A new chapter for Snes9x GX on the Wii is being written, as MSU-1 support is taking final shape, after being added to mainline Snes9x thanks to the efforts of qwertymodo, who went the extra mile and started the port to Wii.
For those of you who want to compile and debug:
https://github.com/qwertymodo/snes9xgx/tree/msu1
MSU-1 audio is crackling right now, but working.
Snes9x-GX with MSU-1 support
Re: Snes9x-GX with MSU-1 support
https://github.com/qwertymodo/snes9xgx/ ... u.cpp#L330
This loop here looks wrong to me.
- Allocating/releasing a buffer for every output cycle is inefficient (and the wrong delete operator is used)
- it looks like spc and msu produce samples independently, but msu samples are only output when spc samples are available (otherwise silence is output).
This loop here looks wrong to me.
- Allocating/releasing a buffer for every output cycle is inefficient (and the wrong delete operator is used)
- it looks like spc and msu produce samples independently, but msu samples are only output when spc samples are available (otherwise silence is output).
-
- Posts: 36
- Joined: Tue Jul 12, 2016 3:01 am
Re: Snes9x-GX with MSU-1 support
Is there a way to download this build for MSU-1 support already compiled for GameCube?