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Re: Mario Kart: Double Dash LAN (2 Wii's) HELP!!

Posted: Tue Dec 19, 2017 10:15 am
by louis-damour
Do we have any update about this? I think I experience exactly the same problems here...

Re: Mario Kart: Double Dash LAN (2 Wii's) HELP!!

Posted: Thu Jan 04, 2018 8:02 pm
by RetroGam3r
tueidj wrote:
chorgox wrote:(that's how you tested right? )
I tested with 2 wiis, 2 wiis + 1 wiiu, 2 wiis + wiiu + 2 PCs... all worked, regardless of wifi or wired connections.
Could you you explain each step you took to get wii to wii communication to work through devolution with a lan adapter setup?

Re: Mario Kart: Double Dash LAN (2 Wii's) HELP!!

Posted: Thu Jan 04, 2018 9:39 pm
by tueidj
RetroGam3r wrote:
tueidj wrote:
chorgox wrote:(that's how you tested right? )
I tested with 2 wiis, 2 wiis + 1 wiiu, 2 wiis + wiiu + 2 PCs... all worked, regardless of wifi or wired connections.
Could you you explain each step you took to get wii to wii communication to work through devolution with a lan adapter setup?
Setup network using the system menu like normal, start MK using Devolution, start LAN game... no different from using wifi.

Re: Mario Kart: Double Dash LAN (2 Wii's) HELP!!

Posted: Fri Jan 05, 2018 1:58 am
by boredomca
Just gotta say that is the most badass TV. Where did you get it and how do I find one?

Re: Mario Kart: Double Dash LAN (2 Wii's) HELP!!

Posted: Fri Jan 05, 2018 4:51 am
by RetroGam3r
I have both wiis with their respective ethernet cables running into a hub that has another ethernet cable running into it with the wifi so that the wiis know how to ping to the wifi. Does the brand of the hub, router, or the internet service provider make a huge difference?

Re: Mario Kart: Double Dash LAN (2 Wii's) HELP!!

Posted: Fri Feb 23, 2018 5:00 am
by Sir LoLz
Hello! I actually made an account so I can reply. So please help me :P

I'm not so much interested in 2 wiis as I am running lan at all. Some of you guys said you were able to connect a Wii running devolution to dolphin. How did you do that? I installed openVPN and enabled the GBB on dolphin. bridged my connection (also tried without bridging) but the 2 are stuck on the "searching for other gamecubes" screen. I can't seem to find anyone else talk about it.

Thanks much

Re: Mario Kart: Double Dash LAN (2 Wii's) HELP!!

Posted: Thu Sep 26, 2019 10:58 am
by mr. lester
i suspect devolution has the same BBA mac address as its other wii counterpart does. having the same mac address causes problems. testing the same BBA mac addresses with 2 dolphins does causes similar results. if emulator inconsistencies between dolphin and devo didn't exist I suspect the results would be the same. if i knew how to modify devolution's code to test this, i would.

tldr: devo has the same BBA mac address no matter what console it's in, therefore causing network problems.

Re: Mario Kart: Double Dash LAN (2 Wii's) HELP!!

Posted: Fri Sep 27, 2019 7:01 am
by Papy.G
Does the MAC adress still import if you give IP adresses manually?

Re: Mario Kart: Double Dash LAN (2 Wii's) HELP!!

Posted: Fri Sep 27, 2019 11:42 am
by mr. lester
Papy.G wrote:
Fri Sep 27, 2019 7:01 am
Does the MAC adress still import if you give IP adresses manually?
i don't believe that would be the case. for dolphin, the emulator hooks to a specific ether net adapter per emulator, and those adapters have their own mac addresses, but the bba mac address is for bba sessions only, is completely separate from the ether net adapter address, and is specific to that dolphin emulator and can never be the same as another emulator's address. for this situation, the wiis are the ether net adapters and the emulator of choice is devolution. the wiis do have their own mac addresses, which is nice, but devolution has the same bba mac address, which is not good. changing the bba mac address is not possible by changing the mac address of the game's host adapter.

Re: Mario Kart: Double Dash LAN (2 Wii's) HELP!!

