Enhanced mGBA
- ShadowOne333
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Re: Enhanced mGBA
@Extrems:
Have you thought about lending endrift a hand with some features?
I know some of the features you've been implementing are in the To-Do list for the next betas, and surely a GitHub pull request with some of those features might help the main mGBA build.
Have you thought about lending endrift a hand with some features?
I know some of the features you've been implementing are in the To-Do list for the next betas, and surely a GitHub pull request with some of those features might help the main mGBA build.
Re: Enhanced mGBA
Nice!!Extrems wrote:For Wii port:
- Added autoloading.
- Added GUI cursor support.
- Added tilt sensor support.
- Added video rotation with motion sensor.
I just tried latest version of eMGBA and it rocks.
I like the fact that when you point at the screen you can control a GBA game with the dpad and wiimote A and B buttons. Makes one handed RPG playthroughs possible, handy (pun intended) for Golden Sun etc.
Also like the on the fly screen resizing with the 2 button.
Two questions:
- Do you plan to include .zip support Not64 style, in the future? (wii version and for up to 16MB roms)
- Is there a way for the filebrowser to be faster for those of us with large romsets (i.e. less time taken at the "scanning items" and "scanning XX of ##" when opening the rom folder)?
Once again thanks for making a great emu even better, great job!

Re: Enhanced mGBA
Very impressive stuff. All the games with a chuggy performance on VBA are perfectly fine in mGBA.
I can't wait for custom controls, though. As a handicapped person with only one hand, I'd be great to move the R and L to different buttons to make Drill Dozer a lot more entertaining for me.
edit: The tilt is working in the menu but not in-game. Am I doing something wrong in Twisted!?
I can't wait for custom controls, though. As a handicapped person with only one hand, I'd be great to move the R and L to different buttons to make Drill Dozer a lot more entertaining for me.
edit: The tilt is working in the menu but not in-game. Am I doing something wrong in Twisted!?
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Re: Enhanced mGBA
Love being able to customize the pointer, but when I tried to customize overlays I noticed they are darkened but show correctly on TV, and when I made my own overlay it showed up really bright, how do I fix them to look like the provided borders?
Re: Enhanced mGBA
WarioWare: Twisted! is a gyro sensor, which is currently broken in mGBA on big endian platforms.anttt wrote:The tilt is working in the menu but not in-game. Am I doing something wrong in Twisted!?
For Photoshop:SuperrSonic wrote:Love being able to customize the pointer, but when I tried to customize overlays I noticed they are darkened but show correctly on TV, and when I made my own overlay it showed up really bright, how do I fix them to look like the provided borders?
- Edit > Convert to Profile...
- Profile: Custom RGB...
- Gamma: 1.00
- Save As TIFF
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- Posts: 25
- Joined: Mon May 12, 2014 8:19 pm
Re: Enhanced mGBA
Thanks, considering I need to use TIFF what TPL program should I be using? None of the tools I've tried support TIFF.
Re: Enhanced mGBA
I used gxtexconv from devkitPPC, maybe it's a bit picky.
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Re: Enhanced mGBA
I don't know the limitations of the software, but connection and interfce to an actual GBA through the GC to GBA adapter possible?
Re: Enhanced mGBA
It'll happen at the same time as Game Boy Interface.
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Re: Enhanced mGBA
awesome
Re: Enhanced mGBA
I also see that MK Deadly Alliance & Konami Crazy Racers work correctly now, thanks 
Oh and 2 questions:
- Any plans to include .zip support - Not64 style - in the future (referring to wii version and for up to 16MB roms) ?
- Is there a way for the filebrowser to be faster, for large romsets (i.e. less time taken at the "scanning items" and "scanning XX of ##" when opening the rom folder)?

Oh and 2 questions:
- Any plans to include .zip support - Not64 style - in the future (referring to wii version and for up to 16MB roms) ?
- Is there a way for the filebrowser to be faster, for large romsets (i.e. less time taken at the "scanning items" and "scanning XX of ##" when opening the rom folder)?

