NeoCD Redux unofficial

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megalomaniac
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NeoCD Redux unofficial

Post by megalomaniac » Wed Mar 13, 2013 11:16 am

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NeoCD Redux

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NEO-CD REDUX, a NeoGeo CD/Z emulator for the Nintendo GameCube console. It owes it's existence to several other emulators, but was initially based on Foster's NeoCD/SDL 0.3.1 and NJ's NeoCDZ emulators
Will eventually upload to GitHub after some cleanup and other minor improvements are made....

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06/12/2016: ( Unofficial Version 0.1.52A.3 release by megalomaniac)
-----------
- Random Freezing issues should be fixed  <<< note: "should"
- Partially updated Z80 emulator, update based on Z80 emulator V3.9 (previous version was 3.6) 
- NEW: Automatically create save.bin if not found
     . First Attempt: SDGECKO:/neocd/save.bin
     . Second Attempt: Memory Card
     . save.bin cannot be created on WKF/WASP SD 

Recommend Path:
sd:/neocd/bios/NeoCD.bin
sd:/neocd/save.bin

neocd-redux_v0.1.52A.3.7z
06/12/2016
dol + changelog
v0.1.52A.3
(297.72 KiB) Downloaded 1172 times
Attachments
icon.png
(10.12 KiB) Not downloaded yet
neo-cd-redux_v0.1.52A.2.7z
07/18/2013
dol + changelog
v0.1.52A.2
(399.89 KiB) Downloaded 1352 times
neocd-redux.zip
03/13/2013
dol + changelog
v0.1.52A.1
(370.94 KiB) Downloaded 857 times
Last edited by megalomaniac on Fri Jul 19, 2013 7:04 am, edited 1 time in total.
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megalomaniac
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Re: NeoCD Redux unofficial

Post by megalomaniac » Wed Mar 13, 2013 11:17 am

Compatibility list

confirmed working:

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3 Count Bout
ADK World / ADK Special
Aero Fighters 2
Aero Fighters 3
Aggressors of Dark Kombat
Alpha Mission II
Art of Fighting
Art of Fighting 2
Art of Fighting 3
Baseball Stars Professional
Baseball Stars 2
Blue's Journey
Breakers
Burning Fight
Crossed Swords
Crossed Swords 2
Cyber-Lip
Double Dragon
Fatal Fury: King of Fighters
Fatal Fury 2
Fatal Fury 3: Road to the Final Victory
Fatal Fury Special
Football Frenzy
Galaxy Fight 
Ghost Pilots 
Ironclad
Kabuki Klash 
Karnov's Revenge
The King of Fighters '94
The King of Fighters '95
The King of Fighters '96
The King of Fighters '97
The King of Fighters '98
The King of Fighters '99
King of the Monsters 2
The Last Blade
The Last Blade 2
Last Hope
Last Resort
League Bowling
Magical Drop 2
Magician Lord
Mahjong Final Romance 2
Mahjong Kyoretsuden
Master of Syougi
Metal Slug
Metal Slug 2
Mutation Nation
NAM-1975
Neo Drift Out
Neo Turf Masters
Ninja Combat
Ninja Commando
Ninja Master's: Haō Ninpō Chō
Over Top
Pleasure Goal 5-on-5 Street Soccer
Power Spikes 2
Pulstar
Puzzle Bobble
Puzzled / Joy Joy Kid
Quest of Jong Master / Mahjong Janshin Densetsu
Quiz King of Fighters
Ragnagard
Real Bout Fatal Fury
Real Bout Fatal Fury 2: The Newcomers
Real Bout Fatal Fury Special
Riding Hero
Robo Army
Samurai Shodown
Samurai Shodown 2
Samurai Shodown 3
Samurai Showdown IV    * some graphical glitches
Sengoku
Sengoku 2
Soccer Brawl
Stakes Winner
Street Hoop / Dunk Dream
Super Baseball 2020
Super Sidekicks
The Super Spy
Thrash Rally
Top Hunter: Roddy & Cathy
Top Players Golf
Twinkle Star Sprites
Viewpoint 
Voltage Fighter Gowcaizer
Windjammers
World Heroes
World Heroes 2
World Heroes 2 Jet
World Heroes Perfect
Zintrick / Oshidashi Zentrix


compatibility issues

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Pleasure Goal 5-on-5 Street Soccer
Riding Hero
Samurai Spirits RPG Bushidō Retsuden
Savage Reign
Super Sidekicks 2
Super Sidekicks 3
Last edited by megalomaniac on Fri Jul 19, 2013 7:05 am, edited 4 times in total.
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julius
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Re: NeoCD Redux unofficial

