Enhanced mGBA

Discuss emulation on the Gamecube here
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Extrems
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Re: Enhanced mGBA

Post by Extrems » Sun May 10, 2020 5:54 pm

TheDimensioner wrote:
Sun May 10, 2020 5:47 pm
The Donkey Kong Country games on GBA usually had audio stuttering during loading levels (even on older versions), and now the stuttering is gone.
There's no connection. The entire ROM is loaded into RAM.
TheDimensioner wrote:
Sun May 10, 2020 5:47 pm
Last thing on my mind: what's "ahb_access" for? It's almost on every meta.xml for Wii homebrew that I have, but I really don't know what it does.
It's only used for the aspect ratio control on Wii U.
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TheDimensioner
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Re: Enhanced mGBA

Post by TheDimensioner » Sun May 10, 2020 6:07 pm

Extrems wrote:
Sun May 10, 2020 5:54 pm
There's no connection. The entire ROM is loaded into RAM.
I see. I thought it streamed from whatever device it was in, but whatever the case, it's better in the newer versions XD.
Extrems wrote:
Sun May 10, 2020 5:54 pm
It's only used for the aspect ratio control on Wii U.
And since I don't have a Wii U, it makes no difference for me. Thanks for the quick reply!
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Papy.G
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Re: Enhanced mGBA

Post by Papy.G » Sun May 10, 2020 8:09 pm

I read the mGBA history to find that it supports GB multiplayer from v0.6.0. Does it mean we can play multiple linked cores at the same time? or that we can link to a GB or another emGBA on GC via a cable through controller ports (or maybe SP2, that is electrically closer to GB link connection)?
DMG/MultiFreq OC/EDGB/EZF Jr, AGB/SC miniSD, NTR/NeoMK3, USG/flashme V8/SC miniSD
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD

Zelda WW with Tingle Tuner in split screen was what the GC RF modulator was made for! (Video)
CodyGC
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Re: Enhanced mGBA

Post by CodyGC » Wed Dec 09, 2020 6:51 pm

Save state does not work properly in Kirby Dream Land 2 and Super Mario Land 3 in the latest version of the emulator. The windows version has no problems.
adkop
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Re: Enhanced mGBA

Post by adkop » Fri Jan 29, 2021 4:52 pm

Arguments are not working for me in the latest releases, they work fine in version 20200609
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Extrems
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Re: Enhanced mGBA

Post by Extrems » Fri Jan 29, 2021 6:10 pm

The issue is limited to the Wii. I forgot about a small detail.
adkop
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Re: Enhanced mGBA

Post by adkop » Fri Jan 29, 2021 6:40 pm

thanks for all your work
DarthNexus07
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Re: Enhanced mGBA

Post by DarthNexus07 » Thu Jul 08, 2021 5:39 am

I am having a slight issue with this.

I am able to get the emulator to load from my SD Gecko (In Slot B), but am unable to proceed beyond this:

Image

Pressing anything on my Gamecube Controller does nothing, with the exception of B or X (Which causes a hard reset).

As I am a bad and have a DOL-101, I am unable to verify if this happens on a SP2 device.

emGBA.dol is in the root of the SD, but the roms are not. Placing a GBA rom in the root yielded no difference.

Turns out it was my SD Card. I was using a 64 GB SDXC card (as I have my gamecube ISOs on the same card), and assumed it would work without issue.

Any chance of SDHC/XC support in the future? Sorry for the ramblely nature of this post - I was actively troubleshooting as I wrote it.

EDIT: is it also possible to link this to a GBA/GBP? Like for GBA to GC shennigans/Pokemon related things/Netbattles on megaman Battle Network?
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Extrems
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Re: Enhanced mGBA

Post by Extrems » Thu Jul 08, 2021 5:21 pm

SDHC/XC cards are supported, but exFAT is not. No other application than Swiss support exFAT.
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