Search found 90 matches
- Mon Sep 10, 2018 9:09 am
- Forum: Hardware / Modding
- Topic: Official GameCube SD Adapter DOL-019, a few pics.
- Replies: 13
- Views: 20620
Re: Official GameCube SD Adapter DOL-019, a few pics.
Yeah, but I'm surprised Nintendo allowed such an accessory when it gives you writeable media to use with the console.
- Mon Sep 10, 2018 6:57 am
- Forum: Hardware / Modding
- Topic: Official GameCube SD Adapter DOL-019, a few pics.
- Replies: 13
- Views: 20620
Re: Official GameCube SD Adapter DOL-019, a few pics.
The label says SD Card adapter. I'm shocked that this exists. I guess it must have come out late in the GC's life when Nintendo was already resigned to the fact that there were ways to run homebrew on the system?
- Fri Aug 24, 2018 4:32 am
- Forum: Game Hacking
- Topic: Which part of this code should I be modifying?
- Replies: 2
- Views: 3091
Re: Which part of this code should I be modifying?
431B0000 is a floating-point number, not an integer, with a value of 155.0. If you change it to e.g. 434D0000, that would be 205.0 and in theory make the cars faster. (I don't have Burnout and haven't tested.)
- Sun Aug 19, 2018 8:07 am
- Forum: Hardware / Modding
- Topic: DVD Drive Emulator Question
- Replies: 338
- Views: 392443
Re: DVD Drive Emulator Question
I would recommend against using microsd. I have a gdemu, and it's a little fiddly inserting a full size sd card into a slot located inside the drive cavity. A microsd card would be a nightmare. You could use a microSD to full SD adapter for an existing card. I certainly wouldn't buy a new microSD c...
- Fri Jul 20, 2018 6:13 am
- Forum: General Discussion
- Topic: Forum Layout
- Replies: 3
- Views: 7796
Re: Forum Layout
Every phpBB forum has the theme setting under UCP -> board preferences.
- Thu Jun 28, 2018 7:23 am
- Forum: GameCube
- Topic: Cleaning discs before burning
- Replies: 2
- Views: 6022
Re: Cleaning discs before burning
If by cleaning you mean checking the disc for dust and wiping it off before writing to it, then yes. If you mean using a cleaning solution, then no. You should get a better disc brand if they're coming that dirty right off the spindle!
- Sun Jun 03, 2018 12:54 am
- Forum: Hardware / Modding
- Topic: Super Monkey Ball levels without GCrebuilder?
- Replies: 6
- Views: 5685
Re: Super Monkey Ball levels without GCrebuilder?
Rebuilding an ISO with GCR works fine in Dolphin for me, so either you're doing it wrong or the SMB ISO has some features that GCR doesn't support. why is it &&systemdata instead of sys like with Dolphin BSV used a different naming convention for GCR, as he's not involved with Dolphin to my ...
- Sat Jun 02, 2018 2:11 am
- Forum: Hardware / Modding
- Topic: Super Monkey Ball levels without GCrebuilder?
- Replies: 6
- Views: 5685
Re: Super Monkey Ball levels without GCrebuilder?
You need to extract the entire ISO to a folder, replace the files, and then build a new ISO if you want to insert new files that are bigger than the originals. It's not a problem with GCRebuilder.
- Tue May 22, 2018 6:26 am
- Forum: Swiss
- Topic: PSO I&II Plus and Swiss Black Screen
- Replies: 23
- Views: 24497
Re: PSO I&II Plus and Swiss Black Screen
The game's main executable is not compressed, but the address range you mentioned jogged my memory to check my notes. Ralf mentioned in the past that PSO Plus (and Episode III and the Pokemon games) memset 0x80001800 - 0x80002FFF as part of the extra cheating protections they have, since that's the ...
- Mon May 21, 2018 12:06 am
- Forum: Swiss
- Topic: PSO I&II Plus and Swiss Black Screen
- Replies: 23
- Views: 24497
Re: PSO I&II Plus and Swiss Black Screen
you can upgrade your character from the normal version to the Plus version, but loose all of your items. At least as long as you use the NTSC/U version of the game. US+ does not delete your items. JP 1.03 and JP+ delete your items, but only if you try to load a character created with JP 1.02. Once ...
- Sun May 20, 2018 11:45 am
- Forum: Swiss
- Topic: PSO I&II Plus and Swiss Black Screen
- Replies: 23
- Views: 24497
Re: PSO I&II Plus and Swiss Black Screen
A player on Sylverant reported the same problem. He could play nonPlus via SD card, but Plus only worked with a disc. He never found a solution, AFAIK. Keep in mind that you can download The East Tower, The West Tower, Seat of the Heart, and Central Dome Fire Swirl to your memory card, so Plus isn't...
- Fri Apr 13, 2018 12:46 pm
- Forum: Hardware / Modding
- Topic: Question about modded VGA cable
- Replies: 5
- Views: 5985
Re: Question about modded VGA cable
This is certainly a problem for Dreamcast VGA output. Some TVs do not accept 720x480 over VGA, as it's not an expected monitor resolution, but the DC outputs 640x480 of active image within a 720x480 frame, so you can only use DC VGA directly if you're lucky enough to have a TV with VGA input that al...
