Swiss Nightly Build

Discuss one of the most feature filled GameCube applications here :)
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whyat
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Re: Swiss Nightly Build

Post by whyat » Tue Oct 18, 2016 9:36 pm

Just and update thanks emukidd it worked like a charm. Hopefully I get free time to finish my GameCube, and once it is done I will post. I am currently waiting on a wii DVD drive from megalomaniac who is up to his eyeballs in orders. Also I'm probably gonna add hdmi to my new cube and a game boy player if I can figure out a good place to mount it and If I want to deal more wiring.
Tsusai
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Re: Swiss Nightly Build

Post by Tsusai » Sun Nov 13, 2016 11:53 pm

Good Evening,
I dusted off the old GameCube after a year or two for my brother, and decided "what the heck, I'll update Swiss." I'm not sure if this has been reported w/ the Nightly Builds, but my Viper Extreme makes a green screen with builds 374 and up (the new compression method?).

Methods tried
From Viper Flash: 374 & 377 Viper Specific DOLs
DOLSendUSB: Vipers 374 & 377, Normal 377

I hope this helps your future development
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emu_kidid
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Re: Swiss Nightly Build

Post by emu_kidid » Mon Nov 14, 2016 2:47 am

Tsusai wrote:Good Evening,
I dusted off the old GameCube after a year or two for my brother, and decided "what the heck, I'll update Swiss." I'm not sure if this has been reported w/ the Nightly Builds, but my Viper Extreme makes a green screen with builds 374 and up (the new compression method?).

Methods tried
From Viper Flash: 374 & 377 Viper Specific DOLs
DOLSendUSB: Vipers 374 & 377, Normal 377

I hope this helps your future development
Yeah, this needs to be fixed, sorry about that, it's the new compression method potentially not doing whatever dollz (the old compression method) did for Viper.

In the meantime as a workaround, you can take a uncompressed version of Swiss and run it through d0llz with the -v flag to generate one for a ViperGC.
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Tsusai
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Re: Swiss Nightly Build

Post by Tsusai » Mon Nov 14, 2016 5:10 am

emu_kidid wrote:
Tsusai wrote:Good Evening,
I dusted off the old GameCube after a year or two for my brother, and decided "what the heck, I'll update Swiss." I'm not sure if this has been reported w/ the Nightly Builds, but my Viper Extreme makes a green screen with builds 374 and up (the new compression method?).

Methods tried
From Viper Flash: 374 & 377 Viper Specific DOLs
DOLSendUSB: Vipers 374 & 377, Normal 377

I hope this helps your future development
Yeah, this needs to be fixed, sorry about that, it's the new compression method potentially not doing whatever dollz (the old compression method) did for Viper.

In the meantime as a workaround, you can take a uncompressed version of Swiss and run it through d0llz with the -v flag to generate one for a ViperGC.
No worries, I understand that to be the nature of nightly builds, and just wanted to bring that to your attention. I'll give d0llz a shot.
SilverStar
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Re: Swiss Nightly Build

Post by SilverStar » Fri Dec 30, 2016 4:51 am

Would it be possible to add the multi-disc switch over feature found in SD Gecko to the Wasp Fusion on-board SD card reader?
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emu_kidid
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Re: Swiss Nightly Build

Post by emu_kidid » Sat Dec 31, 2016 8:13 am

Yeah, I found my WASP/WKF GC again today so there's a chance I'll try to add it again
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SilverStar
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Re: Swiss Nightly Build

Post by SilverStar » Mon Jan 02, 2017 12:52 am

Excellent- that is music to my ears!!! :D I'm just a picky obsessive compulsive individual who doesn't like the aesthetic appearance of the SD Gecko and like to have all my games in on area to load. Thank you for taking the time to do this ;)

EDIT: Besides my OCD comment- the convenience of being able to utilize just one SD card for multi-disc swapping is what I'm aiming for. Considering from what I've been reading up on overall compatibility, my assumption is the WASP's SD reader seems to be a bit more stable when it comes to launching games overall. Just wanted to clarify that ;)
SilverStar
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Re: Swiss Nightly Build

Post by SilverStar » Thu Apr 27, 2017 7:09 am

Any progress on multi-disc via WASP?
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emu_kidid
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Re: Swiss Nightly Build

Post by emu_kidid » Mon May 01, 2017 6:16 am

I keep starting the code for this and scrapping it cause it never works quite right, maybe I'll try again soon!
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Ripthorn
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Re: Swiss Nightly Build

Post by Ripthorn » Tue May 09, 2017 9:32 am

I'm trying to load swiss's boot.gci v0.4r382 through the wind waker 1.1 exploit, but no luck.
Everytime the game freezes after the press start screen. Does the swiss boots without sdgekko? I don't have one at the moment, I just want to leave the sdgekko setup ready.
GB Interface seems to boots fine for me, it just reboots the console, probably because I don't own a gb player.

I appreciate any kind of help.
im under your bed
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Re: Swiss Nightly Build

Post by im under your bed » Sun May 14, 2017 10:06 pm

Managed to get the latest version to compile. It was a bitch to get swissserver to compile. Had to install some mingw stuff to get it to compile on ubuntu.

