XenoGC Full Source Code

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liquitt
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Re: XenoGC Full Source Code

Post by liquitt » Fri Sep 23, 2011 10:01 pm

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please search before you ask - a lot has been discussed already!
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr

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dantheman2865
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Re: XenoGC Full Source Code

Post by dantheman2865 » Tue Sep 27, 2011 1:53 pm

Has anyone begun porting the XenoFlash code to libogc? I would like to begin this task but don't want to replicate anyone's work. I've gotten the Hello World example app in libogc to compile and run, so I know I'm not far off from this goal! :lol:

emu_kidid, do you know if The Author would object to forking his code into a code management system for open source development? If so, under what license should we develop it?

Speaking of forking, I am considering forking this discussion thread into a more appropriate forum than "News". Maybe GC/Wii development?

All that to say my end goal is to be able to hold Start on boot and have my XenoGC boot a specific file name from the SDGecko.

Any feedback?
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liquitt
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Re: XenoGC Full Source Code

Post by liquitt » Tue Sep 27, 2011 4:02 pm

dantheman2865 wrote: Speaking of forking, I am considering forking this discussion thread into a more appropriate forum than "News". Maybe GC/Wii development?
sounds good to me, i'm on your side ;)
please search before you ask - a lot has been discussed already!
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr

we also have a wiki filled with knowledge
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emu_kidid
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Re: XenoGC Full Source Code

Post by emu_kidid » Tue Sep 27, 2011 11:15 pm

dantheman2865, sounds good about forking the code - it's no longer in production these days anyway. Probably good to put all the code up into googlecode or something but label it as open sourced drive patches /etc..
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liquitt
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Re: XenoGC Full Source Code

Post by liquitt » Wed Sep 28, 2011 5:21 am

to bring this out of the news thread, here's the googlecode project:
http://code.google.com/p/xenogcfork/

and the discussion about it:
http://www.gc-forever.com/forums/viewto ... f=20&t=716
please search before you ask - a lot has been discussed already!
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr

we also have a wiki filled with knowledge
http://is.gd/dX58Rm
lunar_lander
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Re: XenoGC Full Source Code

Post by lunar_lander » Sat Jul 07, 2012 2:25 pm

Hi guys,

Thank you for this big news !
I would share with you my design for the boards.
There are made with Sprint Layout (a nice software for designing PCB) and the files can surely be sent to manufacturing in their format (.lay).
If you found the software you can export gerber + drilling files and such from it.

So here they are:

ps: I've made a file for each of the three combinaison: DIP / DIP + ISP / QFP + ISP
And the simplest one (the DIP) is only a single face PCB.
And the QFP one has its resistors mades to be able to put some throughole reisitors or SMD one.
And all the componments & values are noted on the PCB, as well as th connection points on the motherboard !

I've uploaded a picture with the three design side by side if you want to see... ("modèles côte à côte.png")

Enjoy" (as well as I enjoy" this release ! ^^)
, Lunar_Lander
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megalomaniac
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Re: XenoGC Full Source Code

Post by megalomaniac » Tue Jul 10, 2012 1:19 am

Nice layout...Looks good
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szczuru
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Re: XenoGC Full Source Code

Post by szczuru » Mon Mar 10, 2014 12:53 pm

It is possible to swap XenoGC Shell built-in application with something else? (eg Swiss).
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Re: XenoGC Full Source Code

Post by megalomaniac » Mon Mar 10, 2014 4:29 pm

Swiss is way too big to fit in the flash..

...but think about this:
Xeno requires drive proper initialization before it can upload its drive code..
This means Xeno requires a DVD in the drive, so why not use a swiss DVD? You only need to burn 1 copy because once you load swiss from DVD then you can always load a newer version of swiss from SD
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novenary
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Re: XenoGC Full Source Code

Post by novenary » Mon Mar 10, 2014 5:16 pm

Yeah plus the boot.iso feature was made for that purpose I guess. At least it goes well with booting from DVD.
Edit : boot.dol, not .iso.
noobcube
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Re: XenoGC Full Source Code

Post by noobcube » Mon Feb 02, 2015 5:57 pm

Not sure where to post this question...

I have an NTSC Gamecube with a Xeno GC v2.0 with the PAL 1.05 shell. The shell is useless, so I'd like to flash it with an earlier firmware. Assuming the Xeno is put into reset/programming mode, can this be done booting with SDLoad (or Swiss) on DVD-R and flashing the firmware from the SD Media Launcher?