Posted: Fri Sep 27, 2019 8:19 pm
by Aleron Ives
The LAN games have no concept of what an IP address is, as they presumably operate at layer 2 only. Each NIC needs its own MAC address, or the LAN will not function properly. Apparently Devolution uses a hardcoded MAC address for its virtual BBA rather than selecting one randomly or allowing you to change it in the configuration, so it will always be impossible to involve more than one Devolution Wii in a match. Thankfully Nintendont now has a BBA beta that enables support for the LAN games and PSO (and soon Homeland), so you can use multiple Wiis that way.

Re: Mario Kart: Double Dash LAN (2 Wii's) HELP!!

Posted: Thu Oct 03, 2019 1:30 am
by mr. lester
nintendont and devolution DOES work, but for some reason i can't get devolution to connect to dolphin anymore. i have not changed any settings from my most recent testing, so i fail to understand why this odd behavior is happening. i will resume testing tomorrow to attempt to get them to work, and have nintendont + devolution + 2 dolphins working at the same time.

Re: Mario Kart: Double Dash LAN (2 Wii's) HELP!!

Posted: Thu Oct 03, 2019 9:54 pm
by mr. lester
I've got some wonderful news. 2 wiis is very much possible!
My Setup: 2 pc emulators (Dolphin) fullscreened in separate displays
Nintendont (BBA emulation beta) in Wii
Devolution in Virtual Wii (Wii U)

start up LAN and connect the Wii consoles last. the wii emulators MUST be different or it will not work. this may be the first time 2 wiis have seen eachother in a mkdd LAN room, with photographic evidence.
20191003_174817.jpg
(3.19 MiB) Not downloaded yet

Re: Mario Kart: Double Dash LAN (2 Wii's) HELP!!

Posted: Thu Oct 03, 2019 10:13 pm
by mr. lester
Sir LoLz wrote:
Fri Feb 23, 2018 5:00 am
Hello! I actually made an account so I can reply. So please help me :P

I'm not so much interested in 2 wiis as I am running lan at all. Some of you guys said you were able to connect a Wii running devolution to dolphin. How did you do that? I installed openVPN and enabled the GBB on dolphin. bridged my connection (also tried without bridging) but the 2 are stuck on the "searching for other gamecubes" screen. I can't seem to find anyone else talk about it.

Thanks much
step 1. be able to get 2 dolphin emulators to see eachother in a LAN party on your pc.
step 2. connect your network bridge to your network.
step 3. start up mkdd on dolphin and your wii emulator of choice.
step 4. start LAN on mkdd dolphin first, then wait for the countdown to appear.
step 5. once the number has reached 170, start the LAN on the mkdd wii gc emulator. the countdown should start immediately.
step 6. once the countdown reaches 170 on wii, it will see the pc emulator and you will have a successful wii to pc LAN connection.

Re: Mario Kart: Double Dash LAN (2 Wii's) HELP!!

Posted: Sun Oct 27, 2019 2:59 am
by mr. lester
this may be my final post, but it is for the better. I believe it is possible to connect as many wiis as you wish now, using the new and updated Nintendont with BBA emulation! https://github.com/FIX94/Nintendont/blo ... l?raw=true It may be toggled off or on with the game settings in the game selection menu. different emulators are no longer a requirement, which obsoletes devolution in the process. oh well.

Re: Mario Kart: Double Dash LAN (2 Wii's) HELP!!

Posted: Sun Oct 27, 2019 5:21 am
by Aleron Ives
You can connect more than one Wii, but the FPS will start to tank as you add more of them. You still need real cubes to max out the number of players.

Re: Mario Kart: Double Dash LAN (2 Wii's) HELP!!

Posted: Thu Nov 21, 2019 10:49 pm
by Papy.G
The BBA emulation doesn't perform 100% the speed of the real hardware?

Re: Mario Kart: Double Dash LAN (2 Wii's) HELP!!

Posted: Fri Nov 22, 2019 6:29 am
by Aleron Ives
What I gathered from FIX94 was that the GC and BBA can operate faster than a Wii, which has to use software to mimic what the GC and BBA accomplish in hardware. The Starlet can only handle so much at once.

Re: Mario Kart: Double Dash LAN (2 Wii's) HELP!!

Posted: Sun Dec 01, 2019 7:26 pm
by BimboBoop
Using devolution on Wii, and linking to a Gamecube with Broadband adapter I played 4 players parties at Mario Kart, Kiryby and 1080 without any issues, as far i remember... But i figure you guys are asking about compatibility with this new Nintendont version?