EDIT: Removed the link since the build is now up on github.
Last edited by im under your bed on Mon May 29, 2017 10:48 pm, edited 1 time in total.
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emu_kidid
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Re: Swiss Nightly Build

Post by emu_kidid » Sun May 14, 2017 10:53 pm

im under your bed wrote:Managed to get the latest version to compile. It was a bitch to get swissserver to compile. Had to install some mingw stuff to get it to compile on ubuntu. https://plastic.s-ul.eu/QN5UdeUW
Hadn't noticed that I'd forgot to upload the latest release to github, I'll do that tonight so you don't need to do that again.
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Ripthorn
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Re: Swiss Nightly Build

Post by Ripthorn » Tue May 16, 2017 3:59 pm

im under your bed wrote:Managed to get the latest version to compile. It was a bitch to get swissserver to compile. Had to install some mingw stuff to get it to compile on ubuntu. https://plastic.s-ul.eu/QN5UdeUW
This build solved my problem.
Thanks :mrgreen:
novenary
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Re: Swiss Nightly Build

Post by novenary » Tue May 16, 2017 4:47 pm

This new build isn't supposed to change anything in your case. Where exactly did it freeze ? Does the newest build on GitHub also freeze ?
gcboy
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Re: Swiss Nightly Build

Post by gcboy » Wed May 17, 2017 8:39 am

i tried both swiss_r387.7z and swiss_r382.7z but cannot seem to play Super Mario Bros. Melee. The game loads but freezes when hitting start button after choosing a character. The compatibility list says its "working" on 0.4 r334 but could not find that version. Anyone have a copy?
novenary
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Re: Swiss Nightly Build

Post by novenary » Wed May 17, 2017 9:26 am

Verify your rip against redump.org. Don't use scrubbed rips.
gcboy
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Re: Swiss Nightly Build

Post by gcboy » Wed May 17, 2017 10:32 am

Streetwalker wrote:Verify your rip against redump.org. Don't use scrubbed rips.
Yeah I've already done that. Hashcalc matches the one Super Smash Bros. Melee at redump.org.
gcboy
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Re: Swiss Nightly Build

Post by gcboy » Wed May 17, 2017 10:35 am

I tried loading an old 0.3 Swiss version and the game seems to play fine but some stutter sounds on start up. But playable.

Anyone with a copy of 0.4r334?
novenary
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Re: Swiss Nightly Build

Post by novenary » Wed May 17, 2017 5:25 pm

I haven't tried emu_kidid's builds but my own build from the latest git can boot both the PAL and NTSC-U just fine. I'll try it out later, the cause could be another bug introduced by the newer devkitpcc (I'm using an old version here for various reasons). What is the exact checksum of your copy?
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Sierron
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Re: Swiss Nightly Build

Post by Sierron » Wed May 17, 2017 6:09 pm

Hmm ... with the version 387 I get random hungups navigating the SD card. I don't know if it freezes or just doesn't respond to controls anymore.
With version 382 it works without issues.
Own a couple PAL and JPN cubes. And three BBAs. Homeland and PSO I/II.
OttoBaus
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Re: Swiss Nightly Build

Post by OttoBaus » Wed May 17, 2017 9:53 pm

Sierron wrote:Hmm ... with the version 387 I get random hungups navigating the SD card. I don't know if it freezes or just doesn't respond to controls anymore.
With version 382 it works without issues.
Same. With the exception that it only got hung up for me when attempting to navigate into folders.

However, once I turned the file management setting to "OFF" (the default setting), I no longer had any issues.
gcboy
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Re: Swiss Nightly Build

Post by gcboy » Wed May 17, 2017 10:08 pm

My SSBM hashcalc

CRC-32
873ddd72

MD5
3a62f8d10fd210d4928ad37e3816e33c

SHA-1
5ab1553a941307bb949020fd582b68aabebecb30
novenary
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Re: Swiss Nightly Build

Post by novenary » Thu May 18, 2017 6:36 am

Just confirmed, you have version 1.00 of the game and that does indeed freeze after choosing a map. I was testing with PAL and version 1.02 which don't have that problem. We'll be looking into it, find a 1.02 rip instead of using an ancient version of Swiss for now.
gcboy
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Re: Swiss Nightly Build

Post by gcboy » Sat May 20, 2017 9:14 am

Streetwalker wrote:Just confirmed, you have version 1.00 of the game and that does indeed freeze after choosing a map. I was testing with PAL and version 1.02 which don't have that problem. We'll be looking into it, find a 1.02 rip instead of using an ancient version of Swiss for now.
sorry i thought i already updated my post. Yes it is version 1.00. I tried a 1.02 version and it works.

I have another game, Eternal Darkness - Sanity's Requiem (USA) rip, which also freeze after the intro.
gcboy
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Re: Swiss Nightly Build

Post by gcboy » Sat May 20, 2017 9:22 am

About playing PAL iso, is there any settings i need to set? Im running an NTSC-U Swiss version 0.4r387. I tried to load Doshin the Giant(PAL) from the sdcard(sdgecko) and it loads fine but the picture is black & white. I tried the setting on my tv like pal, pal-n,pal-m,etc. i get to see colors on pal-m but the picture is continuously scrolling down fast. Im from the Philippines with NTSC color system TVs.
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