Gecko codes not working with modified game ID on Nintendont/Wii USB Loaders

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AKC12
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Joined: Fri Apr 15, 2022 3:43 pm

Gecko codes not working with modified game ID on Nintendont/Wii USB Loaders

Post by AKC12 » Fri Apr 15, 2022 3:55 pm

I am trying to play a modded version of F-Zero GX with cheats enabled where its game ID has been modified to either XFZE01 or UFZE01. I used Orcaina code manager to create the GCT file, named it by the modified game ID. Every time I launch it on Nintendont, I'd just get an indefinite black screen.
On a modded F-Zero GX (mainly stat changes and visual changes) with the ORIGINAL game ID, the game loads and the cheat works as intended.
The cheats works on Dolphin even if the Game ID gets modified. It worked on my very first attempt too.
So why would it work on Dolphin but not on Wii?
I attempted to try it with USB Loader GX but it keeps on giving errors when trying select the cheats. There was one time I managed to get the gct file to load but it didn't even list out the available cheats.
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