Snes9xGX 4.3.3 GameCube VM

Discuss emulation on the Gamecube here
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emu_kidid
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Re: Snes9xGX 4.3.3 GameCube VM

Post by emu_kidid » Tue Nov 10, 2015 10:09 am

Latest, why?
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sindrik
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Re: Snes9xGX 4.3.3 GameCube VM

Post by sindrik » Wed Nov 11, 2015 4:06 am

Was wondering if you avoided some errors present in other compilations (FFIII & Chrono Trigger crash when you enter a battle, B.O.B. exhibits weird lines in the upper part of the screen, maybe other games are affected too) and the performance regressions by using a specific version, since from the official 4.3.0 release, compiled with libogc 1.8.11 according to changelog, the fps penalty in heavy games is more apparent.
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Re: Snes9xGX 4.3.3 GameCube VM

Post by emu_kidid » Wed Nov 11, 2015 4:34 am

The FPS penalty I believe came from GCC regressions, not libOGC. I believe I stated which devkitPPC I used though as it was not the latest.
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sindrik
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Re: Snes9xGX 4.3.3 GameCube VM

Post by sindrik » Thu Nov 12, 2015 3:28 am

emu_kidid wrote:The FPS penalty I believe came from GCC regressions, not libOGC. I believe I stated which devkitPPC I used though as it was not the latest.
Yep, thanks! :)
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Arnachy69
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Re: Snes9xGX 4.3.3 GameCube VM

Post by Arnachy69 » Fri Nov 20, 2015 3:34 pm

Hey Emu,

Can you compile this version for the wii to?
With 8mb game support ?
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Re: Snes9xGX 4.3.3 GameCube VM

Post by sindrik » Sat Nov 21, 2015 1:07 am

Arnachy69 wrote:Hey Emu,

Can you compile this version for the wii to?
With 8mb game support ?
Wii version already loads Star Ocean. Or maybe you're talking about a different game, dunno.
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Re: Snes9xGX 4.3.3 GameCube VM

Post by emu_kidid » Sun Nov 22, 2015 10:23 pm

Star Ocean is 6MB, stop using the decompression pack version and use the proper SDD-1 version.
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Arnachy69
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Re: Snes9xGX 4.3.3 GameCube VM

Post by Arnachy69 » Fri Nov 27, 2015 10:20 pm

sindrik wrote:
Arnachy69 wrote:Hey Emu,

Can you compile this version for the wii to?
With 8mb game support ?
Wii version already loads Star Ocean. Or maybe you're talking about a different game, dunno.
Yeah okay Sindrik but not the version of my good buddy Puzzledude
Zelda IQ TEST its in zip format and over the 8mb :(
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Re: Snes9xGX 4.3.3 GameCube VM

Post by gaseoso » Tue Apr 11, 2017 6:03 pm

Hey there, sorry for bumping this old thread, but I have an issue with this emulator's latest version (and also with this other one, the exact same issue). I can't get it to save my preferences and button mappings. It works well while I'm playing games with it, but as soon as I turn off the console, everything resets to default.

I'm using it through Swiss r382 and SDGecko in Slot 2.
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Re: Snes9xGX 4.3.3 GameCube VM

Post by Ceros » Mon May 07, 2018 8:44 pm

Yeah I am going to join in on here as well... Is there a way to add 240p video mode to the emulator?
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Re: Snes9xGX 4.3.3 GameCube VM

Post by emu_kidid » Mon May 07, 2018 10:54 pm

I'll take a look at the current state of the official repo of this and see what I can do.
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Re: Snes9xGX 4.3.3 GameCube VM

Post by Ceros » Tue May 08, 2018 8:00 am

emu_kidid wrote:I'll take a look at the current state of the official repo of this and see what I can do.
I wish I knew how to go about this.... I have done a fair amount of programming yet this stuff mystifies me...
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Re: Snes9xGX 4.3.3 GameCube VM

Post by Extrems » Tue May 08, 2018 2:33 pm

I thought this already supported 240p through "Rendering: Original".
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Re: Snes9xGX 4.3.3 GameCube VM

Post by Ceros » Tue May 08, 2018 3:04 pm

Extrems wrote:I thought this already supported 240p through "Rendering: Original".
Rendering "original" is not an option on the gamecube version.

