r241 has already fixed it.Ashen wrote:Wow, fragmented file support for WKF. Nice work Emu!! Looking forward to this one. Does anyone remember what the last build was that had cheats working?
Search found 151 matches
- Sun Oct 27, 2013 3:46 am
- Forum: Swiss
- Topic: Swiss Nightly Build
- Replies: 822
- Views: 923359
Re: Swiss Nightly Build
- Fri Oct 11, 2013 12:24 am
- Forum: Swiss
- Topic: Goals for Swiss 0.4
- Replies: 242
- Views: 188547
Re: Goals for Swiss 0.4
Swiss could not apply widescreen hack and cheating at the same time. This is caused by the same problem as Apache Thunder said.
- Wed Sep 25, 2013 1:38 am
- Forum: Swiss
- Topic: Swiss Nightly Build
- Replies: 822
- Views: 923359
Re: Swiss Nightly Build
r241emu_kidid wrote:Can we get r241 built please?
- Fix Ikaruga menu looping
Bravo!
- Fri Sep 20, 2013 7:12 am
- Forum: Wii64
- Topic: Not64 - an experimental modification
- Replies: 347
- Views: 547542
Re: Not64 - an experimental modification
Wii64 starts from a GameCube port.tueidj wrote:8 years? So not only did you have a wii in 2005, it was able to run homebrew code too?
- Sat Aug 31, 2013 12:37 am
- Forum: Emulators
- Topic: imbNES - NES emulator for PSX
- Replies: 4
- Views: 15500
Re: imbNES - NES emulator for PSX
It's a pity that the coder did not release the resource code of 1.33WIP and no one continued the project.
- Tue Aug 27, 2013 7:31 am
- Forum: Swiss
- Topic: Swiss Nightly Build
- Replies: 822
- Views: 923359
Re: Swiss Nightly Build
No updates since r240, megalomaniac, you can make your nightly build
- Sat Aug 03, 2013 12:50 am
- Forum: GameCube
- Topic: Snes9xGX unofficial
- Replies: 29
- Views: 39096
Re: Snes9xGX unofficial
This resource code of Snes9x 1.43 - GX Edition 0.1.1beta is much better than the one you used to port.
Snes9xGX based on Snes9x 1.53 is slower than Snes9x 1.43 on Gamecube.
Snes9xGX based on Snes9x 1.53 is slower than Snes9x 1.43 on Gamecube.
- Fri Aug 02, 2013 12:00 pm
- Forum: GameCube
- Topic: VBA GX unofficial
- Replies: 36
- Views: 52112
Re: VBA GX unofficial
Never!keropi wrote:awesome!
how is the performance of the emu? is speed 100% on GC?
- Tue Jul 02, 2013 3:05 am
- Forum: News
- Topic: MegaEmulator updates coming shortly
- Replies: 19
- Views: 37368
Re: MegaEmulator updates coming shortly
Any update about RetroArch?
- Thu Jun 13, 2013 7:56 am
- Forum: GameCube
- Topic: Single Arcade emulator for Gamecube
- Replies: 75
- Views: 99159
Re: Single Arcade emulator for Gamecube
Thank you for you answer bearteam and thank you again for your TMNT.dol. For the simpsons is not a surprise that It's demanding too much, I'm dissapointed, but now I know that impossible. No, it is not too demanding for Gamecube, it is too demanding for RetroArch gamecube port for the time being. R...
- Fri May 24, 2013 1:24 am
- Forum: GameCube
- Topic: Single Arcade emulator for Gamecube
- Replies: 75
- Views: 99159
Re: Single Arcade emulator for Gamecube
Sorry for my bad english... Apparently my request wasn't be see (a Simpsons.dol). The idea of Bearteam is good, make small core increase the number of games playable. Now that sad this post isn't update for long time, I'm sure a lot of games can be compatible with a single core. But I don't know th...
- Mon May 20, 2013 6:17 am
- Forum: Research & Development
- Topic: WKF Autoboot discovered
- Replies: 169
- Views: 159439
Re: WKF Autoboot discovered
Made up a youtube video showing how to flash Swiss to the WKF: http://www.youtube.com/watch?v=6XwKvi8asFE Let me know what you guys think, hopefully it'll be of some use! SS Thanks, pal. Your video is great, it helps a lot to those who have difficulty to flash WKF firmware. Hello, Are you gxb? I am...
- Sun May 19, 2013 12:59 am
- Forum: Research & Development
- Topic: WKF Autoboot discovered
- Replies: 169
- Views: 159439
Re: WKF Autoboot discovered
Thanks, pal. Your video is great, it helps a lot to those who have difficulty to flash WKF firmware.ShockSlayer wrote:Made up a youtube video showing how to flash Swiss to the WKF:
http://www.youtube.com/watch?v=6XwKvi8asFE
Let me know what you guys think, hopefully it'll be of some use!