Post by julius » Wed Mar 13, 2013 5:32 pm

Cool!! Let me try some games with sound issues to report if they work now. Thanks megalomaniac.
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Re: NeoCD Redux unofficial

Post by siphoned » Wed Mar 13, 2013 9:06 pm

One dol for SD and disc loading and I don't have to re-mount my memory card all the time to get the emulator to load up. Perfect! It's working good for me. Everyone remember to change the name of the dol to the correct name searchable by megaloader. The download gives you neocd-redux.dol and megaloader (atleast the version I'm using) looks for neocdredux.dol. Also, is there anyway to save the options after setting them? I use my sd device in slot B so I can keep a memory card in slot A, so its ready to go for most games that look for memory card A. The default in the emulator options for save file is set to sd device which seems to look at slot A for my sd device. No good for me seems how I really like to just leave slot A as a memory card. If I change the save file to MEM card then everything loads up great. However it doesn't save the setting after I power off the cube. So each time I restart the emulator I have to change settings to MEM card. Hmm... I guess I could switch my memory card and gecko around.
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Re: NeoCD Redux unofficial

Post by siphoned » Thu Mar 14, 2013 3:41 am

Damn it! Never mind. I got it. Me brain work slow today. I didn't create the folder /neocd so it was freezing when making the save file on the sd card and not the memory card. Let me know if I can look stupid any other way today. Its working great! Thanks mega!
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alzen
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Re: NeoCD Redux unofficial

Post by alzen » Sun Mar 17, 2013 1:02 pm

Puzzle Bubble and Neo Drift Out works well, sound and music don't play very smooth but guess it's the emulator.
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Re: NeoCD Redux unofficial

Post by megalomaniac » Sun Mar 17, 2013 2:08 pm

alzen wrote:Puzzle Bubble and Neo Drift Out works well, sound and music don't play very smooth but guess it's the emulator.
Can you provide more information about the sound issues
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julius
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Re: NeoCD Redux unofficial

Post by julius » Sun Mar 17, 2013 3:24 pm

Can anyone please test KOF 99 to verify if sound issue still exist? I still have problems with 8 gb some months ago corrupted micro sd, so I cannot actually test the emulators updates megalomaniac made these days.
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Edge-`
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Re: NeoCD Redux unofficial

Post by Edge-` » Mon Mar 18, 2013 1:01 am

Great work megalomaniac!
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turnerl
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Re: NeoCD Redux unofficial

Post by turnerl » Mon Mar 18, 2013 2:11 am

Thanks Megalo will get testing ASAP!
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alzen
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Re: NeoCD Redux unofficial

Post by alzen » Mon Mar 18, 2013 2:14 am

megalomaniac wrote:
alzen wrote:Puzzle Bubble and Neo Drift Out works well, sound and music don't play very smooth but guess it's the emulator.
Can you provide more information about the sound issues
Hmm, sure but how should I describe it, it just plays like there a lot of tiny hickups, like that hardware is too slow to play it smooth, like you have a lot of little stops in playing sound and music.
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Re: NeoCD Redux unofficial

Post by megalomaniac » Mon Mar 18, 2013 10:38 am

alzen wrote:Hmm, sure but how should I describe it, it just plays like there a lot of tiny hickups, like that hardware is too slow to play it smooth, like you have a lot of little stops in playing sound and music.
i could not hear any audio issues...both these titles play well
i was tested with an old (very old) SD card too...no issues
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Re: NeoCD Redux unofficial

Post by alzen » Mon Mar 18, 2013 10:16 pm

That Neo Drift Out I don't really remember as I don't like it. About Puzzle Bubble, music plays ok, but those voices "Ready", "Go" doesn't play smooth. Same as Neo Geo CD intro animation, also sound isn't smooth there in my case.
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Re: NeoCD Redux unofficial

Post by julius » Thu Mar 21, 2013 5:39 pm

A little help here please. I used to play with this emulator past version but I cannot make it run this time, here my configuration:
I boot swiss from slot A with a 2 gb micro sd, and I boot neoc dol from slot B using a 8 gb micro sd. When I select it and I choose to play a game, the emulator ask me for a save device, I unplug the micro sd from slot a and introduce a memory card, but when the emulator is readin the media it gives mr an error. It seems like it is looking for a dvd while I have my roms in my micro sd in slot B.
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Re: NeoCD Redux unofficial

