Making a GameCube ISO

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MarioMania
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Making a GameCube ISO

Post by MarioMania » Thu Nov 13, 2014 6:43 pm

Here's what I want to do

To Make a Multi-Game like Compilation Disc

I want to make a Sonic Compilation on 1 Mini DVD

Genesis Plus GX

Genesis - Sonic, Sonic 2, 3, Knuckles, Spinball & 3D Blast
Masater System - Sonic, Sonic 2, Chaos, Spinball & Blast
Game Gear - Sonic, Sonic 2, Chaos, Spinball & Blast

16 ROM's + the Emulator

The Mario Compilation Disc going to hard one

SNES9X GX +VBAGX + FCE Ultra GX

Al 4 Mario Games + Super Mario All-Stars, Super Mario World + Super Mario 64

I also want to start making Compilation Disc's for Kirby & Mario Kart

Is there a program I could do this?
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megalomaniac
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Re: Making a GameCube ISO

Post by megalomaniac » Thu Nov 13, 2014 6:55 pm

You trying to sell pirate compilation discs??
Most people just put all these roms and emulators on an single SD card since they are all very small in size
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MarioMania
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Re: Making a GameCube ISO

Post by MarioMania » Thu Nov 13, 2014 8:49 pm

Nope, It's just for me..No one else

I know I can play it though the SD Card, I want to know if it can be done

Like having selecting your game from the Menu and it launches the game

On the Mario Disc, Selcting Super Mario Bros. 3 woud launch FCE Ultra GX
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emu_kidid
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Re: Making a GameCube ISO

Post by emu_kidid » Thu Nov 13, 2014 10:45 pm

There's no program that can do ALL of that.
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MarioMania
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Re: Making a GameCube ISO

Post by MarioMania » Fri Nov 14, 2014 2:16 am

The only reason I asked this was

This http://www.theisozone.com/downloads/dre ... ollection/

How did the hacker do that on the Dreamcast
Duhasst0
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Re: Making a GameCube ISO

Post by Duhasst0 » Fri Nov 14, 2014 2:46 am

There isn't anything in that post that assumes that the software does as you describe. From what i see there it ha all the games bundled with an emulator and you have to select rom from within the emulator.
torturelabs
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Re: Making a GameCube ISO

Post by torturelabs » Fri Nov 14, 2014 4:43 am

I want to know if it can be done
Yes.

One emulator on one disk works, more than one emulator is unlikely and I don't feel the need to test that theory.

In the same way it can be done on a PS2 with a modchip.
You can build your own ISO image with 'one' emulator and play roms that way.
It would be pointless and a waste of a miniDVD in my opinion - 1.4 un-used *tears*

I don't think you've ever mentioned what boot method you use - I assume modchip, if not, you will need one.

Saving - some of those games require saving?
GC-EMUs are not like AR, they do not save directly to the MC as far as I know and there are other saving issues.


I used to have a slight obsession with 'ONLY miniDVD' at one point... take my advice, it's a waste of time and miniDVD's
SNES9X GX +VBAGX + FCE Ultra GX

Al 4 Mario Games + Super Mario All-Stars, Super Mario World + Super Mario 64
Wat?
Ignoring the fact that a GC-N64 emulator was not mentioned... no man, this is not possible.
Also note, VBAGX is still super laggy.
On the Mario Disc, Selcting Super Mario Bros. 3 woud launch FCE Ultra GX
Wat? x2
How did the hacker do that on the Dreamcast
It's not really a 'hack', self-boot don't work the way you think.
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MarioMania
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Re: Making a GameCube ISO

Post by MarioMania » Fri Nov 14, 2014 5:33 am

How did they get More that 1 Emulator on the Sonic Mega Collection CD on the Dreamcast?

So who has more RAM the Dreamcast or the Gamecube
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AC_Orange
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Re: Making a GameCube ISO

Post by AC_Orange » Sun Nov 16, 2014 6:43 am

MarioMania wrote:How did they get More that 1 Emulator on the Sonic Mega Collection CD on the Dreamcast?

So who has more RAM the Dreamcast or the Gamecube
This has got nothing to do with RAM. I'm guessing they used something like dream inducer on Dreamcast which allows you to create your own selfbootable CD with multiple emulators.
theclaw
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Re: Making a GameCube ISO

Post by theclaw » Sun Nov 16, 2014 9:23 am

I haven't tried combining multiple bootable homebrew ISOs using MultiGame ISO Creator.
Most likely answer I can think of.
torturelabs
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Re: Making a GameCube ISO

Post by torturelabs » Tue Nov 18, 2014 2:51 am

theclaw wrote:I haven't tried combining multiple bootable homebrew ISOs using MultiGame ISO Creator.
Most likely answer I can think of.
highly doubt that would work, since there's only one loader per emulator.
if they all load at once it would crash i assume.

that said, i guess he can try that gc hombrew that had like 8 emulators in 1... i forget the name.
don't think it had n64 though
the fact that he wants them on a mini-DVD is a hassle.
theclaw
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Re: Making a GameCube ISO

Post by theclaw » Tue Nov 18, 2014 4:35 am

Well if successful it'd create a front end menu, where you select which emulator to load.
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megalomaniac
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Re: Making a GameCube ISO

Post by megalomaniac » Tue Nov 18, 2014 4:41 am

(cough) MEGAloader (cough)
(cough) swiss (cough)
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AC_Orange
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Re: Making a GameCube ISO

Post by AC_Orange » Tue Nov 18, 2014 9:03 pm

megalomaniac wrote:(cough) MEGAloader (cough)
(cough) swiss (cough)
MEGAloader would be the GC equivalent of Dream Inducer, I agree
torturelabs
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Re: Making a GameCube ISO

Post by torturelabs » Wed Nov 19, 2014 4:40 am

Yep, taht's it ^
hehe :b
novenary
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Re: Making a GameCube ISO

Post by novenary » Mon Nov 24, 2014 9:45 am

This actually brings up an interesting feature that Swiss could have. How about file association ? Then you can select a ROM from the file browser and it'll open in the right emulator.
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Re: Making a GameCube ISO

Post by emu_kidid » Mon Nov 24, 2014 10:02 am

That'd be nice but how many emulators are respecting commandline parameters. It's a nice idea and in the worst case I guess it'd still boot the emulator at least.
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novenary
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Re: Making a GameCube ISO

Post by novenary » Mon Nov 24, 2014 10:12 am

Given that emulators are open source it would probably be easy to add command line parameters support to them. :P
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