Enhanced mGBA

Discuss emulation on the Gamecube here
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Extrems
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Re: Enhanced mGBA

Post by Extrems » Sun May 10, 2020 5:54 pm

TheDimensioner wrote:
Sun May 10, 2020 5:47 pm
The Donkey Kong Country games on GBA usually had audio stuttering during loading levels (even on older versions), and now the stuttering is gone.
There's no connection. The entire ROM is loaded into RAM.
TheDimensioner wrote:
Sun May 10, 2020 5:47 pm
Last thing on my mind: what's "ahb_access" for? It's almost on every meta.xml for Wii homebrew that I have, but I really don't know what it does.
It's only used for the aspect ratio control on Wii U.
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TheDimensioner
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Re: Enhanced mGBA

Post by TheDimensioner » Sun May 10, 2020 6:07 pm

Extrems wrote:
Sun May 10, 2020 5:54 pm
There's no connection. The entire ROM is loaded into RAM.
I see. I thought it streamed from whatever device it was in, but whatever the case, it's better in the newer versions XD.
Extrems wrote:
Sun May 10, 2020 5:54 pm
It's only used for the aspect ratio control on Wii U.
And since I don't have a Wii U, it makes no difference for me. Thanks for the quick reply!
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Papy.G
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Re: Enhanced mGBA

Post by Papy.G » Sun May 10, 2020 8:09 pm

I read the mGBA history to find that it supports GB multiplayer from v0.6.0. Does it mean we can play multiple linked cores at the same time? or that we can link to a GB or another emGBA on GC via a cable through controller ports (or maybe SP2, that is electrically closer to GB link connection)?
DMG/MF OC, AGB/SC miniSD, NTR/NeoMK3, USG/flashme V8/SC miniSD
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD

SD2SP2 in action on video
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