Goals for Swiss 0.4
Re: Goals for Swiss 0.4
Any progress on the option of launching DOL files that are inside the disc?
Hardware: Wii (PAL)
Hardware configuration: System Menu 4.1E, Priiloader
Swiss boot method: Modified Wii Swiss Booter provided by Extrems
Software medium: Retail discs
Hardware configuration: System Menu 4.1E, Priiloader
Swiss boot method: Modified Wii Swiss Booter provided by Extrems
Software medium: Retail discs
Re: Goals for Swiss 0.4
I worked on fixing multi-dol discs yesterday.. didn't get very far.
Re: Goals for Swiss 0.4
Worked a bit on making Swiss have less dialogs, haven't committed anything yet, just making sure I catch any memory leaks.
- Attachments
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- Image_0305-2308CVBS_zps3aa588c4.png
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Re: Goals for Swiss 0.4
[quote="emu_kidid"]Worked a bit on making Swiss have less dialogs, haven't committed anything yet, just making sure I catch any memory leaks.
Looking good! I'm digging the banners next to each game title. Do they take a while to load up in a directory with a sizable number of titles? Any banner caching to speed things up involved?
Looking good! I'm digging the banners next to each game title. Do they take a while to load up in a directory with a sizable number of titles? Any banner caching to speed things up involved?
Re: Goals for Swiss 0.4
I'm going to be caching them for 1 page + the page ahead. The speed is pretty good, I didn't even notice it once I turned debug off.
Re: Goals for Swiss 0.4
Oh goodness that looks sexy.
Re: Goals for Swiss 0.4
Wow, this is awesome!
Re: Goals for Swiss 0.4
Yes it does. Nice job Emu !Ashen wrote:Oh goodness that looks sexy.
Re: Goals for Swiss 0.4
Very nice, good work.
The Wii's main menu should have showed the GC game banners IMO.
The Wii's main menu should have showed the GC game banners IMO.
Re: Goals for Swiss 0.4
Is it possible to add in-game reset via button combo? To go back to Swiss from loaded game? Any news about "Emulate MC via SDGecko" option?
Re: Goals for Swiss 0.4
Returning back to swiss will be added but will only be available for IDE-EXI and SDGecko for now.
Re: Goals for Swiss 0.4
SDGecko? It's fine for meemu_kidid wrote:Returning back to swiss will be added but will only be available for IDE-EXI and SDGecko for now.
Re: Goals for Swiss 0.4
What about hard resetting on WKF/WODE ?emu_kidid wrote:Returning back to swiss will be added but will only be available for IDE-EXI and SDGecko for now.
Re: Goals for Swiss 0.4
That's easy enough, hard reset + set ISO back to bootloader?
Re: Goals for Swiss 0.4
Yeah, so that the Cube reboots into Swiss.
- iamdablasta
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Re: Goals for Swiss 0.4
When I first used the reset button with my cube I was shocked this was not implemented or default.emu_kidid wrote:That's easy enough, hard reset + set ISO back to bootloader?
Who resets gamecube games anyways?
the game
Re: Goals for Swiss 0.4
The built in reset function is useless. That should override the reset button and the X+B+Start combo which does the same thing.
Also my reset button is destined to be a pin 29 switch. I'm in the process of soldering wires to the Wiikey. Only pins 27 and 29 left on the odd side, then 22-28 on the even side.
Also my reset button is destined to be a pin 29 switch. I'm in the process of soldering wires to the Wiikey. Only pins 27 and 29 left on the odd side, then 22-28 on the even side.
Re: Goals for Swiss 0.4
Could an option be added to turn off or on interlacing? Also what about video options for homebrew DOL files?
Just some more ideas that popped in my head.
Just some more ideas that popped in my head.
Re: Goals for Swiss 0.4
If you're referring to games, 240p60 and 288p50 have decent compatibility. A proof-of-concept 480sf30 and 576sf25 patch exists with very poor compatibility.47iscool wrote:Could an option be added to turn off or on interlacing?
If you're referring to Swiss itself, I don't see the point.
This would be limited to choosing between 480i60 and 576i50.47iscool wrote:Also what about video options for homebrew DOL files?
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Re: Goals for Swiss 0.4
would a 4:3 widescreen be possible for newer tvs? basically have the cube output 16:9 with black bars on the left and right to shrink the image down to 4;3
- iamdablasta
- Posts: 327
- Joined: Thu Jan 30, 2014 9:24 pm
Re: Goals for Swiss 0.4
Not sure, but I know some games have widescreen settings.Diminuendo wrote:would a 4:3 widescreen be possible for newer tvs? basically have the cube output 16:9 with black bars on the left and right to shrink the image down to 4;3
the game
Re: Goals for Swiss 0.4
Just a heads up on things I've fixed but haven't yet committed.
Auto SDGecko detection has been implemented.
DVD disc total storage taken up by files now properly calculated.
Banner/meta info gathering is mostly done.
Should be commit worthy after a bit more testing.
Auto SDGecko detection has been implemented.
DVD disc total storage taken up by files now properly calculated.
Banner/meta info gathering is mostly done.
Should be commit worthy after a bit more testing.
- iamdablasta
- Posts: 327
- Joined: Thu Jan 30, 2014 9:24 pm
Re: Goals for Swiss 0.4
Ever since I saw the image with banners I have been eagerly waiting. Yay! :)emu_kidid wrote: Banner/meta info gathering is mostly done.
Any ETA on WKF sd size? Sure someone has said this (maybe even you?) but it shows 0gb used, 0gb free, and 0gb total.
the game
Re: Goals for Swiss 0.4
Awesome, looking forward to testing out the new features!emu_kidid wrote:Just a heads up on things I've fixed but haven't yet committed.
Auto SDGecko detection has been implemented.
DVD disc total storage taken up by files now properly calculated.
Banner/meta info gathering is mostly done.
Should be commit worthy after a bit more testing.
Re: Goals for Swiss 0.4
Have coded WKF sizing, just need to test. Might even get the Wode GC out to try it since it's been a while, so many configurations to try out.
I also need to try multi-game discs and booting from SDML/PSO again at some point.
I also need to try multi-game discs and booting from SDML/PSO again at some point.