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Re: Swiss Nightly Build

Posted: Fri Jan 02, 2015 7:44 pm
by Sugurain
GreyRogue wrote:If you want something quick and ugly to dump the IPL to SD through the SD-Gecko, the patch I attached to Issue 121 should work.
https://code.google.com/p/swiss-gc/issues/detail?id=121
Can someone tell me how can I use this?

I want to dump my IPL, but without this patch I'll have no other way to do it, unless I pay a lot of money for a BBA or those fancy modchips. Any of those would take months to ship and arrive here too. (brazilian's post office is one of the worst and slowest in this planet).

Re: Swiss Nightly Build

Posted: Fri Jan 02, 2015 8:40 pm
by BenoitRen
q8v08 wrote:Someone over at psx-scence.com created a piece of software called GSM that let's you set various resolutions all the way up 1080i on the PS2 also includes pcsx2 widescreen fixes is that the homebrew you mean?
Yes, GS Mode Selector. There's also Xploder HDTV Player, which is a bit better. Still far from Swiss's level, though.

GS Mode Selector does not include any widescreen fixes. Nearly all of those only work in PCSX2 anyway, because it requires even more memory.

Re: Swiss Nightly Build

Posted: Fri Jan 02, 2015 9:47 pm
by Duhasst0
Sugurain I downloaded the patch I am unsure of how to patch what. I am assuming that because it came from the swiss repositories is part of Swiss. So I would assume that you should have an option to dump the IPL to your sd wroth current Swiss. But don't quote me on this. I have yet to try

EDIT: greyrogue might be able to enlighten is on how it is used, or emu.

Re: Swiss Nightly Build

Posted: Fri Jan 02, 2015 10:44 pm
by tueidj
q8v08 wrote:I have question about swiss, does it perform a reset / reinitialize to the gamecube pad & memory card ports before startup? in the log of nintendon-t it says "Got Shutdown button call" command, can this be disabled since i'm running it on Wii with USB / Front SD, with dios mios lite.
Why are you trying to run a wii program through Swiss, which only runs gamecube programs?

Re: Swiss Nightly Build

Posted: Fri Jan 02, 2015 11:30 pm
by GreyRogue
Duhasst0 wrote:Sugurain I downloaded the patch I am unsure of how to patch what. I am assuming that because it came from the swiss repositories is part of Swiss. So I would assume that you should have an option to dump the IPL to your sd wroth current Swiss. But don't quote me on this. I have yet to try

EDIT: greyrogue might be able to enlighten is on how it is used, or emu.
It's a source patch for swiss. You just apply the patch and compile. Once you have the executable, if I remember correctly, you browse to your SD card and then press Start. From there just specify your sd card root as the location to dump the ipl and it should do so. It was just a quick hack to generate the file. I assume when the actual issue is fixed for swiss it will be done in a better manner with normal menu selection, rather than the random button press I threw in.

I used r254 when I created it. It may or may not work with latest, but you can always pull the old version from SVN. It's not all that difficult to compile, but I'm not set up it to do it right now.

Re: Swiss Nightly Build

Posted: Fri Jan 02, 2015 11:34 pm
by Duhasst0
Greyrogue, I'm in the same position, don't have any compiling environment setup, and with the new stuff the guys said that they have some custom stuff in libogc and others to get Swiss to where it is. So at this time we must wait til they put it in.

Re: Swiss Nightly Build

Posted: Fri Jan 02, 2015 11:41 pm
by GreyRogue
As I said, it can be built with old code. As long as you're only using it to dump the IPL, this should probably work. I think I found the copy I used a year ago. Use at your own risk.

Re: Swiss Nightly Build

Posted: Fri Jan 02, 2015 11:59 pm
by Sugurain
Ok, I downloaded it and will try it after dinner.
Thanks for all the help! =)

Once I try it I'll let you know if it worked.

EDIT

Here it is!
Uploaded the DOL-002 IPL here:
https://www.dropbox.com/s/8cja2v77bpsep ... e.bin?dl=0

I don't think I can properly test it, so go ahead and do it for me. xP

EDIT 2
Got it to work with Dolphin.
The image is completely messed up though. Obviously, Dolphin wasn't expecting this unkown type of IPL. hahah

Re: Swiss Nightly Build

Posted: Sat Jan 03, 2015 6:18 am
by q8v08
tueidj wrote:
q8v08 wrote:I have question about swiss, does it perform a reset / reinitialize to the gamecube pad & memory card ports before startup? in the log of nintendon-t it says "Got Shutdown button call" command, can this be disabled since i'm running it on Wii with USB / Front SD, with dios mios lite.
Why are you trying to run a wii program through Swiss, which only runs gamecube programs?
I'm not, I was planning on using nitendon-t to run swiss instead of dios mios so I can use my wiimote+nunchuck for gamecube backups / homebrew with swiss 576p patching, swiss would gain access to usb / front sd via the mounted gcm on nitendon-t dvd emulator.

