ScummVM GameCube edition

Discuss emulation on the Gamecube here
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emu_kidid
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ScummVM GameCube edition

Post by emu_kidid » Wed Jul 25, 2012 3:41 am

ScummVM GameCube edition
Author: ScummVM Team
Ported by: dhewg
(taken from the official readme.txt)

ScummVM is a program which allows you to run certain classic graphical
point-and-click adventure games, provided you already have their data
files. The clever part about this: ScummVM just replaces the executables
shipped with the game, allowing you to play them on systems for which
they were never designed!

Originally it was designed to run LucasArts' SCUMM games, such as Maniac
Mansion, Monkey Island, Day of the Tentacle or Sam and Max. SCUMM stands
for 'Script Creation Utility for Maniac Mansion', which was the first
game for which LucasArts designed this system. And much later it gave
its name to ScummVM ('VM' meaning Virtual Machine).

Over time support for a lot of non-SCUMM games has been added, and
ScummVM now also supports many of Sierra's AGI and SCI games (such as King's
Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and
2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword I and II, Flight of
the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia series, many of
Humongous Entertainment's children's SCUMM games (including Freddi Fish and
Putt Putt games) and many more. You can find a full list with details on which
adventures are supported and how well on the compatibility page. ScummVM is
continually improving, so check back often.

Among the systems on which you can play those games are regular desktop
computers (running Windows, Linux, Mac OS X, ...), game consoles
(Dreamcast, Nintendo DS & Wii, PS2, PSP, ...), smartphones (Android,
iPhone, PocketPC, Symbian ...) and more.

At this time ScummVM is still under heavy development. Be aware that
whilst we attempt to make sure that many games can be completed with few
major bugs, crashes can happen and we offer no warranty. That being said,
some of the games have been supported for a long time and should work
fine with any recent stable release. You can get a feeling of how well
each game is working in ScummVM by looking at the compatibility page.
Actually if you browse a bit around you might discover that ScummVM is
even being used commercially to re-release some of the supported games on
modern platforms. This shows that several companies are happy with the
quality of the software and how well it can run some of the games.

If you enjoy ScummVM feel free to donate using the PayPal button on the
ScummVM homepage. This will help us buy utilities needed to develop
ScummVM easier and quicker. If you cannot donate, help and contribute a
patch!
The GC/Wii ports have been committed to the official ScummVM SVN.
That means you can use the official bug tracker, following the bug submission guidelines.

Web site:
http://www.scummvm.org/

Download Mirror (v1.3.1):
scummvm-1.3.1-gc.7z
(4.87 MiB) Downloaded 581 times
Download Mirror (v1.5.0):
scummvm-1.5.0-gamecube.7z
(6.65 MiB) Downloaded 881 times
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inukaze
Posts: 54
Joined: Fri Mar 23, 2012 7:27 pm

Re: ScummVM GameCube edition

Post by inukaze » Mon Oct 15, 2012 3:43 pm

Well i really wanna run "Abandonware" on Gamecube , games like :

Outrun
PC-Rally
Supaplex
Battle Chess
Prince Of Persia 1/2
Magic The Gathering
The Incredible Machines
Where in The World : Carmen Sandiego
Little Big Adventure 1 / 2 : Twinsen's Odysey

and a considerable large list of games , dont exist another port , apart of "wii" version , i found in :
http://wiibrew.org/wiki/DOSBox_Wii
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alzen
Posts: 186
Joined: Wed Aug 15, 2012 5:45 am
Location: Poland / UK(W.Yorkshire)

Re: ScummVM GameCube edition

Post by alzen » Mon Dec 10, 2012 8:02 pm

Same here, DOS for GC would be awesome but guess no one is interested in porting it. The only way is to run dosbox via GC linux as far as I know.
Take a look at my YouTube channel - totally dedicated to retro shooters
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