Thanks!
noobcube
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Re: XenoGC Full Source Code

Post by noobcube » Mon Feb 02, 2015 10:04 pm

Got 1.01 flashed using Swiss after half a dozen attempts. The first try looked like it worked perfectly but rendered the Xeno GC inoperative (no LEDs), so I went searching in vain for the serial programmer I built a few years ago. Thankfully I also have a Viper GC Extreme, so I was able to use that to boot Swiss and run the flasher.dol. After a few more tries with errors, it finally worked. Not sure why flashing was so problematic.
Slex989
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Re: XenoGC Full Source Code

Post by Slex989 » Mon Sep 04, 2017 10:28 pm

Can someone make a version of swiss that will load in place of the credits.dol or the shell.dol? I was reading earlier posts and it said it was possible. Itd be very helpful to launch swiss from the sd gecko using the xenogc or as a .dol in general. Any help would be appreciated :3
Slex989
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Re: XenoGC Full Source Code

Post by Slex989 » Mon Sep 04, 2017 10:30 pm

noobcube wrote:Got 1.01 flashed using Swiss after half a dozen attempts. The first try looked like it worked perfectly but rendered the Xeno GC inoperative (no LEDs), so I went searching in vain for the serial programmer I built a few years ago. Thankfully I also have a Viper GC Extreme, so I was able to use that to boot Swiss and run the flasher.dol. After a few more tries with errors, it finally worked. Not sure why flashing was so problematic.
Please tell me how you did this so i can put swiss on my xenogc ;-;
noobcube
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Re: XenoGC Full Source Code

Post by noobcube » Tue Dec 05, 2017 10:58 am

Slex989 wrote:
noobcube wrote:Got 1.01 flashed using Swiss after half a dozen attempts. The first try looked like it worked perfectly but rendered the Xeno GC inoperative (no LEDs), so I went searching in vain for the serial programmer I built a few years ago. Thankfully I also have a Viper GC Extreme, so I was able to use that to boot Swiss and run the flasher.dol. After a few more tries with errors, it finally worked. Not sure why flashing was so problematic.
Please tell me how you did this so i can put swiss on my xenogc ;-;
It has been quite a while since I flashed the XenoGC. However, what I did was use Swiss to flash the
XenoGC with XenoGC firmware, not Swiss. I do not think it is possible to flash Swiss on to the XenoGC.
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Diego borella
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Re: XenoGC Full Source Code

Post by Diego borella » Mon Mar 02, 2020 7:29 pm

:geek:
As for this post, some evolution in the execution of DOLs by Xeno. start without the need for a new laser; keep a dead laser ... ???

I know that there are very good porters made by great personalities from the world of GC forever. but I'm excited and I want to do it at home. If Xeno is a Qoob Lite, is there no way to incorporate a space for reading .dols? the SD card, how would it be incorporated? I know that 8 kbits is nothing, but it is possible to incorporate an eproom, an SRAM, I don't know, I always speculate ... :roll:
???
There are Atmega chips with different numbers, could they be used to incorporate an SD reader or eproom? :geek:


The laser has a chip, with 8 points on the flat cable, what can you see? :idea:

It would be easier to buy a new laser, dump and burn the DVDs ... but mini DVDs are rare and, in addition, I want to see the Swiss coming to version 0.5!

the question I'm looking for is to boot from a Homebreaw mod created here on the forum.

they are twenty-two million cubes around the world !!! :lol:
:idea: :geek: SWISS USER :geek: :idea:
DEBUG IS NECESSARY :arrow: :ugeek:
johw1984
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Re: XenoGC Full Source Code

Post by johw1984 » Sun May 23, 2021 12:01 pm

there is a firmware that were working 1.05 for xeno where it says it is possible to start a dol from the memory card! no boot disk required ...! do you know if this is really functional?
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emu_kidid
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Re: XenoGC Full Source Code

Post by emu_kidid » Thu May 27, 2021 10:50 pm

You need an original disc in the drive still, so at that point you might as well burn a copy of Swiss.
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Re: XenoGC Full Source Code

Post by vingt-2 » Mon Aug 23, 2021 8:55 pm

I wrote this updated firmware. It works. It requires "a disk" in the drive, not necessarily an original one. However, as you say you may as well burn swiss. But if you've lost your copy, or like me like to run your games off of the drive and be able to run homebrews without swapping the disks, then it's cool.
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