double Dash LAN (2 Wii's) HELP!!

What do you expect me to tell you besides "it works for me"?
by tueidj
Mon Mar 21, 2016 11:54 am
Forum: Hardware / Modding
Topic: The Definitive DI / DVD Interface Thread
Replies: 19
Views: 16715

Re: The Definitive DI / DVD Interface Thread

The clock can be 32KHz rather than 48KHz (although no commercial games use it), it's definitely controlled by the cube.
by tueidj
Tue Mar 15, 2016 2:48 am
Forum: GameCube
Topic: FCE Ultra GX 3.3.5 GameCube VM
Replies: 36
Views: 58531

Re: FCE Ultra GX 3.3.5 GameCube VM

You don't learn by compiling, you learn by looking at the code.
by tueidj
Mon Mar 14, 2016 11:13 am
Forum: GameCube
Topic: FCE Ultra GX 3.3.5 GameCube VM
Replies: 36
Views: 58531

Re: FCE Ultra GX 3.3.5 GameCube VM

Checkout the source code using SVN, don't download it as a .zip...
Otherwise if someone can't figure out how to manually apply a patch they probably shouldn't be bothering to compile it themselves.
by tueidj
Thu Mar 10, 2016 9:36 pm
Forum: General Discussion
Topic: Devolution - Gamecube loader for Wii/Wii U updated to r234
Replies: 197
Views: 281404

Re: Devolution - Gamecube loader for Wii/Wii U updated to r234

I could not give less of a shit.
by tueidj
Thu Mar 10, 2016 8:38 pm
Forum: General Discussion
Topic: Devolution - Gamecube loader for Wii/Wii U updated to r234
Replies: 197
Views: 281404

Re: Devolution - Gamecube loader for Wii/Wii U updated to r234

"Direct" means A=A, B=B etc., the XBOX controller has its buttons labelled ass-backwards compared to most ABXY pads so that would be why.
by tueidj
Wed Mar 09, 2016 4:58 am
Forum: Software
Topic: Change Games Video Output Resolution?
Replies: 20
Views: 54924

Re: Change Games Video Output Resolution?

You can't do any drawing in that mode though, it's designed for video playback so it's pretty useless for games.
by tueidj
Mon Mar 07, 2016 2:27 am
Forum: Software
Topic: Change Games Video Output Resolution?
Replies: 20
Views: 54924

Re: Change Games Video Output Resolution?

Devolution already adjusts the horizontal scaling to fit screens better. Changing the vertical scaling requires more memory which isn't always feasible.

The internal framebuffer has a maximum size of 640x528, so forget any ideas about increasing it.
by tueidj
Mon Feb 29, 2016 10:56 am
Forum: Hardware / Modding
Topic: Cloning the GameCube component cable
Replies: 723
Views: 605898

Re: Cloning the GameCube component cable

How can the hardware that creates the video signal (the encoder) have lag? It makes no sense. How can it not have lag? We live in a universe with a finite speed of light, so even a simple cable has to have lag. The interesting question is not "does it have lag", but "is the lag at an...
by tueidj
Mon Feb 29, 2016 2:49 am
Forum: Hardware / Modding
Topic: Cloning the GameCube component cable
Replies: 723
Views: 605898

Re: Cloning the GameCube component cable

ShockSlayer wrote:as I'd assume the conversion there isn't instant.
Well no, it performs a digital-to-analog conversion at the rate of the pixel clock e.g. 27 or 54MHz. That's as theoretically fast as the analog signal can be produced.
by tueidj
Mon Feb 29, 2016 12:30 am
Forum: Hardware / Modding
Topic: Cloning the GameCube component cable
Replies: 723
Views: 605898

Re: Cloning the GameCube component cable

How can the hardware that creates the video signal (the encoder) have lag? It makes no sense.
by tueidj
Sun Feb 28, 2016 12:15 pm
Forum: Hardware / Modding
Topic: Cloning the GameCube component cable
Replies: 723
Views: 605898

Re: Cloning the GameCube component cable

The hardware in the GC and Wii is practically identical in terms of speed. Physically they're a little bit different because the wii has an internal (3-in-1) encoder instead of requiring an overpriced cable.
by tueidj
Thu Feb 25, 2016 1:53 pm
Forum: Homebrew & Utilities
Topic: Testers wanted (Descent for GC)
Replies: 24
Views: 38144

Re: Testers wanted (Descent for GC)

Might have a reason to finish this off very soon: https://www.kickstarter.com/projects/revivalprod/overload-the-ultimate-six-degree-of-freedom-shoote I really want to see this kickstarter succeed but it's not looking good. If I released this port with a splash screen it might get at least a couple m...
by tueidj
Wed Feb 24, 2016 11:21 am
Forum: Software
Topic: Possibly a Gamecube web browser?
Replies: 14
Views: 32167

Re: Possibly a Gamecube web browser?

You can use DNS redirection and/or a http proxy to redirect the default page to Google... it's a pretty outdated browser though.
by tueidj
Sun Feb 21, 2016 10:10 am
Forum: Homebrew & Utilities
Topic: A New Mplayer DVD player
Replies: 3
Views: 7302

Re: A New Mplayer DVD player

Huh? Did DVD encryption change in 2010?
by tueidj
Thu Feb 18, 2016 5:27 am
Forum: Hardware / Modding
Topic: DVD Drive IO voltage
Replies: 90
Views: 51806

Re: DVD Drive IO voltage

What is strange though is when the memory card transmits the exi-id on command 0x0000, the card responds with 4 bytes of data, first three bytes are 0x00, and the last byte 0x20. The card is a memory card 251 and should respond with 0x10 in that byte according to all sources of information that I h...
by tueidj
Wed Feb 17, 2016 6:45 am
Forum: Hardware / Modding
Topic: DVD Drive IO voltage
Replies: 90
Views: 51806

Re: DVD Drive IO voltage

The board you're using has ethernet right? You could definitely add modem support (using PPPoE) or proper BBA support if you're up for a real challenge...
by tueidj
Wed Feb 17, 2016 6:39 am
Forum: Wii
Topic: Wiimc
Replies: 3
Views: 9994

Re: Wiimc

The unsupported model check isn't always correct either, it's a best guess. If your wii was made in 2009 or later (even if it's white) there's a good chance it's not compatible.
by tueidj
Wed Feb 10, 2016 2:33 am
Forum: Hardware / Modding
Topic: DVD Drive IO voltage
Replies: 90
Views: 51806

Re: DVD Drive IO voltage

I have a feeling the write/erase timeout is 10ms but I'm not positive. It's a fixed value in the SDK. It's generally not a good idea to signal interrupts immediately, some poorly written code expects a delay to be present e.g. setting up callback parameters after sending the request that will trigge...
by tueidj
Mon Feb 08, 2016 2:56 am
Forum: Hardware / Modding
Topic: DVD Drive IO voltage
Replies: 90
Views: 51806

Re: DVD Drive IO voltage

Minor details first: - sectors are always 8192 bytes. Technically they can vary, but in practice that is the only value ever used. - the EXI bus should always be 16MHz for talking to memcards - different cards can have different "latencies", which allows them to specify an amount of dummy ...