Re: Swiss Nightly Build

Posted: Sat Jan 03, 2015 7:09 am
by tueidj
There's practically zero chance of that working.

Re: Swiss Nightly Build

Posted: Sat Jan 03, 2015 8:29 am
by q8v08
Well the only thing stopping swiss from being able to support wiimote+nunchuck is the above mentioned gc pad and mc port reset / reinitialization as nintendont needs it for hooking, sdml does the exact same thing as swiss with nitendont but it does boot and run fine otherwise unlike swiss which just blackscreen.

Re: Swiss Nightly Build

Posted: Sat Jan 03, 2015 8:41 am
by emu_kidid
Yeah, it's just PAL-M menu, games run in their native 480i NTSC.

Image

Re: Swiss Nightly Build

Posted: Sat Jan 03, 2015 9:48 am
by Sugurain
emu_kidid wrote:Yeah, it's just PAL-M menu, games run in their native 480i NTSC.

Image
Wich is kinda weird.

Why would they have all this trouble to make a PAL-M menu, and leave the games running in NTSC format? xD
It doesn't make sense!

If your TV didn't have NTSC, your games would play in black and white. lol


Did you find anything else interesting with this IPL?

Re: Swiss Nightly Build

Posted: Sat Jan 03, 2015 9:56 am
by emu_kidid
I'll look into it a bit more :)

Re: Swiss Nightly Build

Posted: Sat Jan 03, 2015 1:37 pm
by theclaw
emu_kidid wrote:Yeah, it's just PAL-M menu, games run in their native 480i NTSC.

Image
Now I'm curious, how was that determined? By owning a PAL-M capable TV which informs you of the color system in use?

Re: Swiss Nightly Build

Posted: Sat Jan 03, 2015 1:52 pm
by Sugurain
I'd like to ask something stupid: What's the best way to boot swiss on a Gamecube? I want something... stealth/invisible...

Back when I modded my PS2, I installed a modchip (Thunder PRO II) wich let me boot from the memorycard if I pressed triangle on bootup. And on my memorycard I had the Open PS2 Loader installed. If I didn't press anything, the console would boot as usual.

Is there a similar way to do this on the Cube too?

My original Xbox just boots into XBMC using a cheap Xeno modchip (yep, there are Xenos for the Xbox too xD, it's a clone of the Alladin chip).
I don't really like the original menu of the xbox, and XBMC is so overkill in therms of looks and functionality... I'd rather have it booting directly to XBMC. =P

For the Cube, I want something invisible. Something that only shows up if I press a button while booting or something like this. But I don't want to lose DVD drive support either.


Second question:
In the feature list of Swiss, I saw a "Cover support", but couldn't find any other info about it online.

Can Swiss actually show full covers for the games, like XBMC, Open PS2 Loader, etc, do?
Image
Image

Re: Swiss Nightly Build

Posted: Sat Jan 03, 2015 2:46 pm
by badsector
Just buy a MEGAdrive V4 package. It is a whole DVD drive with already installed modchip and SD slot. If no SD card is inserted into the SD slot, you can boot from DVD drive, otherwise it will boot Swiss (if installed to the modchip). But this is not the correct thread and you could have found all those information with the forum search.

Re: Swiss Nightly Build

Posted: Sun Jan 04, 2015 1:10 am
by emu_kidid
Sugurain wrote:I'd like to ask something stupid: What's the best way to boot swiss on a Gamecube? I want something... stealth/invisible...
Boot methods for homebrew: https://www.gc-forever.com/wiki/index.p ... g_Homebrew
There may be a few more to add to that list this year.
Sugurain wrote: Can Swiss actually show full covers for the games, like XBMC, Open PS2 Loader, etc, do?
Not at this stage, the best it will do is show you the internal banner, but it would be nice to add in.

Re: Swiss Nightly Build

Posted: Sun Jan 04, 2015 6:43 am
by megalomaniac
swiss_r296 posted, adds support for PAL-M

also included file "SWISS_FILE_DESCRIPTIONS.txt" to hopefully clear up any confusion over the various versions of swiss contained within the distribution package...

Re: Swiss Nightly Build

Posted: Sun Jan 04, 2015 10:39 am
by Sugurain
megalomaniac wrote:swiss_r296 posted, adds support for PAL-M

also included file "SWISS_FILE_DESCRIPTIONS.txt" to hopefully clear up any confusion over the various versions of swiss contained within the distribution package...
Sweet!

