ive never had the chance to play a coleco so i am unfamiliar with controller arrangement now how to ideally set up configuration / usage for the keypad...
currently the emulator requires the user to exit gameplay to select a keypad button...in my opinion, this is unacceptable....
i have been reading some titles such as Rocky Boxing and Spy Hunter only use 4 keypad buttons, while others may only use 2, or all 12...
sometimes these titles require full use of a joypad plus keypad keys...
this post is a place holder for controller configurations....
if everyone can take a few minutes to select any title (or two or more) listed below and "read" and do some quick homework, it would be really helpful to set up the most ideal controller configuration(s)
1. please select a title below
2. read the manual here:
http://www.digitpress.com/library/manua ... index.html to learn a bit about the title and its controller usage
3. play the title and provide feedback on which controls are required
4. post results
5. enjoy your contribution to this project
the manual descriptions are not the best, and trying to play the title on collision in its current state could be a real pain in the ass...
this is the reason for gathering this data, to help make collision a better, more user friendly emulator....
i currently have a few ideas on how to do this, but having the most information on all titles will really help tweak settings
as an example of information i hope to obtain:
Code: Select all
Donkey Kong
coleco joypad = analog joypad = controls mario movement
left side button = buttonB = jump
right side button = button A= not used
Keypad 1-8 = select skill level (only used at start of game)
Keypad * = restart after game over
Keypad # = select new level after game over
currently R Trigger will call up a visual overlay to choose which keypad function to "call" for use...and the L Trigger is the action button of the "called" keypad function...
Z button will go back to Collision main menu...
___________________________________________________________
___________________________________________________________
A
A.E. Anti-Environment Encounter (Homebrew)
Alcazar: The Forgotten Fortress
Alphabet Zoo
Amazing Bumpman
Amazing Snake (Homebrew)
Antarctic Adventure
Aquattack
Armageddon (Homebrew)
Artillery Duel
Artillery Duel/Chuck Norris Superkicks ("Double-Ender cartridge")
Astro Invader (Homebrew port)
Astrododge (Homebrew)
B
Bank Panic (Homebrew)
B.C.'s Quest for Tires
B.C. II: Grog's Revenge
Beamrider
Bejeweled (Homebrew)
Blockade Runner
Bomb'n'Blast (Homebrew)
Boulder Dash
Brain Strainers
Buck Rogers: Planet of Zoom
Bugs'n'Bots (Homebrew)
Bump 'n' Jump
BurgerTime
Burn Rubber (Homebrew)
BUSTin-Out (Homebrew)
C
Cabbage Patch Kids: Adventures in the Park
Cabbage Patch Kids Picture Show
Campaign '84
Carnival
Centipede
Choplifter!
Colecovision Game Pack #1 (Homebrew)
Colecovision Game Pack #2 (Homebrew)
Chuck Norris Superkicks
Congo Bongo
Cosmic Avenger
Cosmic Crisis
Cosmic Fighter 2 (Homebrew)
Cosmic Fighter 3 (Homebrew)
CVDrum (Homebrew)
Cye (Homebrew)
D
Dacman (Homebrew)
The Dam Busters
Dance Fantasy
Decathlon
Defender
Deflektor Kollection (Homebrew)
Destructor
Dig Dug
Code: Select all
Donkey Kong
coleco joypad = analog joypad = controls mario movement
left side button = buttonB = jump
right side button = button A= not used
Keypad 1-8 = select skill level (only used at start of game)
Keypad * = restart after game over ( "need to quick exit" )
Keypad # = select new level after game over ( "need to quick exit" )
Donkey Kong Jr.
Double Breakout (Homebrew)
Dr. Seuss' Fix-Up the Mix-Up Puzzler
Dragonfire
The Dukes of Hazzard
E
Escape from the Mindmaster (Unreleased prototype)
Evolution
F
Facemaker
Fall Guy, The (Unreleased prototype)
Fathom
Flipper Slipper
Fortune Builder
Fraction Fever
Frantic Freddy
Frenzy
Code: Select all
Frogger
coleco joypad = analog joypad = controls Frogger's movement
left side button = buttonB = not used
right side button = buttonA = not used
Keypad 1-6 = select game options: number of players, game speed, music on/off (only used at start of game)
Keypad * = start game
Keypad # = select new options after game over
Frogger II: Threeedeep!
Front Line
G
Galaxian
Gateway to Apshai
Ghostblaster (Homebrew)
Ghost'n Zombies (Homebrew)
Girl's Garden (Homebrew)
Gorf
Golgo 13 (Homebrew)
Gulkave (Homebrew)
Gust Buster
Gyruss
H
H.E.R.O.
The Heist
I
Illusions
It's Only Rock 'N Roll
J
James Bond 007
Jeepers Creepers (Homebrew)
Joust (Unreleased prototype)
Jukebox
Jumpman Jr.
