XenoGC Full Source Code
Re: XenoGC Full Source Code
Just to confirm the flash updater does appear to function although i had to repeat the process.
Got a 1.00 xenoGC now reporting a Shell when pressing start, guess that makes it a V2
Got a 1.00 xenoGC now reporting a Shell when pressing start, guess that makes it a V2
Re: XenoGC Full Source Code
Yes, it is. Mine will start sdload or gcos, when i press startMrSporty wrote:Got a 1.00 xenoGC now reporting a Shell when pressing start, guess that makes it a V2
ct_the_1 (currently very busy and rarely online)
- deku_scrub
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Re: XenoGC Full Source Code
YEAAAHHHH!!!bearteam wrote:fantastic!
GC scene is getting hot again.
__ deku_scrub __ Wii D3-2 | System 4.3 | HC installed using Smash Stack | WODE Jukebox
Xbox 360 Slim 4GB | 320GB Hacked HDD | x360key
Xbox 360 Slim 4GB | 320GB Hacked HDD | x360key
- razorblade
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Re: XenoGC Full Source Code
"Yes, it is. Mine will start sdload or gcos, when i press start"
how it works?what i must do?sorry my english is not the best
thanks
how it works?what i must do?sorry my english is not the best
thanks
Imagination is more important than knowledge
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Re: XenoGC Full Source Code
is the hex file for atmega 8l? or do I need to use the source to set the µC I want to use?
- razorblade
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Re: XenoGC Full Source Code
@ct_the_1
how i can put sdload on my original xeno v2 by push the start button?
by razorblade
how i can put sdload on my original xeno v2 by push the start button?
by razorblade
Imagination is more important than knowledge
Re: XenoGC Full Source Code
you have to build it using devkitcube (if you can find it)
and you need the sdload source ofcourse :p
and you need the sdload source ofcourse :p
Re: XenoGC Full Source Code
first: yes, or migrate this to devkitppc...Dragoon wrote:you have to build it using devkitcube (if you can find it)
and you need the sdload source ofcourse :p
second: no, you can include a dol file (the credits in v1 and the shell in v2 are dol's)
The author has inlude lines in his source code, where he can switch between the credits/shell or sdload or gcos.
ct_the_1 (currently very busy and rarely online)
Re: XenoGC Full Source Code
Which means you can have any disc in the drive to load SDLoad.ct_the_1 wrote:Cool, after a quick look at the source, I see that it is possible to switch the xenogc shell with sdload.
Wanna try this, when I got spare time...
I'd love to just be able to get into "Shell" without any disc in drive.
Re: XenoGC Full Source Code
which is pretty amazingct_the_1 wrote:Yes, it is. Mine will start sdload or gcos, when i press start
please search before you ask - a lot has been discussed already!
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr
we also have a wiki filled with knowledge
http://is.gd/dX58Rm
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr
we also have a wiki filled with knowledge
http://is.gd/dX58Rm
Re: XenoGC Full Source Code
Yep, I now have the hex file, which can be flashed to the chip (easy cause only winavr needed)liquitt wrote:which is pretty amazingct_the_1 wrote:Yes, it is. Mine will start sdload or gcos, when i press start
But I can't "make" the flash updater (devkitppc/libogc-port), cause it uses functions to write the flasher to the dvd drive, which are not present in devkitppc and libogc. I hope they are defined in devkitcube. (advanced, cause i dont have devkitcube to look for them and understand them)
So, if anybody has a devkitcube-r1.zip, please upload it and post the link.
Thanks in advance.
ct_the_1 (currently very busy and rarely online)
- safefortheozone
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Re: XenoGC Full Source Code
http://www.mediafire.com/?m10onhzgmzua1b2ct_the_1 wrote:So, if anybody has a devkitcube-r1.zip, please upload it and post the link.
Re: XenoGC Full Source Code
Okay, thank you!
Unfortunately the old gclib is not included... it was available time ago at http://sourceforge.net/projects/gclib/ and gcdev.com, but is gone.
The funtions needed are included in this library, especially in these header files: \GcLib\GC_(EXI,Debug,DVD,...).h
Anybody with those gclib packages (build and source) out there?
Sorry to bother you again with this, but I thought I would not need such old files anymore and removed them from my harddrive long ago.
Thanks in advance!
Unfortunately the old gclib is not included... it was available time ago at http://sourceforge.net/projects/gclib/ and gcdev.com, but is gone.
