Hu-Go! GX unofficial

Discuss emulation on the Gamecube here
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MarioMania
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Re: Hu-Go! GX unofficial

Post by MarioMania » Thu May 15, 2014 10:58 pm

MarioMania wrote:Any Updates

When will the latest version be out?

I have Hugo GX 100613 it's not perfect but plays No 6 Button yet

I have a request for Control Config for both 2 Button and 6 Button

B - II A - I Y - IV X - III
L - V R - VI Start - Run Z - Select

My Set up usiing my SNES to GC/Wii Adapter

Y - II
B - I
X - IV
A - III
L - V
R - VI

So while using the Super NES Config II & I are on Y & B ..Using a Hori Pad it would be II & I to B & A

But that would have a Input Config
So any update yet?, I want to play SFII CE in Hugo
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megalomaniac
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Re: Hu-Go! GX unofficial

Post by megalomaniac » Fri May 16, 2014 1:38 am

ill try to find time to update sometime this year....
if i have not done it by October, post a reminder here
emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving
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MarioMania
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Re: Hu-Go! GX unofficial

Post by MarioMania » Wed Oct 08, 2014 6:06 am

It's October

Any Updates
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megalomaniac
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Re: Hu-Go! GX unofficial

Post by megalomaniac » Wed Oct 08, 2014 6:51 am

sorry i meant October 2015
emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving
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MarioMania
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Re: Hu-Go! GX unofficial

Post by MarioMania » Tue Sep 27, 2016 7:51 pm

Any Updates in 2016?
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MarioMania
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Re: Hu-Go! GX unofficial

Post by MarioMania » Fri Jul 20, 2018 1:40 am

I guess no more updates
niuus
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Re: Hu-Go! GX unofficial

Post by niuus » Fri Dec 28, 2018 10:18 am

MarioMania wrote:
Fri Jul 20, 2018 1:40 am
I guess no more updates
Also hoping for the best. :(
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emu_kidid
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Re: Hu-Go! GX unofficial

Post by emu_kidid » Thu Jan 03, 2019 12:56 pm

It's 2019 now :P

I was bored, I've forked the original project on github and have taken the 2008 source + applied the 2013 megalomaniac changes + made it compile with the latest libOGC/devkitPPC here. Please test it out and post what changes you'd like to see and maybe someone will do it now that there's a easily built version of this project.
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Jweeber
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Re: Hu-Go! GX unofficial

Post by Jweeber » Fri Jan 04, 2019 1:36 am

Thank you. I'll give this try tomorrow and report back. If you get bored again could you look into refreshing the neogeo cd emulator? The last refresh works well but it could use some 16:9 correction support imho. Anyway, not a big deal, thank you for efforts and for providing a forum for the gamecube enthusiast community.
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Jweeber
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Re: Hu-Go! GX unofficial

Post by Jweeber » Fri Jan 04, 2019 11:12 pm

Gave this build a try and can report that it successfully loaded and played some non-compressed roms from a fat32 formatted 64 gb sandisk sd card. I didn't get very fancy with the folder organization as found in smokemonster rom packs, just dumped a bunch of games in a "roms" folder inside the "hugo" folder in the root of the card. I briefly played a few of the recommended pinball games, star soldier and a jackie chan game. As I'm not a long time fan of this system I can't speak of timing or sound accuracy. Nor did I attempt to play a cd game.
Of course your mileage may vary but I can say this offering is more functional on my set-up (giant sd card with many, many directories) than many of the current emulator offerings for the cube found on git hub (no offence, like I said my set-up is prob not typical). I can only surmise emu_kidid is doing something to specifically optimize his builds for the gamecube (LTO flag?). I'm no coder so I don't really know but when he compiles stuff as the aforementioned snes (4.3.7; https://github.com/emukidid/snes9xgx/re ... xgx-gc.dol) emulator I experience far fewer crashes. This is not to say the other emulators are rubbish just probably better suited for smaller sd cards with all the roms in one directory as it is less stuff to parse(out of memory failures?). I guess the current resurgence of gamecube compiled executables is more of a courtesy and a bi-product of a more Wii centric focus on emulation. The modern era exceptions to this seem to be emu_kidid's efforts and eke eke's fantastic genesis plus gx. Anyway I'm grateful for all the effort regardless and will probably get a 2gb fat16 sd card soon.
niuus
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Re: Hu-Go! GX unofficial

