VectrexGC

Discuss emulation on the Gamecube here
Post Reply
daxtsu
Posts: 3
Joined: Mon Oct 01, 2012 2:21 pm

VectrexGC

Post by daxtsu » Tue Oct 16, 2012 10:53 pm

I ported VecxWii to Gamecube over the weekend after seeing a post in the development forum, wanting a fun little challenge. I didn't fix any bugs the emulator had, nor the memory leak it has(according to the author), so it's pretty much just a straight port. What you see is what you get, pretty much. I tested the Gamecube DOL in Dolphin, and it seemed to run okay, but I have no way of testing it on real hardware, so yeah. Anyway, source is included as well. It was pretty much just a matter of turning off the Wii specific code with compiler checks(#ifdef WII), and then recompiling the GUI library, GRRLIB for Gamecube(took one #ifdef WII).

I also posted a bit more about it over on GBATemp:
http://gbatemp.net/topic/336210-vectrexwii-update/

Changelog:
-Ported to Gamecube
-Added preprocessor checks to determine if we're compiling for Wii or GC(to remove Wiimote/USB specific code)
-Compiled with GRRLIB 4.3.2 and DevkitPro r26
Attachments
vecxgc.zip
(1.19 MiB) Downloaded 468 times
User avatar
emu_kidid
Site Admin
Posts: 4927
Joined: Mon Mar 29, 2010 10:06 am
Location: Australia
Contact:

Re: VectrexGC

Post by emu_kidid » Wed Oct 17, 2012 12:16 am

Could you please attach it to your first post instead of using mediafire? :)
Image
User avatar
liquitt
Posts: 1810
Joined: Thu Apr 01, 2010 5:43 am
Location: neverland

Re: VectrexGC

Post by liquitt » Wed Oct 17, 2012 7:34 am

emu_kidid wrote:Could you please attach it to your first post instead of using mediafire? :)
done ;)
please search before you ask - a lot has been discussed already!
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr

we also have a wiki filled with knowledge
http://is.gd/dX58Rm
Post Reply