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Snes9x-GX with MSU-1 support

Posted: Wed Dec 07, 2016 11:08 pm
by niuus
A new chapter for Snes9x GX on the Wii is being written, as MSU-1 support is taking final shape, after being added to mainline Snes9x thanks to the efforts of qwertymodo, who went the extra mile and started the port to Wii.

For those of you who want to compile and debug:
https://github.com/qwertymodo/snes9xgx/tree/msu1

MSU-1 audio is crackling right now, but working.

Re: Snes9x-GX with MSU-1 support

Posted: Fri Dec 09, 2016 6:00 am
by tueidj
https://github.com/qwertymodo/snes9xgx/ ... u.cpp#L330

This loop here looks wrong to me.
- Allocating/releasing a buffer for every output cycle is inefficient (and the wrong delete operator is used)
- it looks like spc and msu produce samples independently, but msu samples are only output when spc samples are available (otherwise silence is output).

Re: Snes9x-GX with MSU-1 support

Posted: Thu Feb 22, 2018 4:33 pm
by boktai1000
Is there a way to download this build for MSU-1 support already compiled for GameCube?