WiiKey Fusion, WODE, XenoGC, SDGecko - OUT OF PRODUCTION

Chat, Off-topic, Research & Development etc
theclaw
Posts: 324
Joined: Tue Dec 13, 2011 12:01 pm

Re: WiiKey Fusion, WODE, XenoGC, SDGecko - OUT OF PRODUCTION

Post by theclaw » Sat Nov 22, 2014 6:27 am

Geez. Not that I blame them with the niche audience for cube stuff. Even here I haven't seen many qoob pro owners.

But wait until PS2 chips dry up. Now those unholy monsters to install well, will rise in price!
torturelabs
Posts: 65
Joined: Tue Aug 09, 2011 3:56 pm

Re: WiiKey Fusion, WODE, XenoGC, SDGecko - OUT OF PRODUCTION

Post by torturelabs » Sun Nov 23, 2014 12:03 am

theclaw wrote:Geez. Not that I blame them with the niche audience for cube stuff. Even here I haven't seen many qoob pro owners.

But wait until PS2 chips dry up. Now those unholy monsters to install well, will rise in price!
Swap Magic, breh.
novenary
Posts: 1755
Joined: Mon Dec 30, 2013 7:50 am

Re: WiiKey Fusion, WODE, XenoGC, SDGecko - OUT OF PRODUCTION

Post by novenary » Mon Nov 24, 2014 10:10 am

Well that sucks. Now we need to start thinking about an open source alternative. If it's interesting enough to do that is. Or find a way to make our own clones (unless the Chinese clones used decapping there must be a way to dump the chips right ?).
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