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Re: Swiss 0.3

Posted: Sun Aug 12, 2012 2:50 am
by emu_kidid
pr0ton,

GCI stuff still isn't reliable. It didn't occur to me that someone might want the config from a read only device - I'll have to put that in ;)

Re: Swiss 0.3

Posted: Mon Aug 13, 2012 1:52 pm
by emu_kidid
Can someone try the attached build with Super Smash Bros. Melee and SDGecko. Use the High Level patch and tell me how you go ;)

Re: Swiss 0.3

Posted: Mon Aug 13, 2012 7:59 pm
by pr0ton
For me (installed WKF) it gets no further (freeze) than intro movie (SSBM NTSC). Audio is doing great in intro ('fast' option SD).

Re: Swiss 0.3

Posted: Mon Aug 13, 2012 11:12 pm
by emu_kidid
ok, thanks for the info - any PAL users?

Re: Swiss 0.3

Posted: Tue Aug 14, 2012 9:07 am
by SouLSLayeR
Some quick info:
ImageImage
Image

It only worked with this config.

AND IT WAS FREAKING EPIC.

The opening cinematic played nicely in the beginning, but lagged and lost audio sync towards the end, but till then it was incredible.
No audible audio artifacts/screeches etc.

The menu took 2-3 seconds to load but was perfect after that.
Gameplay also perfect.

You made my day emu <3

Re: Swiss 0.3

Posted: Tue Aug 14, 2012 11:08 am
by emu_kidid
This is what I've been trying to make work for all games :D

Re: Swiss 0.3

Posted: Tue Aug 14, 2012 7:26 pm
by BenoitRen
I feel like I'm being ignored. Does anyone know where I can get revision 136? It had to have been offered for download at one point as most of the games on the wiki were tested with it.

Re: Swiss 0.3

Posted: Tue Aug 14, 2012 8:25 pm
by Ashen
No one is ignoring you. Your question might have just been overlooked is all. Svn rev 136 might not have had a compiled build released. I'm sure you could DL the source and compile it yourself if you wanted. Is there any specific reason you'd want THAT svn revision?? Anything added in 136 should be in the most current build released on the google code site.

Re: Swiss 0.3

Posted: Tue Aug 14, 2012 10:59 pm
by emu_kidid
Yeah, I'm not sure why you're after r136 when the ones at googlecode are newer?

Re: Swiss 0.3

Posted: Wed Aug 15, 2012 4:53 pm
by BenoitRen
Super Smash Bros. Melee (PAL) works fine with revision 136 according to the wiki. With revision 174, it does not work on my Wii. I noted this earlier in the thread. So I wanted to try the earlier revision to see if that rectifies the problem.

I have a similar problem with Wario World (PAL), but this game isn't listed in the wiki, so I'd like to try it with revision 136 as well.

If revision 136 makes both of them work fine, I could try to see where the regression occurred.

Re: Swiss 0.3

Posted: Fri Aug 17, 2012 12:42 pm
by megalomaniac
formatted to fat32
60GB of space...enough room to fit 44 full rips via CleanRip...
fits more if using shrunk titles...



Image



Image

Re: Swiss 0.3

Posted: Fri Aug 17, 2012 2:20 pm
by Ashen
Sweet! Time for an upgrade I think.

Re: Swiss 0.3

Posted: Fri Aug 17, 2012 2:56 pm
by megalomaniac
If your in the mood to upgrade...try out the 128GB...
Now that's an upgrade



I only got the 64GB to test the extended memory...didn't wanna get 128 and not have it work out...
Since 64 works, so will 128...depending ( *cough* Swiss *cough*)

Re: Swiss 0.3

Posted: Mon Aug 20, 2012 7:14 pm
by liquitt
nice, sounds like it's time to invest these 50 euros...

Re: Swiss 0.3

Posted: Mon Aug 20, 2012 9:16 pm
by Cubelover
@megalomaniac: Please use thumbnails and don't spam the site with those huge pictures that take forever to load.