Re: Enhanced mGBA
Why couldn't GameCube have it? Why only up to 16 MB?nakata wrote:Any plans to include .zip support - Not64 style - in the future (referring to wii version and for up to 16MB roms) ?
It's so slow because it opens every single file to see if it is a GBA ROM. Kind of overkill.nakata wrote:Is there a way for the filebrowser to be faster, for large romsets (i.e. less time taken at the "scanning items" and "scanning XX of ##" when opening the rom folder)?
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Re: Enhanced mGBA
Sorry if it could be a dumb request, but I think could be nice a multiplayer support, with only one screen, to play games like mortal kombat or King of fighters, Or beat'em up with one problem, just the player one could see the energy bar. Good job on the emulator I am thankful to play Castlevania without any slowdowns.
*Sorry still learning english.
*Sorry still learning english.
Re: Enhanced mGBA
Extrems wrote:Why couldn't GameCube have it? Why only up to 16 MB?nakata wrote:Any plans to include .zip support - Not64 style - in the future (referring to wii version and for up to 16MB roms) ?

Oh, thought so. Yeah it is overkill... Could it be changed eventually? For example the Retroarch mGBA core has the typical super-fast filebrowsing that all other Wii emus do, so i guess it'a got to do with the standalone core's filebrowser "thingie"/algorithm/whatsitcalled (i am sure you are amazed by my tech-speak, hehe).Extrems wrote:It's so slow because it opens every single file to see if it is a GBA ROM. Kind of overkill.nakata wrote:Is there a way for the filebrowser to be faster, for large romsets (i.e. less time taken at the "scanning items" and "scanning XX of ##" when opening the rom folder)?
Again, thanks for the update!

Re: Enhanced mGBA
Thanks extrems. Are the borders supported on Wii? I got the folder on the root of SD but nothing appearsExtrems wrote:For Wii port:
- Added autoloading.
- Added GUI cursor support.
- Added tilt sensor support.
- Added video rotation with motion sensor.
Re: Enhanced mGBA
frame.tpl.gz goes in /mGBA instead of /GBI.
Re: Enhanced mGBA
The Wii has 64MB ram, it can fit any GBA rom.nakata wrote:Well, to be frank, i said till 16MB cause i do not know if Wii's RAM size can handle zipped 32MB roms. If it can that's great! Same reason i only said Wii and not GC (which has even less RAM, but again, if it can support zipped roms, that's great as well)
Re: Enhanced mGBA
IIRC it is not unified though, is it? I remember 32MB N64 roms needing virtual ram from nand for not64.Streetwalker wrote:The Wii has 64MB ram, it can fit any GBA rom.nakata wrote:Well, to be frank, i said till 16MB cause i do not know if Wii's RAM size can handle zipped 32MB roms. If it can that's great! Same reason i only said Wii and not GC (which has even less RAM, but again, if it can support zipped roms, that's great as well)

Re: Enhanced mGBA
It has 24MB + 64MB(with around 56 of it usable), it doesn't really matter that it's not physically contiguous since the MMU can be used to make it appear so anyway.
Re: Enhanced mGBA
I am using the latest build 11-25-15. I do not have any audio. Same game on vbagx has sound.
Edit: Fixed. I did not copy all the necessary files to the SD card.
Edit: Fixed. I did not copy all the necessary files to the SD card.
Re: Enhanced mGBA
Just tested latest 10/12 build. Filebrowser seems a bit faster, i like the border as well. Keep up the great work man 


- ShadowOne333
- Posts: 101
- Joined: Fri Jan 11, 2013 9:06 am
- Location: Mexico
- Contact:
Re: Enhanced mGBA
Can you post a pic?nakata wrote:Just tested latest 10/12 build. Filebrowser seems a bit faster, i like the border as well. Keep up the great work man

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Re: Enhanced mGBA
Wanted to share my pointer texture, it's ripped from a delisted wiiware title. There is also the overlays I use, see readme for descriptions.
LINK
LINK
Re: Enhanced mGBA
Actually just tried the enhanced mgba out it's good and all only downside was X button was for menu and Y button was for screen but other than that seems pretty same, it would be awesome for button mapping, filtering, and zip file support