Goals for Swiss 0.4

Discuss one of the most feature filled GameCube applications here :)
dantheman2865
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Re: Goals for Swiss 0.4

Post by dantheman2865 » Thu Jan 24, 2013 8:34 pm

I appreciate that the NTSC version of Luigi's mansion is getting some attention (despite the fact that you're in Australia), Thanks!
elgado2k
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emu_kidid I help you to finance Swiss 0.4

Post by elgado2k » Sat Feb 09, 2013 8:24 pm

:) hi emu_kidid
may i help you to finance your project if you add the savestate/load function to Swiss 0.4 and the virtual memory card feature in a month?
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emu_kidid
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Re: Goals for Swiss 0.4

Post by emu_kidid » Sun Feb 10, 2013 10:04 pm

elgado2k, there will be very little development until about mid-april as I will be overseas starting in early March until mid April.
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Re: Goals for Swiss 0.4

Post by BenoitRen » Sat Feb 16, 2013 4:00 pm

Overseas, eh? Any chance you'll drop by Belgium?
Hardware: Wii (PAL)
Hardware configuration: System Menu 4.1E, Priiloader
Swiss boot method: Modified Wii Swiss Booter provided by Extrems
Software medium: Retail discs
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emu_kidid
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Re: Goals for Swiss 0.4

Post by emu_kidid » Sun Feb 17, 2013 10:16 pm

not this time.
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bearteam
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Re: Goals for Swiss 0.4

Post by bearteam » Mon Mar 04, 2013 3:22 am

emu_kidid wrote:not this time.
Can you compile r201? I downloaded resource code and tried to compiled r201, but with no success. I am interested in extended widescreen patch brought by r200.
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Re: Goals for Swiss 0.4

Post by megalomaniac » Mon Mar 04, 2013 5:07 am

what was the compile error?
post a log..

if you are using the bat file, then dont use $jobs as it doesnt always work for some people
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bearteam
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Re: Goals for Swiss 0.4

Post by bearteam » Mon Mar 04, 2013 7:33 am

megalomaniac wrote:what was the compile error?
post a log..

if you are using the bat file, then dont use $jobs as it doesnt always work for some people
here it is.

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error.jpg
(131.65 KiB) Not downloaded yet
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emu_kidid
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Re: Goals for Swiss 0.4

Post by emu_kidid » Mon Mar 04, 2013 8:24 am

Get latest libogc git and compile it. Also compile the included libfat
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47iscool
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Re: Goals for Swiss 0.4

Post by 47iscool » Sun Mar 24, 2013 12:20 pm

How about an option to open & browse the files, & maybe boot a dol from inside the ISO? Or copy them to SD?
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Re: Goals for Swiss 0.4

Post by Gamerlolwind » Fri Apr 26, 2013 12:36 pm

question:
is there anyway to fix audio streaming for Starfox Adventures and Crash Bandicoot Wrath of Cortex games to work on swiss 0.4?

the games don't even load the start screen on swiss 0.2, 0.3 not sure?

I'm using a WKF chip, 1.5v and no DD, if this helps. also I'm using swiss 0.2.
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Re: Goals for Swiss 0.4

Post by emu_kidid » Sat Apr 27, 2013 3:44 am

from the WKF SD slot it freezes? I believe you need to set the WKF to on in the official WKF settings for it not to crash as it will patch the games.
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Re: Goals for Swiss 0.4

Post by Gamerlolwind » Mon Apr 29, 2013 2:53 pm

emu_kidid wrote:from the WKF SD slot it freezes? I believe you need to set the WKF to on in the official WKF settings for it not to crash as it will patch the games.
um, no i load crash bandoccot and starfox from Slot B using SDML card with my SDHC 32gb card, they are loaded on that.

i have swiss 0.2 in my WKF SD slot.

i think my wkf is on ON setting, all my other games load up fine, these two don't load up on WKF, star fox doesn't,
and in swiss 0.2 (haven't tried 0.3)

they load up, but show black screen no start screen?

also for using swiss 0.3, does my wkf sd card have to be FAT32 formatted to work or has to be WBFS formatted?
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Re: Goals for Swiss 0.4

Post by emu_kidid » Mon Apr 29, 2013 10:15 pm

has to be FAT32, I don't support WBFS in Swiss. Try 0.3 with Starfox, I'm pretty sure that was fixed and that I've tried it.
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Re: Goals for Swiss 0.4

