Direct memory access
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- Posts: 20
- Joined: Thu Feb 17, 2011 1:46 pm
Direct memory access
Do you think anyone will ever bring DMA to the IDE-EXI? Also, does anyone know whether this would be relatively difficult or relatively easy?
Re: Direct memory access
I know not of this technology, but judging from this, looks like its possible:Slab of concrete wrote:Do you think anyone will ever bring DMA to the IDE-EXI? Also, does anyone know whether this would be relatively difficult or relatively easy?
Emu_kiddid wrote: Post: Homebrew for the IDE-EXI
This topic will contain all the homebrew which supports the IDE-EXI.
All will share the same base interface code so and all source will be provided bundled with the binaries.
Most are placeholders but eventually they should all be available with full IDE-EXI support
Quote:
MPlayer CE (Media Player Homebrew for Gamecube)
Limitations:
- Maxes out at about the 1500kbps mark in combined video+audio so keep it low res for now until we have DMA on the IDE-EXI worked out
Re: Direct memory access
Do you mean DMA for returning to swiss ingame?
I guess it should be possible to write some loader code to RAM and make it return to swiss when a certain button combo is pressed (or the reset switch).
I guess it should be possible to write some loader code to RAM and make it return to swiss when a certain button combo is pressed (or the reset switch).
Re: Direct memory access
@Slab of concrete, we're looking into this. it's certainly possible!
@Dragoon, you're way, waaaaaaaaaaaay off.
lookup DMA (Direct Memory Access) vs PIO (Polled I/O)
@Dragoon, you're way, waaaaaaaaaaaay off.
lookup DMA (Direct Memory Access) vs PIO (Polled I/O)
Re: Direct memory access
Sorry emu, hardware isn't my strongest part :p