Snes9x-GX with MSU-1 support

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niuus
Posts: 35
Joined: Fri May 20, 2016 2:03 am

Snes9x-GX with MSU-1 support

Post by niuus » Wed Dec 07, 2016 11:08 pm

A new chapter for Snes9x GX on the Wii is being written, as MSU-1 support is taking final shape, after being added to mainline Snes9x thanks to the efforts of qwertymodo, who went the extra mile and started the port to Wii.

For those of you who want to compile and debug:
https://github.com/qwertymodo/snes9xgx/tree/msu1

MSU-1 audio is crackling right now, but working.
tueidj
Posts: 564
Joined: Fri May 03, 2013 6:57 am

Re: Snes9x-GX with MSU-1 support

Post by tueidj » Fri Dec 09, 2016 6:00 am

https://github.com/qwertymodo/snes9xgx/ ... u.cpp#L330

This loop here looks wrong to me.
- Allocating/releasing a buffer for every output cycle is inefficient (and the wrong delete operator is used)
- it looks like spc and msu produce samples independently, but msu samples are only output when spc samples are available (otherwise silence is output).
boktai1000
Posts: 33
Joined: Tue Jul 12, 2016 3:01 am

Re: Snes9x-GX with MSU-1 support

Post by boktai1000 » Thu Feb 22, 2018 4:33 pm

Is there a way to download this build for MSU-1 support already compiled for GameCube?
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