megalomaniac wrote:great, i was thinking of doing something similar but have not had the time to look into yet...
i was not too impressed with all the issues in retroarch due to being too bloated for GC, but smaller individual cores should have better results..
good job, i cant wait to see what else might be available within the FBA cores...
could you provide a list of what all is available?
this would be a nice todo list...
megalomaniac wrote:works good...dont forget to post the source
its gonna need the buttons remapped and a fix the screen aspect...
maybe also add an auto load rom if located in /xx/yy directory
megalomaniac wrote:yea i remapped using the main menu, but why bother?
my idea was since these are gonna be recompiled as stand alone cores, might as well fix these things and hard code em so there is no reason to mess with the settings afterwards...kinda like fine tune the core and/or settings for each driver and its games
..and that 3rd level graphical glitch....ouch, its a disaster!!! hehehe
after playing contra for a few minutes i really want to jump into the source now and see what can be done...
wii_HD wrote:Can you extract the Mitchell driver for Pang and Super Pang.
Sega system 16/18 driver would allow Shinobi, Alien Syndrome, Moonwalker and others.
And personally I would love Bubble Bobble on GC.
Here is a comprehensive list of games and the original hardware on which they run.
bearteam wrote:This is FBA CPS1 Core, only CPS1 games are supported. This core is not
splitted by me,it is done by oringal author. I grab the resource code
from http://github.com/libretro, which lastly updated February 19, 2013.
Most CPS ROMs run perfectly, but some bootleg games not.
Street Fighter Zero can not run, it only reboot your Gamecube.Do not
bother to try it.
julius wrote: I remember that I saw something similar some years ago, when infact tried to make a MAME port for Gamecube
julius wrote:What core do I have to use to play Street Fighter 1 arcade?
your doing a great job, but you realize how much work its gonna take to recompile all these again for source updates....
im working on something that i hope will help to make compiling a bit easier compared to the current method of "go here..go there..do this..do that"
ive made good progress so far, but keep doing what your doing in case my method does not work out as expected...
julius wrote:Hey, thanks for the FBA Street Fighter Core, I gonna test it.Also, do you think 1941 - Counter Attack could work with that Capcom Retro Game Collection Vol. 1 core ?
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