Enhanced mGBA

Discuss emulation on the Gamecube here
endgame22
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Re: Enhanced mGBA

Post by endgame22 » Fri Apr 13, 2018 7:25 am

bearteam wrote:To my test, The speed is great (framerate keeps 59.94 for most games); 32MB ROM such as Mother 3 would not run; No buttons remapping available.
It is very promising for early release.
Is there a way to enable Mother 3 compatibility for the GC?
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Extrems
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Re: Enhanced mGBA

Post by Extrems » Fri Apr 13, 2018 2:31 pm

Yes, with a memory-mapped file.
endgame22
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Re: Enhanced mGBA

Post by endgame22 » Thu May 03, 2018 6:55 am

Extrems wrote:Yes, with a memory-mapped file.

Thanks for the reply, sorry I didn't see it until now.

How would I do that? I tired looking online but I guess I'm not really sure what I'm looking for.
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Streetwalker
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Re: Enhanced mGBA

Post by Streetwalker » Thu May 03, 2018 9:09 am

You can't, because the enhanced parts of emGBA are not open source.
endgame22
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Re: Enhanced mGBA

Post by endgame22 » Thu May 03, 2018 2:22 pm

Ah. Ok thank you
TheAutisticGamer
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Re: Enhanced mGBA

Post by TheAutisticGamer » Mon May 14, 2018 9:20 pm

I really want to see a multiplayer mode with the GBI so I can play with my siblings. Or you could use a GC-GBA link cable to help out with that too
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Extrems
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Re: Enhanced mGBA

Post by Extrems » Mon May 14, 2018 9:24 pm

It's not possible without game-specific patches. Your siblings would need flash carts.
TheAutisticGamer
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Re: Enhanced mGBA

Post by TheAutisticGamer » Thu Jun 07, 2018 8:36 pm

Oh ok. What about those games that will only need one cartridge? Will that work?
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Extrems
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Re: Enhanced mGBA

Post by Extrems » Thu Jun 07, 2018 8:48 pm

Again not possible without game-specific patches.
kirbymaster101
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Re: Enhanced mGBA

Post by kirbymaster101 » Fri Jun 08, 2018 8:41 am

can i change the save file directory?
xunga
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Re: Enhanced mGBA

Post by xunga » Wed Sep 19, 2018 12:09 pm

Thank you very much for this emulator. It works great!

The only thing I notice is that the C and Z buttons of the nunchuk (original control) do not work even if they are reassigned. For example, in Wiimednafen this does not happen when playing gba games and these buttons work correctly.

Except for that detail, this version of mgba is the best way to emulate the gameboy advance in wii. Thanks again for your effort and share it.
fodder
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Re: Enhanced mGBA

Post by fodder » Fri Jan 18, 2019 8:27 am

Very nice emulator, only thing I can really complain about is that Mother 3 (and I assume other 32MB roms) don't work which kinda sucks, but other than that, emulation is smooth and there are a ton of options
alex90
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Re: Enhanced mGBA

Post by alex90 » Fri Jan 18, 2019 12:39 pm

From my experience Enchanced mGBA is still better than the latest VBA GX release. Especially when it comes to the framerate.
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TheDimensioner
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Re: Enhanced mGBA

Post by TheDimensioner » Sun Feb 10, 2019 1:55 am

Hello there! Just wondering if there's a possibility of this getting an update on par with the newest version of mGBA? Since the Wii is getting a rainstorm of new emulator releases, maybe my favourite GBA emulator could get some love as well XD. Not sure if the changes on the basis for this were big enough to justify, but I was just wondering, really. Thanks in advance!
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Extrems
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Re: Enhanced mGBA

Post by Extrems » Sun Feb 10, 2019 2:06 am

There's definitely a possibility, I just need to get around to it.
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TheDimensioner
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Re: Enhanced mGBA

Post by TheDimensioner » Sun Feb 10, 2019 2:17 am

Thanks for answering! It's just that I got the latest version o VBA GX and realized that I didn't like it because I had to give a full press on the triggers of my GC controller for them to register XD. Also input lag, which seems to be higher there. EmGBA just got the small things right in my opinion (triggers, 240p, input lag, and some others), that's why I love it!
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Extrems
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Re: Enhanced mGBA

Post by Extrems » Sun Feb 10, 2019 2:41 am

That's odd, my triple buffering setup should have higher latency.
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TheDimensioner
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Re: Enhanced mGBA

Post by TheDimensioner » Sun Feb 10, 2019 2:58 am

Well, maybe it's just a "placebo" feeling, I don't know XD. Or maybe the correct aspect ratio thing, since I did notice that the pixel perfect mode on VBA GX (playing in 240p) makes the rectangle on the middle of the screen slightly slimmer than on EmGBA, which fills more of the horizontal space of my TV. Like playing a SNES game fully stretched on a 16:9 LCD, then realizing you can set it to 4:3, will have the game suddenly feel "less responsive". Same applies on "8:7 vs. 4:3", seems like the slightly fatter characters on 4:3 run faster XD. Maybe it's just me that perceives such things XDXD.
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Extrems
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Re: Enhanced mGBA

Post by Extrems » Sat Apr 13, 2019 11:13 pm

At last, this project has been resynchronized with the latest Game Boy Interface and mGBA.
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TheDimensioner
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Re: Enhanced mGBA

Post by TheDimensioner » Sat Apr 13, 2019 11:27 pm

Extrems wrote:
Sat Apr 13, 2019 11:13 pm
At last, this project has been resynchronized with the latest Game Boy Interface and mGBA.
That's great! I'll give it a go later on, and try to finally beat Sword of Mana!
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Extrems
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Re: Enhanced mGBA

Post by Extrems » Sat Apr 13, 2019 11:43 pm

I messed up audio particularly on GameCube. It should be fixed now.
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TheDimensioner
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Re: Enhanced mGBA

Post by TheDimensioner » Sat Apr 13, 2019 11:44 pm

Ok, will download again XD.
alex90
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Re: Enhanced mGBA

Post by alex90 » Sun Apr 14, 2019 9:14 am

Thank you! Will try Grunty's Revenge later today.
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Andross89
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Re: Enhanced mGBA

Post by Andross89 » Mon Apr 15, 2019 8:36 pm

Thanks for this latest version. Finally an emulator with cheat support in the GameCube. The codes can not be turned on or off at any time. But the joker command in GBA helps solve this.
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Andross89
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Re: Enhanced mGBA

Post by Andross89 » Tue Apr 16, 2019 8:23 pm

The Windows version has the lockAspectRatio = 0 option that removes black bars from Gameboy games. Is it possible to implement this function in a future release? Thank you.

Off-topic

TheDimensioner, brasileiro aqui também.
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