Post by megalomaniac » Thu Mar 21, 2013 6:15 pm

by default, there is a save file that is written to SD card or memory card...
for SD, it will save to /neocd
if you do not have this directory created, then it will fail....(endless loop)

also by default, it will look in Slot A for an SD card, if no SD card in Slot A, then it will look in Slot B.
since you have a card in Slot A, it is looking for /neocd directory, and it will never look in Slot B.
as a workaround, once swiss is loaded, remove the card from slot A, then boot into neocd, it will then see Slot B


ill have to figure out some creative changes to fix this...
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Re: NeoCD Redux unofficial

Post by MasterKing » Sun Apr 28, 2013 3:28 am

Samurai Spirits RPG works OK ? The old version in games can not display the message.
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Re: NeoCD Redux unofficial

Post by megalomaniac » Sun Apr 28, 2013 5:38 am

starts up fine...looks like it works great...everything is in Japanese so i quit testing
i tested from SD slot....let me know how it works out for you
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Re: NeoCD Redux unofficial

Post by siphoned » Sun Apr 28, 2013 11:11 pm

julius wrote:A little help here please. I used to play with this emulator past version but I cannot make it run this time, here my configuration:
I boot swiss from slot A with a 2 gb micro sd, and I boot neoc dol from slot B using a 8 gb micro sd. When I select it and I choose to play a game, the emulator ask me for a save device, I unplug the micro sd from slot a and introduce a memory card, but when the emulator is readin the media it gives mr an error. It seems like it is looking for a dvd while I have my roms in my micro sd in slot B.
Maybe you could just add a folder to the 2GB micro sd card in slot A and name it neocd. The save bin will save to that card. Would that be OK?
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Re: NeoCD Redux unofficial

Post by megalomaniac » Sun Apr 28, 2013 11:45 pm

I don't think this will work since the emulator will try to browse that card for titles also.
I have to take another look at the code to find the best way to correct this..
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Re: NeoCD Redux unofficial

Post by wii_HD » Sat May 11, 2013 7:37 pm

Have no other PAL users tried this emulator because there are problems.

The old redux version boots in 480i 60Hz PAL but this version boots 576i 50Hz PAL resulting in the games running slow and the audio is not working correctly - sort of muffled.

Also rather strangly occasionally the game runs even slower like its in a slow motion mode and for example the sample speech in Metal Slug comes over as - Flaaaammmme Shhhhhooooot instead of the usual Flame Shot.

Also you can toggle part of the game screen with the option screen - like so

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Re: NeoCD Redux unofficial

Post by megalomaniac » Sat May 11, 2013 8:05 pm

thanks...i was waiting for PAL feedback....
i can fix that and change it back to 480i 60hz
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Re: NeoCD Redux unofficial

Post by changdon » Thu May 16, 2013 11:07 pm

Thanks for your hard work. After a few missed trys with that stupid program, I've got 12 games on one disc
I've tested these so far:
Crossed Swords 2
Pulstar
King of Fighters 97
Fatal Fury 3

It sucks that I have to check MEM Card every time, but that can easily be fixed next round.
If this is as good as the Dreamcast Neo4All, everything will be fine.

I almost lost hope on making a disc in the first place until I saw a video on youtube made three months ago by a person in Indonesia.
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Re: NeoCD Redux unofficial

Post by changdon » Fri May 24, 2013 9:07 pm

I tested more games, this time using BootableDisc3, which is indeed a godsend. :)
Metal Slug 2
Neo Turf Masters
Viewpoint
Sengoku 2
Real Bout Fatal Fury

Samurai Showdown IV has some graphical glitches.
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Re: NeoCD Redux unofficial

Post by megalomaniac » Fri May 24, 2013 10:22 pm

good testing....thanks, list has been updated
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Re: NeoCD Redux unofficial

Post by changdon » Sat May 25, 2013 11:12 am

And add:
Aggressors of Dark Kombat
Galaxy Fight
Ninja Commando
Ninja Master's: Haō Ninpō Chō
Twinkle Star Sprites

Next version, you should consider mapping the Emulator menu button to the C-Stick like with SNES9x, considering some may go trigger happy with the shoulder buttons.
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