Snes9xGX 4.3.3 GameCube VM

Discuss emulation on the Gamecube here
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emu_kidid
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Re: Snes9xGX 4.3.3 GameCube VM

Post by emu_kidid » Tue Nov 10, 2015 10:09 am

Latest, why?
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sindrik
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Re: Snes9xGX 4.3.3 GameCube VM

Post by sindrik » Wed Nov 11, 2015 4:06 am

Was wondering if you avoided some errors present in other compilations (FFIII & Chrono Trigger crash when you enter a battle, B.O.B. exhibits weird lines in the upper part of the screen, maybe other games are affected too) and the performance regressions by using a specific version, since from the official 4.3.0 release, compiled with libogc 1.8.11 according to changelog, the fps penalty in heavy games is more apparent.
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Re: Snes9xGX 4.3.3 GameCube VM

Post by emu_kidid » Wed Nov 11, 2015 4:34 am

The FPS penalty I believe came from GCC regressions, not libOGC. I believe I stated which devkitPPC I used though as it was not the latest.
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Re: Snes9xGX 4.3.3 GameCube VM

Post by sindrik » Thu Nov 12, 2015 3:28 am

emu_kidid wrote:The FPS penalty I believe came from GCC regressions, not libOGC. I believe I stated which devkitPPC I used though as it was not the latest.
Yep, thanks! :)
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Arnachy69
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Re: Snes9xGX 4.3.3 GameCube VM

Post by Arnachy69 » Fri Nov 20, 2015 3:34 pm

Hey Emu,

Can you compile this version for the wii to?
With 8mb game support ?
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Re: Snes9xGX 4.3.3 GameCube VM

Post by sindrik » Sat Nov 21, 2015 1:07 am

Arnachy69 wrote:Hey Emu,

Can you compile this version for the wii to?
With 8mb game support ?
Wii version already loads Star Ocean. Or maybe you're talking about a different game, dunno.
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Re: Snes9xGX 4.3.3 GameCube VM

Post by emu_kidid » Sun Nov 22, 2015 10:23 pm

Star Ocean is 6MB, stop using the decompression pack version and use the proper SDD-1 version.
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Re: Snes9xGX 4.3.3 GameCube VM

Post by Arnachy69 » Fri Nov 27, 2015 10:20 pm

sindrik wrote:
Arnachy69 wrote:Hey Emu,

Can you compile this version for the wii to?
With 8mb game support ?
Wii version already loads Star Ocean. Or maybe you're talking about a different game, dunno.
Yeah okay Sindrik but not the version of my good buddy Puzzledude
Zelda IQ TEST its in zip format and over the 8mb :(
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Re: Snes9xGX 4.3.3 GameCube VM

Post by gaseoso » Tue Apr 11, 2017 6:03 pm

Hey there, sorry for bumping this old thread, but I have an issue with this emulator's latest version (and also with this other one, the exact same issue). I can't get it to save my preferences and button mappings. It works well while I'm playing games with it, but as soon as I turn off the console, everything resets to default.

I'm using it through Swiss r382 and SDGecko in Slot 2.
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Re: Snes9xGX 4.3.3 GameCube VM

Post by Ceros » Mon May 07, 2018 8:44 pm

Yeah I am going to join in on here as well... Is there a way to add 240p video mode to the emulator?
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Re: Snes9xGX 4.3.3 GameCube VM

Post by emu_kidid » Mon May 07, 2018 10:54 pm

I'll take a look at the current state of the official repo of this and see what I can do.
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Re: Snes9xGX 4.3.3 GameCube VM

Post by Ceros » Tue May 08, 2018 8:00 am

emu_kidid wrote:I'll take a look at the current state of the official repo of this and see what I can do.
I wish I knew how to go about this.... I have done a fair amount of programming yet this stuff mystifies me...
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Re: Snes9xGX 4.3.3 GameCube VM

Post by Extrems » Tue May 08, 2018 2:33 pm

I thought this already supported 240p through "Rendering: Original".
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Re: Snes9xGX 4.3.3 GameCube VM

Post by Ceros » Tue May 08, 2018 3:04 pm

Extrems wrote:I thought this already supported 240p through "Rendering: Original".
Rendering "original" is not an option on the gamecube version.

Just wanted to say I love what both you and emukidid have done for the GC
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Re: Snes9xGX 4.3.3 GameCube VM

Post by Ceros » Sat May 26, 2018 3:04 pm

emu_kidid wrote:
Mon May 07, 2018 10:54 pm
I'll take a look at the current state of the official repo of this and see what I can do.
Any luck?
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Re: Snes9xGX 4.3.3 GameCube VM

Post by emu_kidid » Sun May 27, 2018 10:23 pm

Ceros wrote:
Sat May 26, 2018 3:04 pm
emu_kidid wrote:
Mon May 07, 2018 10:54 pm
I'll take a look at the current state of the official repo of this and see what I can do.
Any luck?
No such luck yet, I've tried compiling it with the latest devkitPro/libOGC but it seems some changes have broken things quite a bit.
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Re: Snes9xGX 4.3.3 GameCube VM

Post by emu_kidid » Wed Jun 06, 2018 3:12 am

I've managed to get this compiling, I'll have a build up at some point soon, just want to test it and see if I need to re-add the virtual memory stuff
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Re: Snes9xGX 4.3.3 GameCube VM

Post by Ceros » Wed Jun 06, 2018 5:50 am

I am very curious to what you did to make this work! Cant wait to inspect the code :)
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Re: Snes9xGX 4.3.3 GameCube VM

Post by emu_kidid » Wed Jun 06, 2018 2:15 pm

Made a pull request. Here's a unofficial release: download.

MSU-1 seems to work almost full speed on GameCube with the game I tried, Star Fox runs full speed (did it before?), I didn't really test much else.

I haven't ported any of my virtual memory stuff to this again, I will at some point, it seems more stable now without the background music but after a few large ROMs you'll notice there's a memory leak and the menu graphics start to disappear (must also be in the Wii version but you don't notice it as fast).
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Re: Snes9xGX 4.3.3 GameCube VM

Post by emu_kidid » Fri Jun 08, 2018 11:33 pm

New release with virtual memory and actual LTO flag in use, it's very playable, everything I tried was a constant 60fps. Download: here
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Re: Snes9xGX 4.3.3 GameCube VM

Post by Ceros » Mon Jun 11, 2018 4:41 pm

emu_kidid wrote:
Fri Jun 08, 2018 11:33 pm
New release with virtual memory and actual LTO flag in use, it's very playable, everything I tried was a constant 60fps. Download: here
It works like a charm but there still isn't any 240p mode available :L
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Re: Snes9xGX 4.3.3 GameCube VM

Post by karl_oz » Mon Jun 11, 2018 9:48 pm

FINALLY! An overall great SNES emulator for the cube!!
Yoshi's Island, for instance, with correct aspect ratio and no slowdowns.
Thank you, sir!
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Re: Snes9xGX 4.3.3 GameCube VM

Post by emu_kidid » Mon Jun 11, 2018 10:52 pm

Ceros wrote:
Mon Jun 11, 2018 4:41 pm
It works like a charm but there still isn't any 240p mode available :L
I played 3-4 hours of Prince of Persia in 240p with this build using a component cable + OSSC, what is your setup, take a picture of the game configuration->video options too please.
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