Jungle Hunt
K
Ken Uston Blackjack/Poker
Kevtris (Homebrew)
Keystone Kapers
Kobashi (Homebrew)
Kung Fu Superkicks
L
Lady Bug
Learning with Leeper
Linking Logic
Lock'n'Chase (Homebrew)
Logic Levels
Looping
Lord of the Dungeon
M
Magical Tree (Homebrew port)
Mario Bros (Homebrew port)
M*A*S*H (Unreleased prototype)
Maze Maniac (Homebrew)
Memory Manor
Meteoric Shower
Miner 2049er
Monkey Academy
Monster Bash (Homebrew Port)
Monster Masher (Homebrew)
Montezuma's Revenge
Moon/Matt Patrol (Unreleased prototype)
Moonsweeper
Motocross Racer
Motocross Racer/Tomarc the Barbarian ("Double-Ender")
Mountain King
Mouse Trap
Mowleco (Homebrew)
Mr. Chin (Homebrew port)
Mr. Do!
Mr. Do!'s Castle
Ms. Space Fury (Homebrew)
Music Box demo (Unreleased prototype)
N
Ninja Princess (Homebrew)
Nova Blast
O
Oil's Well
Omega Race
One on One Basketball
Ozma Wars (Homebrew)
P
Pac-Man (Unreleased prototype)
Pac-Man Collection (Homebrew port)
Peek-a-boo (Homebrew)
Pepper II
Ping Pong / Billiards, Konami's (Homebrew)
Pitfall!
Pitfall II Arcade (Homebrew)
Pitfall II: Lost Caverns
Pitstop
Pooyan (Homebrew)
Code: Select all
Popeye
coleco joypad = analog joypad = controls Popeye's movement
left side button = buttonB = punch
right side button = buttonA = punch
Keypad 1-6 = select skill level (only used at start of game)
Keypad 0-9 or * or # = select new level after game over
Porkys (unreleased prototype)
Power Lords
Princess Quest (Homebrew)
Purple Dinosaur Massacre (Homebrew)
Puzzli (Homebrew)
Q
Q*bert
Q*bert's Qubes
Quest for the Golden Chalice (Homebrew)
Quest for Quintana Roo
R
Reversi (Homebrew)
River Raid
Road Fighter (Homebrew port)
Robin Hood
Robin Hood/Sir Lancelot ("Double-Ender")
Roc 'N Rope
Rock 'N Bolt
Rocky Super Action Boxing
Rolloverture
Root Beer Tapper
S
Sammy Lightfoot
Schlange CV (Homebrew)
Schtroumpfs (European-titled 'Smurfs')
Search for the Stolen Crown Jewels (Homebrew)
Search for the Stolen Crown Jewels 2 (Homebrew)
Sector Alpha
Sewer Sam
Side Trak (Homebrew port)
Sir Lancelot
Skiing
Sky Jaguar (Homebrew port)
Slither
Slurpy
Smurf Challenge (Homebrew)
Smurf Paint 'n' Play Workshop
Smurf: Rescue in Gargamel's Castle
Space Fury
Code: Select all
Space Invaders Collection (Homebrew port)
coleco joypad = analog joypad = navigates through menus; controls cannon movement
left side button = buttonB = select menu options / fire
right side button = buttonA = select menu options / fire
Keypad 1 or 2 = select 1 or 2 players
Keypad * = pause/resume gameplay
Keypad # = insert coins
Space Invasion (Homebrew)
Space Panic
Spectar (Homebrew port)
Spectron
Code: Select all
Spy Hunter
coleco joypad = analog joypad = controls up/down/left/right car movement
left side button = buttonB = Oil Slick
right side button = buttonA = Machine Guns
Keypad 1-8 = select skill level (only used at start of game)
Keypad * = restart after game over / Pause during game
Keypad # = select new level after game over
Keypad 1 4 or 7 = Missiles
Keypad 3 6 or 9 = Smoke
Squares! (Homebrew)
Squish 'Em Featuring Sam
Star Fortress (Homebrew)
Star Force (Homebrew)
Star Trek: Strategic Operations Simulator
Star Wars: The Arcade Game
Starcom (Homebrew)
Steamroller
Strike It
SubRoc
Super Action Baseball
Super Action Football
Super Action Soccer
Super Cobra
Super Crossforce
Super Sketch
T
Tank War
Tarzan
Telly Turtle
Terra Attack (Homebrew)
Threshold
Time Pilot
Tomarc the Barbarian
Tournament Tennis
Turbo
Tutankham
U
Up'n Down
V
Venture
Victory
W
WarGames
War Room
Way of the Exploding Foot (Homebrew)
Wing War
The Wizard of Id's Wiz Math
Word Feud
Y
Yie Ar Kung Fu (Homebrew)
Z
Zaxxon
Zenji
Zippy Race (Homebrew)
Zombie Near (Homebrew)