SS
- Thu May 16, 2013 2:54 pm
- Forum: Research & Development
- Topic: WKF Autoboot discovered
- Replies: 169
- Views: 159439
Re: WKF Autoboot discovered
pretty sure its not the reader since i have a few different ones i tried...maybe i should have added that to the list also... ...and im not sure if the card contacts themselves would be the reason....if that were the case, i would think we would see other issues I found something recently. First ab...
- Mon May 06, 2013 2:25 am
- Forum: Research & Development
- Topic: WKF Autoboot discovered
- Replies: 169
- Views: 159439
Re: WKF Autoboot discovered
megalomaniac, can you try cheat with Swissr214? It may break in r214.megalomaniac wrote:HERE IT IS
watch the video for instructions
new version of swiss flasher is required
http://www.youtube.com/watch?v=eaNWNP0ZfG4
- Sat May 04, 2013 10:51 am
- Forum: Swiss
- Topic: New enhancements
- Replies: 27
- Views: 26678
Re: New enhancements
Is cheat working properly in v214? I tried to use cheat code, but failed.
Re: VBA GX
i have a question to ask on the compatblity of the GBA games: which work fine and how many of them work? is there a compatablity list somewhere that shows which games wrk and which have issues etc? i mean for example: Zelda minish cap works fine or zelda A Link to The Past?? Nope. The best way to f...
- Mon Mar 11, 2013 4:57 am
- Forum: News
- Topic: Mega emulator updates
- Replies: 11
- Views: 16165
Re: Mega emulator updates
i had a chance to dig into the neogeo cd source... i didnt realize it was crippled while infact was doing some troubleshooting on it...so i deleted the file i posted above i managed to fix the glitchy audio infact reported... also got mp3 working with some borrowed code from wii version as well as ...
- Mon Mar 11, 2013 4:54 am
- Forum: Emulators
- Topic: Cave Story GC - general discussion
- Replies: 16
- Views: 30241
Re: Cave Story GC - general discussion
I know that it may be a lame question but what is the connection between libretro and GC? As far as I can see NxEngine is enough to have good fun with cave story: http://www.youtube.com/watch?v=dUFO48HiXhg So, is there any way to run CS on GC maybe? If not, how many effort is needed to make CS play...
- Fri Mar 08, 2013 11:35 pm
- Forum: Swiss
- Topic: New enhancements
- Replies: 27
- Views: 26678
Re: New enhancements
Can you make a WiikeyFusion build which can be flashed into WKF chip?
- Mon Mar 04, 2013 7:33 am
- Forum: Swiss
- Topic: Goals for Swiss 0.4
- Replies: 242
- Views: 188547
Re: Goals for Swiss 0.4
here it is.megalomaniac wrote:what was the compile error?
post a log..
if you are using the bat file, then dont use $jobs as it doesnt always work for some people
- Mon Mar 04, 2013 3:22 am
- Forum: Swiss
- Topic: Goals for Swiss 0.4
- Replies: 242
- Views: 188547
Re: Goals for Swiss 0.4
Can you compile r201? I downloaded resource code and tried to compiled r201, but with no success. I am interested in extended widescreen patch brought by r200.emu_kidid wrote:not this time.
- Sun Mar 03, 2013 1:34 pm
- Forum: GameCube
- Topic: Single Arcade emulator for Gamecube
- Replies: 75
- Views: 99159
Re: Single Arcade emulator for Gamecube
you can find the core and makefile here: /svn-current/trunk/fbacores/cps1/makefile.libretro make -f makefile.libretro platform=ngc It will compile as is, no need to edit drivers.. Just find and confirm a working title with the original cps1 core from the author and see if that same title works with...
- Sun Mar 03, 2013 12:55 pm
- Forum: GameCube
- Topic: Single Arcade emulator for Gamecube
- Replies: 75
- Views: 99159
Re: Single Arcade emulator for Gamecube
@ bearteam thanks for the info about the konami build... also, can you build the cps1 core and check to see if the same titles run compared to the core built by author? thanks Author removed CPS drivers from main FBA core, and all my builds come from main FBA core. So I can not build a CPS core fro...
- Sun Mar 03, 2013 9:40 am
- Forum: GameCube
- Topic: Single Arcade emulator for Gamecube
- Replies: 75
- Views: 99159
Re: Single Arcade emulator for Gamecube
A single TMNT core. Following games are supported(some of them, such as TMNT2 and its clones, may crash the emulator): Blswhstl.zip Cuebrick.zip Detatwin.zip Lgtnfght.zip Lgtnfghta.zip Lgtnfghtu.zip Mia.zip Mia2.zip Punkshot.zip Punkshot2.zip Punkshotj.zip Qgakumon.zip Ssriders.zip Ssridersabd.zip S...