Gonna test it on real hardware to see what happens! ;)

EDIT
Let's see:

I booted r296 from SD, using my r294 Swiss DVD.
It recognized the config file of my older Swiss and aplied these settings to itself, so it booted in NTSC (video mode I left the older version was "480i").
Info page showed PAL-M, but my TV still detected the signal as NTSC.

So I changed the config file, video mode to "Auto", and rebooted Swiss.
This time, my TV detected a PAL-M signal. So it's a success! :)
Gotta be careful with the config file though... The video mode option only shows "480i", but not at what color system. Changing from "Auto" to this option makes Swiss go into NTSC mode automatically.

The "System Info" page still shows my Gamecube as a DOL-001. Everything else seems correct.

Booting NTSC games still makes them show a NTSC format signal. I wonder if Swiss could force NTSC games to be displayed in PAL-M, that would be something REALLY usefull, as some older CRT TVs only accept PAL-M signal.



I think I understand what's happening now.

Gradiente made this Gamecube to run PAL-M games, so they would boot and generate a PAL-M signal. Thus, we would have PAL-M menus and PAL-M games.

But PAL-M games were never released (I've never seen one, at least), probably because of finantial problems with Gradiente were starting to show up, so this ability unique to the DOL-002 never saw the light of day.
They made it able to run NTSC games, so that those could be used while pure PAL-M games didn't reach the market.

Re: Swiss Nightly Build

Posted: Sun Jan 04, 2015 2:33 pm
by q8v08
So Tectoy stopped releasing pal-m games with the Dreamcast?
I know the Zeebo contained some wii / gamecube titles does that output in pal-m? any chance Tectoy published these?

https://en.wikipedia.org/wiki/Vii :lol: shameless ripoff.

Re: Swiss Nightly Build

Posted: Sun Jan 04, 2015 5:32 pm
by Sugurain
As far as I know, brazilian Dreamcast played NTSC titles, so even if they were pressed here, they were just like your average US copy.

Tectoy was so powerful back in the 80s and early 90s, that it was succesful in selling more Sega consoles than Nintendo consoles. In fact, Brazil is one of the only few countries in the world where the Master System sold (much) more than the NES.
Back in the Master system era, Tectoy translated some titles to portuguese:
Image

Adapted others to our culture:
Image

MADE some games to our culture:
Image


Ported some titles from other consoles (all exclusive to brazilian market):
ImageImage


Ported titles from the GameGear:
ImageImage


And much, MUCH more! xD
Image



I happen to own a Zeebo too. lol
I've never tested to see if the output is PAL-M or NTSC. (I'd strongly guess it outputs in PAL-M)

However, you can be sure of one thing: It does NOT have any game from the GC or Wii.
In raw power, it would be equivalent to a Dreamcast of sorts, but the lame SDK (made in BREW) storage limitations (50MB MAX for one game), and other issues, made the games on the Zeebo look more like PS1 games. hahaha
(There are some PS1 ports to it, BTW. Most games are cellphone ports though)


Just to avoid going offtopic again, it's better to ask me stuff in private.
Or we could make a topic to discuss brazilian game stuff in Other Platforms. xD

Re: Swiss Nightly Build

Posted: Wed Jan 07, 2015 4:45 pm
by ALSINJAN
q8v08 wrote:I'm not, I was planning on using nitendon-t to run swiss instead of dios mios so I can use my wiimote+nunchuck for gamecube backups / homebrew with swiss 576p patching, swiss would gain access to usb / front sd via the mounted gcm on nitendon-t dvd emulator.
I also tried to run Swiss from Nintendont (to get better starting with "Wii Swiss Booter"), but only starts the GUI without text (see picture).

Image

Would it be possible Swiss version for Nintendont?

Re: Swiss Nightly Build

Posted: Wed Jan 07, 2015 6:06 pm
by hunter291
I just updated swiss to the newest version. Is there a way to boot the Legend of Zelda Collectors Edition yet? Atleast for the pal version I had to extract the tgcs and convert them to gcms. Will it be possible in future versions to play it without the need of extraction and converting files?

Re: Swiss Nightly Build

Posted: Wed Jan 07, 2015 9:48 pm
by emu_kidid
ALSINJAN wrote:
q8v08 wrote: Would it be possible Swiss version for Nintendont?
No, sorry, I don't know anything about how or why you'd want to do that.
hunter291 wrote:I just updated swiss to the newest version. Is there a way to boot the Legend of Zelda Collectors Edition yet? Atleast for the pal version I had to extract the tgcs and convert them to gcms. Will it be possible in future versions to play it without the need of extraction and converting files?
I'm working on it when I can, I did fix the Ocarina of Time collection recently.