Page 6 of 6

Re: Enhanced mGBA

Posted: Tue May 07, 2019 11:57 am
by Papy.G
Very nice emulator, and it is smart enough to support the same save file behavior as Lameboy, so I can use my SD at home on the cube, and take it on the go with my DS, if only GoombaColor (integrated in the Supercard) would be as smart!
Still have to check if seamless saving can be achieved with GBA games on the SuperCard. (Would be nice if someone can test it with GB/GBA everdrives too)

I've read multi-player cannot be achieved with GBA core, for whatever reason. But what about the GB/GBC core, I'm convinced the GC can handle four at the same time, so can't we have a GBC emulator running four-player carts with link-emulation on one cube?

Re: Enhanced mGBA

Posted: Fri May 17, 2019 8:01 pm
by Andross89
Andross89 wrote:
Tue Apr 16, 2019 8:23 pm
The Windows version has the lockAspectRatio = 0...
I think this function only removes the black bars in GBA mode at Full. The Strech mode would not be necessary.

I also think that Game Boy games are running in Super Game Boy mode. You could implement the options to choose from modes. How to start Super Game Boy games in Game Boy mode. Thanks.