VBA GX unofficial

Discuss emulation on the Gamecube here
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megalomaniac
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VBA GX unofficial

Post by megalomaniac » Fri Aug 02, 2013 6:27 am

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08/01/2013: ( Unofficial Version 0.0.1 release by megalomaniac )
--------------------------------------------------------------
based on VBA GX 2.2.8 source by tantric
http://code.google.com/p/vba-wii/source/checkout
svn r561

[NGC]
- WKF support added
   . load roms from FAT formatted SD card in WKF slot
   . no write support: save settings and progress to other device
- NTSC widescreen (480i/480p autodetect)
   . default video display setting for gamecube
   . change setting in video menu if you dont like it
- EXIT Menu button now defaults to "reboot" not PSOload
   . WKF users: hit pin29 switch to avoid DRE on reboot

[NGC/Wii]
- IDE-EXI support added
   . load roms from HDD
   . SlotA or SlotB selectable device
   . write support not yet added, save settings and progress to other device
- Settings.xlm updated to allow selection for new devices
   . added devices include IDE-EXI and WKF
   . settings.xml cannot be saved to these devices

Thanks emu_kidid for borrowed swiss WKF & IDE-EXI code

Code: Select all

[NGC/Wii] - please delete your settings file from SD / USB / SAMBA or SD GECKO card before first boot
[NGC] - the config file "settings.xml" can only be saved and loaded to/from SD Gecko


IDE-EXI and WKF: see below
     FIRST BOOT OF THIS VERSION:
        1. if found, browser will default to display contents from SD Gecko slot
           else browser will default to device manager menu
        2. Go to "Settings"
        3. Configure settings options for Load Device
        4. "Go Back"
        5. "Go Back"
        6. EXIT

     SECOND BOOT
        1. if found, browser will default to display contents from PREFERRED LOAD DEVICE
           else browser will default to device manager menu
vbagx-001-GC.7z
VBAGX 0.0.1 unofficial GC
(922.28 KiB) Downloaded 1368 times
also:
VBA GX 0.0.1 unofficial Wii
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keropi
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Re: VBA GX unofficial

Post by keropi » Fri Aug 02, 2013 10:35 am

awesome!

how is the performance of the emu? is speed 100% on GC?
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bearteam
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Re: VBA GX unofficial

Post by bearteam » Fri Aug 02, 2013 12:00 pm

keropi wrote:awesome!

how is the performance of the emu? is speed 100% on GC?
Never!
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mautheus
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VBA GX 2.2.8

Post by mautheus » Sun Aug 18, 2013 3:22 am

Man, this emulator is very slow. Is there any other version that runs better without slowdowns? Thanks
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megalomaniac
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Re: VBA GX unofficial

Post by megalomaniac » Sun Aug 18, 2013 3:32 am

compatibility is based on official release by tantric with a changes as indicated in the release notes above
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Cubelover
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Re: VBA GX unofficial

Post by Cubelover » Mon Aug 19, 2013 9:19 pm

bearteam wrote:
keropi wrote:awesome!

how is the performance of the emu? is speed 100% on GC?
Never!
Which game doesn't run at 100% for you?
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keropi
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Re: VBA GX unofficial

Post by keropi » Mon Aug 19, 2013 9:40 pm

^ never tried it tbh since I got an ez-flash IV, I do know that on the XBOX gba emulation is not always 100% and that's why I asked what's the deal on the GC
piratesephiroth
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Re: VBA GX unofficial

Post by piratesephiroth » Tue Aug 20, 2013 2:59 am

Cubelover wrote:
bearteam wrote:
keropi wrote:awesome!

how is the performance of the emu? is speed 100% on GC?
Never!
Which game doesn't run at 100% for you?
90% of them?
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emu_kidid
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Re: VBA GX unofficial

Post by emu_kidid » Tue Aug 20, 2013 3:05 am

port gpSP and write a PPC dynarec. probably your best bet for easy full speed GBA emulation on GameCube.
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piratesephiroth
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Re: VBA GX unofficial

Post by piratesephiroth » Tue Aug 20, 2013 9:36 am

emu_kidid wrote:port gpSP and write a PPC dynarec. probably your best bet for easy full speed GBA emulation on GameCube.
yep. piece of cake. :roll:
I had forgotten how cool that emulator is.

