VBA GX

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emu_kidid
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VBA GX

Post by emu_kidid » Tue Mar 30, 2010 8:11 am

VBA GX
Author: Tantric
(taken from http://code.google.com/p/vba-wii/)

A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.

Features

* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Compatiblity based on VBA-M r927
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options

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Web site:
http://code.google.com/p/vba-wii/

Download 2.1.7:
http://code.google.com/p/vba-wii/downloads/list
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R3dfaction
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Re: VBA GX

Post by R3dfaction » Mon Apr 12, 2010 3:06 am

Are you getting the latest version compiled?

Btw nice site... I miss the GC-Scene :)
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emu_kidid
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Re: VBA GX

Post by emu_kidid » Mon Apr 12, 2010 3:56 am

R3dfaction wrote:Are you getting the latest version compiled?

Btw nice site... I miss the GC-Scene :)
I'll be looking at this and FCEU GX shortly to get them both compiled for GC once again :)
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R3dfaction
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Re: VBA GX

Post by R3dfaction » Mon Apr 12, 2010 4:00 am

Super W00t! Thanks for considering it...
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Cubelover
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Re: VBA GX

Post by Cubelover » Thu Apr 15, 2010 2:11 pm

I have compiled the latest version (r439) for Wii and GC.

GC: http://www.mediafire.com/?gtvmyzjizi0
Wii: http://www.mediafire.com/?3nwwgilot4j
Aressi
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Re: VBA GX

Post by Aressi » Thu Apr 15, 2010 10:11 pm

Nice work, but the gamecube version still slower and no sound
RetroRepair
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Re: VBA GX

Post by RetroRepair » Fri Apr 16, 2010 10:09 am

The Wii version is pretty slow too.
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pereztroika
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Re: VBA GX

Post by pereztroika » Thu May 20, 2010 6:58 am

Recompiled with some fixes and tweaks for GC

-Fixed no sound.
-Fixed distorsioned audio.
-Added manual frameskip option.
-Better automatic frameskip for GC.
-Correct hiding of GBMono options for GBColor games.

Visual Boy Advance GX 2.1.6 http://www.multiupload.com/GN42Q92HU0

Source http://www.multiupload.com/BPP59UOSRL
Last edited by pereztroika on Thu May 20, 2010 11:37 pm, edited 2 times in total.
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liquitt
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Re: VBA GX

Post by liquitt » Thu May 20, 2010 8:23 am

well if you could give a little bit more information about the little fixes and tweaks, that would be nice...
please search before you ask - a lot has been discussed already!
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr

we also have a wiki filled with knowledge
http://is.gd/dX58Rm
Tantric
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Re: VBA GX

Post by Tantric » Thu May 20, 2010 11:06 pm

pereztroika wrote:Recompiled with some fixes and tweaks for GC

-Fixed no sound.
-Fixed distorsioned audio.
-Added manual frameskip option.
-Better automatic frameskip for GC.
-Correct hiding of GBMono options for GBColor games.

Visual Boy Advance GX 2.1.6 http://www.multiupload.com/GN42Q92HU0
Source?
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emu_kidid
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Re: VBA GX

Post by emu_kidid » Wed Jun 23, 2010 2:23 am

Version 2.1.7 is out for Gamecube :)
* GameCube improvements - audio, SD Gecko, show thumbnails for saves
This is the first version since 2.0.7 to be released for gamecube :)
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dgist71
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Re: VBA GX

Post by dgist71 » Thu Jun 24, 2010 4:01 pm

when I try to boot it on gamecube it does not work do someone have to compile it or something for it to work on the gamecube.
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Extrems
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Re: VBA GX

Post by Extrems » Fri Feb 04, 2011 1:29 pm

Visual Boy Advance GX r522 with, for the first time ever, SMB support on GameCube.

http://www.livestream.com/extremscorner ... ea4626cb5b
http://files.extremscorner.co.cc/gamecu ... i/r522.zip
exodus123456
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Re: VBA GX

Post by exodus123456 » Wed Feb 23, 2011 1:28 am

Nice, GC is still alive!


Thanks
patryc
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Re: VBA GX

Post by patryc » Sat Nov 26, 2011 10:09 pm

Does this emulator have 7z or zip support on gamecube? Doesn't seem to work for me.
inukaze
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Re: VBA GX

Post by inukaze » Thu Mar 29, 2012 4:11 am

Hi there , the lastest version from Google Code , are tooo sloowly in Gamecube

im using "Swiss 0.2 r94" , NTSC Console , First Model , Modchip : XenoGC 1.01 , NTSC Revision 1.0 , Drive Version 6.

Someone can compile a version more fast ???

==============================================================================

If possible , all programmers , can make a new multi-emulator , for Gamecube & Wii , using the source code of "Mednafen WIP" ??? , i use that emulator under (Arch)Linux i think its genial.

The source can be downloaded from Here : http://forum.fobby.net/index.php?t=thread&frm_id=4&

Another thing , i think its better , if all emulators , like : Fceuxgx , Snes9xgx , vbaxgx , genplus , smsplus , cube64 , wiisx , all have the same methor to Return to Menu , using the Gamcube controller.

the last thing , when i press "Exit" to "Return to loader" , the Gamecube depend of emulator , make one of 3 this

1 - Black Screen
2 - Hexadecimal Errors
3 - Reboot the console
julius
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Re: VBA GX

Post by julius » Wed Nov 28, 2012 5:05 pm

Do you think guys this emulator would one day emulate gameboy advance games to be playable on the gameboy? I mean, I have not tested the wii version, but gameplay in gamecube is very slow for gameboy advance roms. That´s why if I want to play gameboy advance I actually use the EZFlash iv on real hardware.
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Re: VBA GX

Post by wii_HD » Wed Nov 28, 2012 10:51 pm

^ I would say your best way to experience GBA on GC is get a cheap GameBoy Player in conjuction with your EZ Flash cart and if you dont have the GB Player boot disc use an image with swiss.
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alzen
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Re: VBA GX

Post by alzen » Sat Jan 05, 2013 6:26 pm

I also have problems with VBAGX speed, is there any solution for it or GC hardware is not enough to run it full speed? Still it's kinda strange as PSX emulator works pretty well.
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Gamerlolwind
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Re: VBA GX

Post by Gamerlolwind » Sat Mar 23, 2013 4:12 pm

i have a question to ask on the compatblity of the GBA games:
which work fine and how many of them work?
is there a compatablity list somewhere that shows which games wrk and which have issues etc?

i mean for example: Zelda minish cap works fine or zelda A Link to The Past??
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bearteam
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Re: VBA GX

Post by bearteam » Sun Mar 24, 2013 12:44 am

Gamerlolwind wrote:i have a question to ask on the compatblity of the GBA games:
which work fine and how many of them work?
is there a compatablity list somewhere that shows which games wrk and which have issues etc?

i mean for example: Zelda minish cap works fine or zelda A Link to The Past??
Nope. The best way to find the answer is to try it out yourself.
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MarioMania
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Re: VBA GX

Post by MarioMania » Tue Oct 14, 2014 7:56 am

Is there going to be an Update?

I hate going to the Gamecube Controller to go to the Emulator menu

I want it like SNES9X GX Emulator menu L + R + X + Y on a Digital Pad
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Arnachy69
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Re: VBA GX

Post by Arnachy69 » Wed Feb 18, 2015 7:53 pm

Cubelover wrote:I have compiled the latest version (r439) for Wii and GC.

GC: http://www.mediafire.com/?gtvmyzjizi0
Wii: http://www.mediafire.com/?3nwwgilot4j
Hey man
can you not make an VBAGX compile with cheat code support in it.?
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