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Re: Swiss 0.2

Posted: Tue Dec 27, 2011 9:25 pm
by liquitt
elricorico wrote:I love that Swiss seems active again.
again? it was active all the time :)

Re: Swiss 0.2

Posted: Tue Dec 27, 2011 11:51 pm
by emu_kidid
elricorico wrote: r94 goes back to complaining about not having a DVD in the drive. I'll give that one a whirl on my Wii with a working drive later.
Oh yeah I see what I missed there :P I've added support for "missing" DVD drives but not broken ones :P

Re: Swiss 0.2

Posted: Wed Dec 28, 2011 2:15 am
by elricorico
liquitt wrote:
elricorico wrote:I love that Swiss seems active again.
again? it was active all the time :)
Oh I didn't doubt that it was active, just without a build on the google code page since August it didn't seem active.

Re: Swiss 0.2

Posted: Wed Dec 28, 2011 2:34 am
by Cubelover
Wow, if the code from No More Memory can be added, this would make Swiss even more awesome. I think someone from gbatemp purchased the source code from crediar.

Re: Swiss 0.2

Posted: Wed Dec 28, 2011 2:38 am
by emu_kidid
Yeah that can be done, I just need to write some assembly code to write to SD cards.. not a really big deal :)

Re: Swiss 0.2

Posted: Wed Dec 28, 2011 9:08 am
by liquitt
Cubelover wrote:i think someone from gbatemp purchased the source code from crediar.
source? link?

Re: Swiss 0.2

Posted: Wed Dec 28, 2011 11:10 am
by emu_kidid
I have it.. and I worked through it with crediar.

Re: Swiss 0.2

Posted: Wed Dec 28, 2011 11:50 am
by novadragon849
emu_kidid wrote:I have it.. and I worked through it with crediar.
emu_kidid you are too epic! :D

Re: Swiss 0.2

Posted: Wed Dec 28, 2011 5:03 pm
by julius
I could not load it directly through SDML, is this normal?

Re: Swiss 0.2

Posted: Wed Dec 28, 2011 10:06 pm
by elricorico
Did some testing today on a Wii with component cables. Using r94. Lexar 16 GB SD card, fast setting. Kept track of my testing on a google doc, see https://docs.google.com/spreadsheet/ccc ... W9vNUVicVE if anyone is interested.

Had a good time with Soul Calibur II. High Level patching seems to be a huge improvement for that game.

Re: Swiss 0.2

Posted: Thu Dec 29, 2011 12:18 am
by Naxil
Hello!!! sorry for my noob chat... but iam just user.. not coder.. i try to think solution but i say stupid things..
i have understand why Wii in "GC mode" not read from usb (because usb not exist on normal GC)..
Ios n cios isn't read.
but i know that: Mios read data from Slot A n B.. is possible byepass this for read IOS from nand?

PS= any people can add SVN version in dol format please???

Re: Swiss 0.2

Posted: Thu Dec 29, 2011 12:32 am
by liquitt
julius wrote:I could not load it directly through SDML, is this normal?
nope, works fine here....

Re: Swiss 0.2

Posted: Thu Dec 29, 2011 6:28 am
by emu_kidid
Naxil, SVN version is the same as the version on the downloads page. Also, no, no chance to ever read from USB/IOS/NAND/etc.

Re: Swiss 0.2

Posted: Thu Dec 29, 2011 12:40 pm
by liquitt
btw, apart from the buttons having transparency issues, what is their functions? :)

Re: Swiss 0.2

Posted: Thu Dec 29, 2011 1:48 pm
by DSman59
Midway Arcade Treasures 3 still doesn't work in any settings. TimeSplitters: Future Perfect and 007: Agent Under Fire do work well and I am happy for that. Thanks!

Re: Swiss 0.2

Posted: Thu Dec 29, 2011 2:36 pm
by WiiPower
DSman59 wrote:Midway Arcade Treasures 3 still doesn't work in any settings. TimeSplitters: Future Perfect and 007: Agent Under Fire do work well and I am happy for that. Thanks!
007: Agent under Fire does something unusual after the 2nd level, before showing the results for that level. Due the how Swiss' prepatcher works, i expect Swiss to handle this, but it might be worth testing anyways if the game can be played from the beginning up to the 3rd level.

Re: Swiss 0.2

Posted: Thu Dec 29, 2011 3:07 pm
by DSman59
WiiPower wrote: 007: Agent under Fire does something unusual after the 2nd level, before showing the results for that level. Due the how Swiss' prepatcher works, i expect Swiss to handle this, but it might be worth testing anyways if the game can be played from the beginning up to the 3rd level.
I have completed several missions without any problems in Agent Under Fire (PAL, UK/English version, not trimmed). If I had it, I would rather play the German version of this game. Maybe the other variants of Agent Under Fire have problems.

Re: Swiss 0.2

Posted: Fri Dec 30, 2011 5:15 am
by exodus123456
Great!

Thank you emu_kidid for you great work! I'll test it as soon as i get home

Re: Swiss 0.2

Posted: Fri Dec 30, 2011 4:46 pm
by julius
liquitt wrote:
julius wrote:I could not load it directly through SDML, is this normal?
nope, works fine here....
Ahh, it seems that it loads correctly with european SDML. In my case I have loaded swiss r62 with the same micro sd and SDML (NTSC) that I´ve been trying to load r94, in fact, since r62 load then I load r94 through this older version. I hope emu_kidid will fix this issue in future releases.

Re: Swiss 0.2

Posted: Fri Dec 30, 2011 5:11 pm
by infact
@julius: Have you tried both the compressed and uncompressed version of swiss 0.2 r94?
The compressed version should have greater compatibility (due to less filesize and easier structure).

Re: Swiss 0.2

Posted: Fri Dec 30, 2011 5:26 pm
by Hugo_Peters
I just got a new PS3 Slim, but I'll put it away for a sec to try this one!!! :D

Re: Swiss 0.2

Posted: Fri Dec 30, 2011 6:58 pm
by Raziel
Eternal Darkness runs very very fine on r94 :D
Star Fox Adventures very very very fine on r94 :D

Baten Kaitos and Baten Kaitos Origins freezes on r94 :cry: (Sound bugs on 47, 62)
Star Wars Rogue Squadron 2: Black Screen.... :|

Re: Swiss 0.2

Posted: Fri Dec 30, 2011 8:32 pm
by Naxil
Hello. I have try two different GCM files and i have this problem:
I select file (Swiss ask press A) i Press A
Now i can't see any Banner pic and after the second press A the wii go to dsi error (only HARDRESET AFTER).
What tool i can use for fix GCM files? the file apploader is the same in all games? i have a tool like wiiscrubber for see insiede the gcm\iso file..
PLEASE HELP mE!
Thanks

LOOK THIS FOTO IS FROM BACKUP OF GC GAMES AND THE BANNER APPEAR ON WINDOWS BUT NOT ON SWISS (AND SWISS GO IN DSI ERROR)
gc-tool's photo about gcm go in crash: (WHY THIS GCM NOT HAVE APPLOADER??? IS CORRUPT? I CAN REPLACE APPLOADER FROM OTHER BACKUP???
Spoiler
Show
Image

Re: Swiss 0.2

Posted: Sat Dec 31, 2011 2:14 am
by patryc
Mario Smash Football (PAL) does not run on any settings on all versions of swiss i have tried; however it works (not 100%) in the old SD-Boot.

Re: Swiss 0.2

Posted: Sat Dec 31, 2011 9:57 am
by spectrum32
Is possibe to play games without game in drive?,Thanks.