Swiss 0.3

Discuss one of the most feature filled GameCube applications here :)
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emu_kidid
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Re: Swiss 0.3

Post by emu_kidid » Sun Aug 18, 2013 10:25 pm

0x8000000 * 0x200 bytes = 68,719,476,736 which is 64GB. It could be a Swiss bug, can you try from their official loader menu to confirm please?
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wishmasterf
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Re: Swiss 0.3

Post by wishmasterf » Fri Aug 23, 2013 8:15 pm

@deckard do you use the sd-gecko with gamecube, load swiss from a 2GB - sdcard and swap Sdcard like i do?
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deckard
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Re: Swiss 0.3

Post by deckard » Fri Aug 23, 2013 11:49 pm

wishmasterf wrote:@deckard do you use the sd-gecko with gamecube, load swiss from a 2GB - sdcard and swap Sdcard like i do?
I auto boot swiss through my wkf. Since I can only get swiss to read the first 64gb of the 128gb card through the wkf slot, I currently keep the 128gb card in my SD gecko. This allows me to access the full card, and I've now got a smaller SD card in the wkf slot for now.
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bearteam
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Re: Swiss 0.3

Post by bearteam » Fri Feb 28, 2014 12:14 pm

I found a bug of WKF (maybe related to WKF firmware) when playing True Crime - Streets of LA (USA version, Redump). The game will freeze at the intro scene. See picture below.
When the old man speak the line in the pic, the gamecube freeze. I have to power down the gamecube to reboot.
emu_kidid, could you fix this bug just like you have fixed Ikagura menu reloop bug?
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emu_kidid
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Re: Swiss 0.3

Post by emu_kidid » Sat Mar 01, 2014 1:37 am

Someone needs to try it off the WKF menu.
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Re: Swiss 0.3

Post by megalomaniac » Sat Mar 01, 2014 7:38 am

PAL version of that title works with original firmware
viewtopic.php?p=5347#p5347
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bearteam
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Re: Swiss 0.3

Post by bearteam » Sat Mar 01, 2014 10:16 am

megalomaniac wrote:PAL version of that title works with original firmware
viewtopic.php?p=5347#p5347
NTSC-U version also works, and if you skip the intro scene, the game runs OK. I don't have PAL version of that title, so I don't know whether it would freeze or not at the screen I posted above.
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iamdablasta
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Re: Swiss 0.3

Post by iamdablasta » Fri Jul 04, 2014 10:24 am

Would be nice if we could hide the .iso extension in swiss.
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Midori
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Re: Swiss 0.3

Post by Midori » Wed Oct 01, 2014 2:13 am

Wasn't sure where to post this, but wanted to thank all the developers who made Swiss what it is. It took me literally 7 hours to get Wii Gamecube Homebrew Launcher to work with SDPatch and set it all up for my Gamecube since the tutorials on wiibrew were outdated or misleading and I had to do a lot of trial and error, but the end result made it all worth it.

I'm actually playing Melee on my Sony PVM in forced 240p so I can play in progressive on it and it looks great.

Thanks!
marios92
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Re: Swiss 0.3

Post by marios92 » Wed Aug 26, 2015 9:25 am

In the changelog of first post say:
- Added Ocarina Cheat engine support (.gct files or .qch archive still supported)
But yesterday i put .gct file (in this case Smash Melee so GALE01.gct) on SD but when i tried to load with swiss 0.3 say "file format unknown". Why?
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emu_kidid
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Re: Swiss 0.3

Post by emu_kidid » Wed Aug 26, 2015 11:17 pm

Cheats have been re-done, wait for a new nightly build and an explanation of how to use them.
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theclaw
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Re: Swiss 0.3

Post by theclaw » Thu Aug 27, 2015 3:33 am

Hope they're not too convoluted. It'll be nice to try out cheats on ISOs, rather than discs.
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Re: Swiss 0.3

Post by emu_kidid » Thu Aug 27, 2015 1:01 pm

Posted a guide: viewtopic.php?f=38&t=3032

Wait for the new nightly build of Swiss
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iamdablasta
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Re: Swiss 0.3

Post by iamdablasta » Tue Sep 01, 2015 9:21 am

I get a black screen with the 236 firmware.
PAL GC, WKF (the autoload/boot one). After flash it wouldnt load games and now it wont load swiss when i reboot. Swiss shows up with logo, but black screen on load.
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Kiara1970
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Re: Swiss 0.3

Post by Kiara1970 » Sat Sep 05, 2015 1:50 pm

Great Work !! Thank you ALL for keep the Gamecube alive.Great Idea to re-done the Cheats ;-)
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