Post by Gamerlolwind » Mon Apr 29, 2013 10:27 pm

emu_kidid wrote:has to be FAT32, I don't support WBFS in Swiss. Try 0.3 with Starfox, I'm pretty sure that was fixed and that I've tried it.
oh, okay, so the SD card that i use in the WKF slot has to be formatted FAT32, normally with windows and not through WBFS manger format?
and i stick my .iso's on there normally via drag n drop and not using WBFS manger?

oh, i see what you mean, thanx emu kidid for the tip :)

um, 0.3 will have starfox adventures working fine with it's audio intact and working like normal?

so far my only two problematic games i have are Starfox adventures n crash bandicoot wrath of cortex.
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Re: Goals for Swiss 0.4

Post by emu_kidid » Mon Apr 29, 2013 11:19 pm

yes, just format to FAT32 in windows/etc and drag 'n drop files on there like a normal SD card. StarFox should work with sound FX from SDGecko at least just not music/speech as that's audio streamed from disc which I don't support from SD card, you'll find the same from the WKF SD Slot too.
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Re: Goals for Swiss 0.4

Post by mj0ln3r » Mon May 13, 2013 9:20 pm

emu_kidid wrote:[*]Ability to use component cable in composite mode
I'm using a NTSC Gamecube with a RGB modified D-Terminal cable and Swiss shows a black screen when launched. Is Swiss locked to 480p or is it possible to change to 480i?
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Re: Goals for Swiss 0.4

Post by julius » Mon May 13, 2013 10:51 pm

Hey emu_kidid, now that I see talking about swiss, how do you think will be swiss final version, like Ds Organize or like Moonshell? Also, what gc homebrew do you consider will be ready first, Swiss 0.4 or Cubesx and Cube64? They if you are not able to answer the questions do not worry, it is only matter of curiosity. Thanks.
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Re: Goals for Swiss 0.4

Post by emu_kidid » Mon May 13, 2013 10:58 pm

I've used both DS Organize and MoonShell, but I think Swiss doesn't compare to either, I see it more like a comparison to a Xbox dashboard such as UnleashX but for the GameCube, which is the starting point that is aware about the hardware you might want to use, and how you can use it to the best of it's ability.

I think more Swiss will get work more frequently on it due to it being my own project, whereas CubeSX/Cube64 is shared between tehpola, sepp256 and myself, which often needs group decisions on things such as what bugs to leave unfixed/etc.
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Re: Goals for Swiss 0.4

Post by julius » Tue May 14, 2013 5:24 pm

emu_kidid wrote:I've used both DS Organize and MoonShell, but I think Swiss doesn't compare to either, I see it more like a comparison to a Xbox dashboard such as UnleashX but for the GameCube, which is the starting point that is aware about the hardware you might want to use, and how you can use it to the best of it's ability.

I think more Swiss will get work more frequently on it due to it being my own project, whereas CubeSX/Cube64 is shared between tehpola, sepp256 and myself, which often needs group decisions on things such as what bugs to leave unfixed/etc.
Thanks for your quick response bro :D
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Re: Goals for Swiss 0.4

Post by wishmasterf » Thu May 30, 2013 1:48 pm

Whats about .gcm - support?
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emu_kidid
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Re: Goals for Swiss 0.4

Post by emu_kidid » Thu May 30, 2013 10:20 pm

Not sure what you mean?
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SNEAKxxATTACK
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Re: Goals for Swiss 0.4

Post by SNEAKxxATTACK » Fri May 31, 2013 2:24 am

Is it possible to hide some unwanted files and folders? The ones that appear when you format the SD card?
Or support files you do not want to delete or see when looking through lists of games and emulators?

Sorry if this exists I searched but not too hard. Because I am not sure what to look for based only on my description.
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Re: Goals for Swiss 0.4

Post by emu_kidid » Fri May 31, 2013 2:36 am

sounds good to me
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47iscool
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Re: Goals for Swiss 0.4

Post by 47iscool » Tue Jun 04, 2013 6:58 pm

Could you add a feature to continue to dump the disc even when it detects errors/scratches? Waninkoko's DVD dumper does this but it is very slow, & I know yours (swiss) is much faster.
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