Maybe when that HDMI thing becomes real, people will start caring about the GC again and you guys won't have to code every single thing yourselves...
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mautheus
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Re: VBA GX unofficial

Post by mautheus » Wed Aug 21, 2013 2:06 am

emu_kidid wrote:port gpSP and write a PPC dynarec. probably your best bet for easy full speed GBA emulation on GameCube.
Waiting for a good soul to do this, because I do not know anything about programming
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bearteam
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Re: VBA GX unofficial

Post by bearteam » Sat Mar 15, 2014 1:21 am

megalomaniac, can you port the optimizations(TILED_RENDERING, https://github.com/libretro/vba-next/co ... 42a5003ca0) from VBA Next by libretro team, Vba-m team to Gamecube?
It is said that with TILED_RENDERING, most game runs at full speed on Wii. The optimizations have been ported to XBoyAdvance v24b03, and it speeds games a lot.
RetroArch has a vba-next core for Gamecube, but due to RAM size problem, it doesn't work at all(crashes after ROM is loaded).
With TILED_RENDERING ported to your unofficial VBA GX, I think many games could be more playable on Gamecube.
piratesephiroth
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Re: VBA GX unofficial

Post by piratesephiroth » Mon Mar 31, 2014 6:17 pm

Isn't the retroarch people working on a gPSP port?

If that thing runs at 100% speed on the PS2, I guess it should work fine on the GC too...

http://www.youtube.com/watch?v=-zm_1dnt9Yk#t=591
tueidj
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Re: VBA GX unofficial

Post by tueidj » Tue Apr 01, 2014 3:44 am

That's more than double the amount of RAM in a gamecube though.
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emu_kidid
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Re: VBA GX unofficial

Post by emu_kidid » Tue Apr 01, 2014 4:29 am

It's slow because the backing store (SDGecko) holding the loaded ROM file needs to block the CPU to get data out and into a memory cache for the rest of the emulator to read.

If we had a spare 32MB to fully load the ROM files into I'm sure it'd be a lot faster. (If it's not already using ARAM + SDGecko + Virtual Memory)
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novenary
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Re: VBA GX unofficial

Post by novenary » Tue Apr 01, 2014 6:53 am

If that is what you say then maybe loading from WKF or IDE-EXI would make it faster.
Also can the Flipper be used to load data from the SD Gecko ?
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badsector
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Re: VBA GX unofficial

Post by badsector » Tue Apr 01, 2014 7:01 am

But IDE-EXI would be as slow as every other EXI device, because of missing DMA support, right?
novenary
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Re: VBA GX unofficial

Post by novenary » Tue Apr 01, 2014 7:02 am

I thought v2 had DMA ?
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badsector
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Re: VBA GX unofficial

Post by badsector » Tue Apr 01, 2014 9:11 am

It has? In this case, I think I need one... someday... Thanks for the info!
novenary
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Re: VBA GX unofficial

Post by novenary » Tue Apr 01, 2014 4:12 pm

It is just a firmware update though so you only need to flash yours.
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badsector
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Re: VBA GX unofficial

Post by badsector » Tue Apr 01, 2014 4:18 pm

I never had one, because I never wanted one, because I thought, it would be as slow as every other EXI device :D
novenary
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Re: VBA GX unofficial

Post by novenary » Tue Apr 01, 2014 8:22 pm

Oh lol. Emukidid said it was going to be better than a wkf in the future (and maybe support audio streaming).
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badsector
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Re: VBA GX unofficial

Post by badsector » Tue Apr 01, 2014 8:55 pm

But not yet, I suppose.
novenary
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Re: VBA GX unofficial

Post by novenary » Wed Apr 02, 2014 4:33 am

Yeah, not yet.
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