The funtions needed are included in this library, especially in these header files: \GcLib\GC_(EXI,Debug,DVD,...).h
Anybody with those gclib packages (build and source) out there?
Sorry to bother you again with this, but I thought I would not need such old files anymore and removed them from my harddrive long ago.
Thanks in advance!
ct_the_1 (currently very busy and rarely online)
Re: XenoGC Full Source Code
I could probably port it to the latest dkppc but I'm too low on free time
Re: XenoGC Full Source Code
No problem... I would do it, but since there are functions (the dvd flashing part) that are not included in the devkit, it will be very difficult for me... so I need the original gclib functions to look at.emu_kidid wrote:I could probably port it to the latest dkppc but I'm too low on free time
Btw. you must have had the original gclib, or not? I think you needed it for gcos long ago?
Can you please look through your hdd, if you find the time? thank you in advance.
ct_the_1 (currently very busy and rarely online)
Re: XenoGC Full Source Code
nope, never used gclib..
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Re: XenoGC Full Source Code
Will it compile the shell.dol in devkitPro via Programmers Notepad so it can be launched off a sdgecko?
Re: XenoGC Full Source Code
if you know how to create makefiles and stuff then I think some programs will compile.kevstah2004 wrote:Will it compile the shell.dol in devkitPro via Programmers Notepad so it can be launched off a sdgecko?
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Re: XenoGC Full Source Code
I ask because, I could never get Cube64 to compile but psx-r, CubeSX and genplusx-gx compile fine.
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Re: XenoGC Full Source Code
I pulled down the source and am trying to compile it. I see that make.bat has a reference to: powerpc-gekko-gcc-3.4.4
Any ideas where this comes from? Are people just replacing it with powerpc-eabi-gcc.exe that is found in the devkitpro toolchain?
Any ideas where this comes from? Are people just replacing it with powerpc-eabi-gcc.exe that is found in the devkitpro toolchain?
Re: XenoGC Full Source Code
yes, I would. I might take a day to take a look at it all and try to get it all updated.
Re: XenoGC Full Source Code
I just registered here to say a big thank you to the XenoGC author and emu_kidid for releasing the XenoGC source code
Since we now have the source code can we fix the bug on XenoGC V2.0 which caused the shell to always appear in PAL video mode? Perhaps it could check the disk region and boot the shell in whatever video mode the disk is?
Also, since the XenoGC offered the ability to force NTSC and PAL video modes, would it be possible to add an extra option to force progressive scan on all games, like the Qoob SX/Pro?
Thanks in advance for any help/info
Since we now have the source code can we fix the bug on XenoGC V2.0 which caused the shell to always appear in PAL video mode? Perhaps it could check the disk region and boot the shell in whatever video mode the disk is?
Also, since the XenoGC offered the ability to force NTSC and PAL video modes, would it be possible to add an extra option to force progressive scan on all games, like the Qoob SX/Pro?
Thanks in advance for any help/info
Last edited by Link83 on Mon Feb 28, 2011 5:02 pm, edited 1 time in total.
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Re: XenoGC Full Source Code
i have a atmega 8l dip flashed with the hex file. everything worked fine. now i want to install it on my cube to test if it works. does anyone know which pin needs to be connected with which pad on the drive board?
Re: XenoGC Full Source Code
try this... (attached file)yamaharacer wrote:i have a atmega 8l dip flashed with the hex file. everything worked fine. now i want to install it on my cube to test if it works. does anyone know which pin needs to be connected with which pad on the drive board?
edit: i'm not sure if you have to add a resistor ond/or capacitor to make this work, so no guarantee
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ct_the_1 (currently very busy and rarely online)
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Re: XenoGC Full Source Code
I sent Costis an email to a few of his addresses that I found on the net. Hopefully he'll respond back with the source code for GCLIB. From the internet archives, it seems that he was the project owner.ct_the_1 wrote: Unfortunately the old gclib is not included... it was available time ago at http://sourceforge.net/projects/gclib/ and gcdev.com, but is gone.
The funtions needed are included in this library, especially in these header files: \GcLib\GC_(EXI,Debug,DVD,...).h
Anybody with those gclib packages (build and source) out there?
Does anyone know how similar GCLIB is with devkitpro? Was GCLIB the starting point for devkitpro or are they just two completely different SDKs?