Just wanted to say I love what both you and emukidid have done for the GC
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Re: Snes9xGX 4.3.3 GameCube VM

Post by Ceros » Sat May 26, 2018 3:04 pm

emu_kidid wrote:
Mon May 07, 2018 10:54 pm
I'll take a look at the current state of the official repo of this and see what I can do.
Any luck?
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Re: Snes9xGX 4.3.3 GameCube VM

Post by emu_kidid » Sun May 27, 2018 10:23 pm

Ceros wrote:
Sat May 26, 2018 3:04 pm
emu_kidid wrote:
Mon May 07, 2018 10:54 pm
I'll take a look at the current state of the official repo of this and see what I can do.
Any luck?
No such luck yet, I've tried compiling it with the latest devkitPro/libOGC but it seems some changes have broken things quite a bit.
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Re: Snes9xGX 4.3.3 GameCube VM

Post by emu_kidid » Wed Jun 06, 2018 3:12 am

I've managed to get this compiling, I'll have a build up at some point soon, just want to test it and see if I need to re-add the virtual memory stuff
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Re: Snes9xGX 4.3.3 GameCube VM

Post by Ceros » Wed Jun 06, 2018 5:50 am

I am very curious to what you did to make this work! Cant wait to inspect the code :)
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Re: Snes9xGX 4.3.3 GameCube VM

Post by emu_kidid » Wed Jun 06, 2018 2:15 pm

Made a pull request. Here's a unofficial release: download.

MSU-1 seems to work almost full speed on GameCube with the game I tried, Star Fox runs full speed (did it before?), I didn't really test much else.

I haven't ported any of my virtual memory stuff to this again, I will at some point, it seems more stable now without the background music but after a few large ROMs you'll notice there's a memory leak and the menu graphics start to disappear (must also be in the Wii version but you don't notice it as fast).
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Re: Snes9xGX 4.3.3 GameCube VM

Post by emu_kidid » Fri Jun 08, 2018 11:33 pm

New release with virtual memory and actual LTO flag in use, it's very playable, everything I tried was a constant 60fps. Download: here
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Re: Snes9xGX 4.3.3 GameCube VM

Post by Ceros » Mon Jun 11, 2018 4:41 pm

emu_kidid wrote:
Fri Jun 08, 2018 11:33 pm
New release with virtual memory and actual LTO flag in use, it's very playable, everything I tried was a constant 60fps. Download: here
It works like a charm but there still isn't any 240p mode available :L
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Re: Snes9xGX 4.3.3 GameCube VM

Post by karl_oz » Mon Jun 11, 2018 9:48 pm

FINALLY! An overall great SNES emulator for the cube!!
Yoshi's Island, for instance, with correct aspect ratio and no slowdowns.
Thank you, sir!
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Re: Snes9xGX 4.3.3 GameCube VM

Post by emu_kidid » Mon Jun 11, 2018 10:52 pm

Ceros wrote:
Mon Jun 11, 2018 4:41 pm
It works like a charm but there still isn't any 240p mode available :L
I played 3-4 hours of Prince of Persia in 240p with this build using a component cable + OSSC, what is your setup, take a picture of the game configuration->video options too please.
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Re: Snes9xGX 4.3.3 GameCube VM

Post by Andross89 » Tue Jul 10, 2018 7:18 pm

emu_kidid wrote:
Mon Jun 11, 2018 10:52 pm
I played 3-4 hours of Prince of Persia in 240p with this build using a component cable + OSSC, what is your setup, take a picture of the game configuration->video options too please.
emu_kidid,

I'm having trouble making the images work in game selection. I used bg_preview.png as an example and it did not work. What is the correct resolution? Do I need a specific program to create PNG? Thank you.
Last edited by Andross89 on Wed Jul 11, 2018 9:38 am, edited 1 time in total.
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Re: Snes9xGX 4.3.3 GameCube VM

Post by emu_kidid » Wed Jul 11, 2018 5:25 am

I didn't even know this was a thing, I'll have a look at some point.
Ceros wrote:It works like a charm but there still isn't any 240p mode available :L
In the in game video config, set the resolution to something non progressive, then return to the game and then back to that menu, you should be able to set it to "Original" filtering/scaling which will be 240p/etc.
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