NeoPop GX

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pereztroika
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NeoPop GX

Post by pereztroika » Thu May 20, 2010 7:13 am

Recompiled with SDHC support.

... Features ...

-NeoGeo Pocket Color Emulation with sound
-1-2 Player Support
-FreezeState suport (save & load)
-Load a game from SDCARD or DVD (4.7GB support for Wii users)
-Zipped rom support
-Load/Save FreezeState files (compressed) from/to Memory Card & SDCARD
-SDLOAD or IPL reboot option

Oficial homepage: https://neopop-gx.bountysource.com/

NeoPopGX 080620 http://www.multiupload.com/GXKK4XOAWN
Last edited by pereztroika on Fri Jun 11, 2010 12:56 am, edited 2 times in total.
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liquitt
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Re: NeoPop GX

Post by liquitt » Thu May 20, 2010 8:24 am

i'll make a thread for it - if you post more information about it ;)
please search before you ask - a lot has been discussed already!
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr

we also have a wiki filled with knowledge
http://is.gd/dX58Rm
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pereztroika
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Re: NeoPop GX

Post by pereztroika » Thu May 20, 2010 7:47 pm

liquitt wrote:i'll make a thread for it - if you post more information about it ;)
I made not changes, i just recompiled it with latest LibOGC which adds SDHC support.
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liquitt
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Re: NeoPop GX

Post by liquitt » Thu May 20, 2010 7:51 pm

i wasn't talking about changes ... just general information about the emulator
please search before you ask - a lot has been discussed already!
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr

we also have a wiki filled with knowledge
http://is.gd/dX58Rm
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pereztroika
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Re: NeoPop GX

Post by pereztroika » Thu May 20, 2010 7:59 pm

Ok i added some basic information about the emu.

Also i have included in the file all the original texts for more info.
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takanari
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Re: NeoPop GX

Post by takanari » Thu Jan 20, 2011 11:58 am

NeoPop doesn't work for me, where I put the roms?
liquitt, can you post stellagc?
Thanks!
Aressi
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Re: NeoPop GX

Post by Aressi » Thu Jan 20, 2011 4:38 pm

Nice done, the emu works fine, but all links are dead and only megaupload link works, so here is a direct download mirror:
http://galeon.com/aressi/utilesgc/NeoPopGX080620.rar


The instructions is inside the original text file:

SDCARD users should create a directory named "neopop" at the root of the SDCARD.
Inside this directory, you have to create then a subdirectory named "roms" to put all your roms.
You should also create a subdirectory named "saves" where SRAM and FreezeState files will be saved.
If using a DVD to load the roms, the format of the image you burned must be ISO9960
or you won't be able to read from it. The maximal readable size is 1.35GB for Gamecube users
and 4.7GB for Wii users.
IMPORTANT: When putting roms either on DVD or SDCARD, it is recommended to use subdirectories as there is a limit of 1000 files per directory
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emu_kidid
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Re: NeoPop GX

Post by emu_kidid » Thu Jan 20, 2011 10:23 pm

Outdated source page:
This is a port of Neopop, a Neo Geo Pocket/Neo Geo Pocket Color emulator originally created by NeopopUK, running on the Gamecube OS and develloped using libogc.

http://code.google.com/p/neopop-gx/
If you find that files are hard to source, please upload them onto the forums :)
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takanari
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Re: NeoPop GX

Post by takanari » Fri Jan 21, 2011 11:47 am

Aressi wrote:Nice done, the emu works fine, but all links are dead and only megaupload link works, so here is a direct download mirror:
http://galeon.com/aressi/utilesgc/NeoPopGX080620.rar


The instructions is inside the original text file:

SDCARD users should create a directory named "neopop" at the root of the SDCARD.
Inside this directory, you have to create then a subdirectory named "roms" to put all your roms.
You should also create a subdirectory named "saves" where SRAM and FreezeState files will be saved.
If using a DVD to load the roms, the format of the image you burned must be ISO9960
or you won't be able to read from it. The maximal readable size is 1.35GB for Gamecube users
and 4.7GB for Wii users.
IMPORTANT: When putting roms either on DVD or SDCARD, it is recommended to use subdirectories as there is a limit of 1000 files per directory
Works like a charm.
Thanks!
And stellagc, anyone find it?

Edit: I find but doesn't work.
http://bazziebizzle.com/site/Atari-2600 ... llaGC.html
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megalomaniac
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Re: NeoPop GX

Post by megalomaniac » Mon Feb 25, 2013 11:28 am

ive got neopop gx fixed up and compiling against latest libogc

Code: Select all

if GC SDHC support was not previously available, well its available now...
minor changes to main menu...
added 480p / 576p support autodetect component cable support...
SDTV 480i compatibility with component cable...HOLD L TRIGGER at bootup
also added a default setting to the aspect scaler because when i was playing with it i hated having to remember what the original configuration was, so the default setting can return the scaler back to normal...
added ipl font fix for qoob...
fixed rom loading...before after loading a rom, it was required to select "play game"...now after select the rom, it will automatically exit the menu to play the game..
anything else that needs to be added or changed?

anyone wanna submit a new menu background?
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siphoned
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Re: NeoPop GX

Post by siphoned » Tue Feb 26, 2013 6:22 am

I like the idea of not having to select play game after picking a rom. Very nice.
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