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Re: Goals for Swiss 0.4

Posted: Sun Feb 23, 2014 12:08 am
by BenoitRen
Any progress on the option of launching DOL files that are inside the disc?

Re: Goals for Swiss 0.4

Posted: Sun Feb 23, 2014 9:52 am
by emu_kidid
I worked on fixing multi-dol discs yesterday.. didn't get very far.

Re: Goals for Swiss 0.4

Posted: Thu Mar 06, 2014 2:06 am
by emu_kidid
Worked a bit on making Swiss have less dialogs, haven't committed anything yet, just making sure I catch any memory leaks.

Image

Re: Goals for Swiss 0.4

Posted: Thu Mar 06, 2014 3:04 am
by deckard
[quote="emu_kidid"]Worked a bit on making Swiss have less dialogs, haven't committed anything yet, just making sure I catch any memory leaks.

Image

Looking good! I'm digging the banners next to each game title. Do they take a while to load up in a directory with a sizable number of titles? Any banner caching to speed things up involved?

Re: Goals for Swiss 0.4

Posted: Thu Mar 06, 2014 3:40 am
by emu_kidid
I'm going to be caching them for 1 page + the page ahead. The speed is pretty good, I didn't even notice it once I turned debug off.

Re: Goals for Swiss 0.4

Posted: Thu Mar 06, 2014 5:18 am
by Ashen
Oh goodness that looks sexy.

Re: Goals for Swiss 0.4

Posted: Thu Mar 06, 2014 7:50 am
by badsector
Wow, this is awesome!

Re: Goals for Swiss 0.4

Posted: Thu Mar 06, 2014 5:34 pm
by novenary
Ashen wrote:Oh goodness that looks sexy.
Yes it does. :D Nice job Emu !

Re: Goals for Swiss 0.4

Posted: Tue Mar 11, 2014 12:11 am
by 47iscool
Very nice, good work.

The Wii's main menu should have showed the GC game banners IMO.

Re: Goals for Swiss 0.4

Posted: Wed Mar 19, 2014 9:55 pm
by szczuru
Is it possible to add in-game reset via button combo? To go back to Swiss from loaded game? Any news about "Emulate MC via SDGecko" option?

Re: Goals for Swiss 0.4

Posted: Wed Mar 19, 2014 10:34 pm
by emu_kidid
Returning back to swiss will be added but will only be available for IDE-EXI and SDGecko for now.

Re: Goals for Swiss 0.4

Posted: Wed Mar 19, 2014 10:47 pm
by szczuru
emu_kidid wrote:Returning back to swiss will be added but will only be available for IDE-EXI and SDGecko for now.
SDGecko? It's fine for me :)

Re: Goals for Swiss 0.4

Posted: Thu Mar 20, 2014 6:12 am
by novenary
emu_kidid wrote:Returning back to swiss will be added but will only be available for IDE-EXI and SDGecko for now.
What about hard resetting on WKF/WODE ?

Re: Goals for Swiss 0.4

Posted: Thu Mar 20, 2014 9:14 am
by emu_kidid
That's easy enough, hard reset + set ISO back to bootloader?

Re: Goals for Swiss 0.4

Posted: Thu Mar 20, 2014 6:08 pm
by novenary
Yeah, so that the Cube reboots into Swiss.

Re: Goals for Swiss 0.4

Posted: Thu Mar 20, 2014 7:03 pm
by iamdablasta
emu_kidid wrote:That's easy enough, hard reset + set ISO back to bootloader?
When I first used the reset button with my cube I was shocked this was not implemented or default.
Who resets gamecube games anyways?

Re: Goals for Swiss 0.4

Posted: Thu Mar 20, 2014 8:37 pm
by novenary
The built in reset function is useless. That should override the reset button and the X+B+Start combo which does the same thing.
Also my reset button is destined to be a pin 29 switch. I'm in the process of soldering wires to the Wiikey. Only pins 27 and 29 left on the odd side, then 22-28 on the even side.

Re: Goals for Swiss 0.4

Posted: Sun Mar 23, 2014 11:36 am
by 47iscool
Could an option be added to turn off or on interlacing? Also what about video options for homebrew DOL files?

Just some more ideas that popped in my head.

Re: Goals for Swiss 0.4

Posted: Sun Mar 23, 2014 12:26 pm
by Extrems
47iscool wrote:Could an option be added to turn off or on interlacing?
If you're referring to games, 240p60 and 288p50 have decent compatibility. A proof-of-concept 480sf30 and 576sf25 patch exists with very poor compatibility.
If you're referring to Swiss itself, I don't see the point.
47iscool wrote:Also what about video options for homebrew DOL files?
This would be limited to choosing between 480i60 and 576i50.

Re: Goals for Swiss 0.4

Posted: Sun Mar 23, 2014 12:32 pm
by Diminuendo
would a 4:3 widescreen be possible for newer tvs? basically have the cube output 16:9 with black bars on the left and right to shrink the image down to 4;3

Re: Goals for Swiss 0.4

Posted: Sun Mar 23, 2014 5:45 pm
by iamdablasta
Diminuendo wrote:would a 4:3 widescreen be possible for newer tvs? basically have the cube output 16:9 with black bars on the left and right to shrink the image down to 4;3
Not sure, but I know some games have widescreen settings.

Re: Goals for Swiss 0.4

Posted: Mon Mar 24, 2014 12:31 pm
by emu_kidid
Just a heads up on things I've fixed but haven't yet committed.

Auto SDGecko detection has been implemented.
DVD disc total storage taken up by files now properly calculated.
Banner/meta info gathering is mostly done.

Should be commit worthy after a bit more testing.

Re: Goals for Swiss 0.4

Posted: Mon Mar 24, 2014 12:46 pm
by iamdablasta
emu_kidid wrote: Banner/meta info gathering is mostly done.
Ever since I saw the image with banners I have been eagerly waiting. Yay! :)


Any ETA on WKF sd size? Sure someone has said this (maybe even you?) but it shows 0gb used, 0gb free, and 0gb total.

Re: Goals for Swiss 0.4

Posted: Mon Mar 24, 2014 10:05 pm
by deckard
emu_kidid wrote:Just a heads up on things I've fixed but haven't yet committed.

Auto SDGecko detection has been implemented.
DVD disc total storage taken up by files now properly calculated.
Banner/meta info gathering is mostly done.

Should be commit worthy after a bit more testing.
Awesome, looking forward to testing out the new features!

Re: Goals for Swiss 0.4

Posted: Mon Mar 24, 2014 10:22 pm
by emu_kidid
Have coded WKF sizing, just need to test. Might even get the Wode GC out to try it since it's been a while, so many configurations to try out.

I also need to try multi-game discs and booting from SDML/PSO again at some point.