Post by niuus » Fri Jan 11, 2019 2:38 am

emu_kidid wrote:
Thu Jan 03, 2019 12:56 pm
It's 2019 now :P

I was bored, I've forked the original project on github and have taken the 2008 source + applied the 2013 megalomaniac changes + made it compile with the latest libOGC/devkitPPC here. Please test it out and post what changes you'd like to see and maybe someone will do it now that there's a easily built version of this project.
Thanks for this, emu_kidid. I tested some zipped games, they all went well. I couldn't make CD games run, though. CUE file gives black screen or resets the console, ISO file runs, but the PC Engine Super CD-ROM2 System bios screen says "Load error!" when you press run. It happens on the old release, so i am guessing there's a specific something that needs to be done with CD games.

Building for GC works perfect! I couldn't build for the Wii, Make wii throws me an error right away.

Any chance for a revision of the NeoCD code? I would love to gain WUPC support, but i get this error when compiling your source:
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emu_kidid
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Re: Hu-Go! GX unofficial

Post by emu_kidid » Fri Jan 11, 2019 4:19 am

I'll have a look at neocd-redux at some point soon.

The makefile for hu-go wii is there isn't it (I didn't try it)? Try: make -f Makefile.wii
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niuus
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Re: Hu-Go! GX unofficial

Post by niuus » Fri Jan 11, 2019 5:59 pm

emu_kidid wrote:
Fri Jan 11, 2019 4:19 am
The makefile for hu-go wii is there isn't it (I didn't try it)? Try: make -f Makefile.wii
Yes, it is present. It throws me this error:
Image
emu_kidid wrote:
Fri Jan 11, 2019 4:19 am
I'll have a look at neocd-redux at some point soon.
Very nice news. Thanks for your hard work, emu_kidid
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Streetwalker
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Re: Hu-Go! GX unofficial

Post by Streetwalker » Fri Jan 11, 2019 11:31 pm

niuus wrote:
Fri Jan 11, 2019 5:59 pm
emu_kidid wrote:
Fri Jan 11, 2019 4:19 am
The makefile for hu-go wii is there isn't it (I didn't try it)? Try: make -f Makefile.wii
Yes, it is present. It throws me this error:
Image
Change line 100 of that file to `@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.wii`. There are other obstacles to make it compile though.
niuus
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Re: Hu-Go! GX unofficial

Post by niuus » Sat Jan 12, 2019 1:09 am

Streetwalker wrote:
Fri Jan 11, 2019 11:31 pm
Change line 100 of that file to `@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.wii`. There are other obstacles to make it compile though.
Thank you, Streetwalker! Got it to compile, it booted to a black screen on the Wii, though.
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Andross89
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Re: Hu-Go! GX unofficial

Post by Andross89 » Sat Jan 12, 2019 6:43 pm

Has anyone managed to finish Shockman and Super Star Soldier with this version?

In the old version, Soldier restarted my GameCube randomly and Shockman in the last boss. This version freezes the games.

I always thought the cause was the modifications I made to ROMs. This year I discovered Mednafen and everything worked perfectly.
niuus
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Re: Hu-Go! GX unofficial

Post by niuus » Tue Jan 15, 2019 4:49 am

Andross89 wrote:
Sat Jan 12, 2019 6:43 pm
Has anyone managed to finish Shockman and Super Star Soldier with this version?

In the old version, Soldier restarted my GameCube randomly and Shockman in the last boss. This version freezes the games.

I always thought the cause was the modifications I made to ROMs. This year I discovered Mednafen and everything worked perfectly.
Both games work perfect for me in HuGo GX.
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Andross89
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Re: Hu-Go! GX unofficial

Post by Andross89 » Tue Jan 15, 2019 8:30 am

niuus wrote:
Tue Jan 15, 2019 4:49 am
Both games work perfect for me in HuGo GX.
Thank you. I decided to make the modifications in the version NO INTRO and I was able to finish the games. Dead Moon also had this problem.
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Andross89
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Re: Hu-Go! GX unofficial

Post by Andross89 » Sat Jan 19, 2019 9:23 am

Has anyone managed to make the ISOs work? Converting to BIN solves the problem but the size generated is not worth it. And I can not modify the game through BIN.
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