- Sat Mar 31, 2018 1:03 am
- Forum: Welcome
- Topic: Sending private messages
- Replies: 1
- Views: 5313
Re: Sending private messages
The outbox is used for messages that the recipient hasn't read yet, so you can still edit them. Once they appear in the sent folder, the recipient has read them, and you can't edit them anymore.
- Sun Mar 25, 2018 7:18 am
- Forum: Research & Development
- Topic: Total Gamecube ISO hacking?
- Replies: 7
- Views: 24345
Re: Total Gamecube ISO hacking?
GCRebuilder is awesome, although its main limitation is that it uses 2048-byte alignment when you build a new ISO from an extracted filesystem, so the ISO won't run in Nintendont. I'm not sure how compatible GCR ISOs are with real GC hardware, but they work fine in Dolphin.
- Fri Mar 16, 2018 12:04 pm
- Forum: Software
- Topic: RawDump/Friidump question
- Replies: 3
- Views: 15237
Re: RawDump/Friidump question
Rawdump is still ~50% faster than Friidump, though.
- Thu Mar 15, 2018 8:31 am
- Forum: Game Hacking
- Topic: Pokemon XD: Gale of Darkness (GCN/AR/NTSC-U)
- Replies: 33
- Views: 129397
Re: Pokemon XD: Gale of Darkness (GCN/AR/NTSC-U)
You need different codes depending upon which release of the game you have.
NTSC-J = Japan
NTSC-U = North America
PAL = Europe
NTSC-J = Japan
NTSC-U = North America
PAL = Europe
- Sun Mar 11, 2018 10:43 am
- Forum: Support
- Topic: Is it possible to hard code Widescreen code inside an iso?
- Replies: 41
- Views: 70194
Re: Is it possible to hard code Widescreen code inside an iso?
IMHO the best method for creating permanent file patches is Code Fusion, because unlike Xdelta and IPS, it includes file verification abilities. Most games require separate patches for each regional release, and games with multiple releases per region may need more than one patch, too. The basic str...
- Sat Mar 10, 2018 11:58 am
- Forum: Support
- Topic: Is it possible to hard code Widescreen code inside an iso?
- Replies: 41
- Views: 70194
Re: Is it possible to hard code Widescreen code inside an iso?
You don't really need to write a program from scratch for this sort of thing; you can create patches with Xdelta, IPS, or CodeFusion that will get the job done easily without needing to write a separate program for each game.
- Tue Jan 23, 2018 6:56 am
- Forum: Game Hacking
- Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
- Replies: 501
- Views: 624207
Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Dolphin's cheat support is spotty, at best. Its codehandler is lacking, and the fact that you can boot games without the IPL means that some codes don't work at all. I've also experienced crashes when trying to use codes, but you're using way more lines than I ever did.
- Wed Sep 13, 2017 3:31 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3514619
Re: Game Boy Interface
You can use a Retrode with the GBx plugin to dump your cartridges and their save data. BennVenn also makes cart dumpers for GBx.
- Thu Jun 08, 2017 2:38 am
- Forum: Software
- Topic: My homebrew game doesn't work! (Help needed)
- Replies: 6
- Views: 16308
Re: My homebrew game doesn't work! (Help needed)
Does it work on real hardware? If so, it's just an emulation bug, of which Dolphin has many.
- Wed Mar 15, 2017 6:20 pm
- Forum: GameCube
- Topic: ~ The Homeland Project ~
- Replies: 196
- Views: 571474
Re: ~ The Homeland Project ~
Text problems in Dolphin are usually solved by creating a game ini file in the User/GameSettings folder for the game you're playing and putting
in it. The texture cache can mess up text in many games if you don't do this.
Code: Select all
[Video_Settings]
SafeTextureCacheColorSamples = 0
- Sun Mar 12, 2017 8:35 pm
- Forum: Game Hacking
- Topic: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
- Replies: 74
- Views: 107575
Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
Dolphin is not 100% accurate, so some patches don't work on Dolphin but do work on real hardware. There isn't much you can do about it except to submit a Dolphin pull request on GitHub that will fix the problem (or to find the first build that introduced the problem, assuming there are any old build...
- Sun Feb 26, 2017 10:59 pm
- Forum: Game Hacking
- Topic: Phantasy Star Online Episode III (GCN/AR/PAL)
- Replies: 17
- Views: 17093
Re: Phantasy Star Online Episode III (GCN/AR/PAL)
The key is "some" codes. Many codes work just fine, so there's no reason to drop AR support for codes that would work with it.
- Sun Feb 26, 2017 8:01 am
- Forum: Game Hacking
- Topic: Phantasy Star Online Episode III (GCN/AR/PAL)
- Replies: 17
- Views: 17093
Re: Phantasy Star Online Episode III (GCN/AR/PAL)
Cody's last post would indicate that he does not. There's no reason to drop AR support when AR is still useful for many people; after all, it's still possible for people to own an AR for a real GC and have no other way to apply codes. Not everybody has access to a Wii or Dolphin, the latter of which...