Re: Swiss 0.3

Posted: Wed Aug 29, 2012 8:24 am
by _Nold_
I've a little bug with my CnMemory Class 10 16GB SDHC.

On the first init he dosn't find a FAT-Partition. Only on the second try. But's more a beauty problem...

Thanks for the (even more) awesome swiss :)

Re: Swiss 0.3

Posted: Fri Aug 31, 2012 5:27 pm
by aninko
Hey :) i have problem loading mgs twin snakes
i put iso on my sd card, every thing is starting, i c konami logo yea :D
1 sec l8ter i got information on the screan, that shader file (module: location) is to big it must be: .... (numbers) and it's .... (i c the size of the whole iso that i put on my sd card).

what's to do with that problem?

Re: Swiss 0.3

Posted: Fri Aug 31, 2012 8:50 pm
by liquitt
aninko wrote:Hey :) i have problem loading mgs twin snakes
i put iso on my sd card, every thing is starting, i c konami logo yea :D
1 sec l8ter i got information on the screan, that shader file (module: location) is to big it must be: .... (numbers) and it's .... (i c the size of the whole iso that i put on my sd card).

what's to do with that problem?
may-b u shud stop writing liek diz
u c?

Re: Swiss 0.3

Posted: Fri Aug 31, 2012 9:25 pm
by aninko
Sorry m8 but you making replay that don't help me or other members from this forum, if you mean that by writing "liek diz"... you mean that my gamecube will work better then? I dont think so :P Don't give clues that don't help haha... If you know answer please share, if you don't, please stop with that extra lines... Fighting like that will give nothing to noone...

Als Hitler sagte: "Ordnung muß sein", aber diese Zeiten sind vorbei, Teddybär. Frieden in der Welt :)

Re: Swiss 0.3

Posted: Fri Aug 31, 2012 10:56 pm
by SouLSLayeR
Image

I bet Hitler was a (Grammar) Nazi too.

And yes, writing in proper English will make world peace, give each one of us 10$ and even your gamecube work....
](and help us understand you problem)

Re: Swiss 0.3

Posted: Fri Aug 31, 2012 11:24 pm
by aninko
I write to him, Hitler words, that "must be order", but from this time, times have change and now it's peace in the world (not all but in Europe), so i don't see problem to fight like that, i ask simple quetion. Hitler was German Nazi... so what? I don't have nothing to any nationality, past is past and today is today...

SouLSLayerR, i already give money for Greece, 2 years ago 1% of my taxes goes to your Country :P Don't ask me about money start work and pay taxes :P
It's a joke only dont be angry m8 :)

Re: Swiss 0.3

Posted: Sat Sep 01, 2012 12:16 am
by SouLSLayeR
So you can write normally.
That's all we wanted.
Why spend so much time and energy trying to decipher what you wrote? ._.

Also, you're in teh internetz.
Don't take things seriously, nobody is attacking you.
Just being sarcastic.

/ontopic: Swiss version? Have you tried booting with/without dvd, high/low patches etc?

Re: Swiss 0.3

Posted: Sat Sep 01, 2012 2:03 am
by emu_kidid
aninko, try PAL vs NTSC version, make sure they are original and not shrunk, make sure they're not fragmented, etc. Try different patch settings too. I'm 100% sure it's worked for me.

Re: Swiss 0.3

Posted: Sat Sep 01, 2012 9:26 am
by aninko
V 0.3, i will try to do something with that.
I have see that most of portable GC that people make, using Wii key fusion and they reading games very good, with good stability from SD Card and without drive.
So i have question?
Someone is making new version of swiss with more compability?
Will we get more updates with time?

Re: Swiss 0.3

Posted: Sat Sep 01, 2012 10:17 am
by SouLSLayeR
https://code.google.com/p/swiss-gc/

Emu updates swiss frequently.
If you lurk around and he gets a new version out, you'll probably notice.

(gawd I just can't get out of my mind that lagless SSBM opening :3)
Can't wait \o/