Re: Swiss Nightly Build
Posted: Sun Jan 19, 2014 2:01 am
Thanks for the detailed list.
Gamecube/Wii support & news forums
http://www.gc-forever.com/forums/
Swiss was forcing NTSC, which is a different signal than PAL60, despite the similarities. If you had a rolling image, that's either because your TV doesn't support NTSC, or because you're using composite (or RF), which can't carry the signal in a way that your TV understands.boozezela wrote:I have a PAL TV that can do both 50 and 60Hz and I was experimenting with RE1 PAL.
When I forced it to NTSC, the image on the TV went out of sync and started rolling vertically.
When the game asked if I wanted to force 60Hz I said "yes" and the image stabilised immediately.
So, just for the sake of curiosity, the question is: what were you forcing in the first place?
In any case, image sync with PAL50, PAL60 or NTSC (still 60Hz) should have been the same.
Tell me more. I've never seen documentation on the Gamecube's color encoding.BenoitRen wrote:Swiss was forcing NTSC, which is a different signal than PAL60, despite the similarities. If you had a rolling image, that's either because your TV doesn't support NTSC, or because you're using composite (or RF), which can't carry the signal in a way that your TV understands.boozezela wrote:I have a PAL TV that can do both 50 and 60Hz and I was experimenting with RE1 PAL.
When I forced it to NTSC, the image on the TV went out of sync and started rolling vertically.
When the game asked if I wanted to force 60Hz I said "yes" and the image stabilised immediately.
So, just for the sake of curiosity, the question is: what were you forcing in the first place?
In any case, image sync with PAL50, PAL60 or NTSC (still 60Hz) should have been the same.
The game didn't ask you if you wanted to "force" 60Hz. It was asking you if you wanted to change the video mode to PAL60. It's not forcing if it's a native option.
My MC is "Speed Link Gamecube 4Mb/59 blocks Memory Card". Removing/Instering doesn't help. Those errors appers in both Fast/Compatible SD modes with dvd disc in drive and motor stop. BUT i've checked them using swiss 0.2 and everything works fine - I can save...emu_kidid wrote:This is a new one to me - Is it a 3rd party memory card? Try re-inserting it after the game has started, what happens then?
Ok, thanks Btw Resident Evil 0 have the same issue.emu_kidid wrote:0.3 only has one patch type, no need to change it, I'd rather fix games in that one patch type, I'm trying to simplify it to a point where you'll just boot the thing.
I'll take a look at the memory card issue, haven't tried any of those games as of late.
Soul Calibur 2 confirmed working from SD Gecko in SlotB with memorycard in slot A..szczuru wrote:Hi, recently i've modded my GC with Xeno and soldered SD card reader to mobo (directly into slot B) - everything is working fine but in some games I can't save game :/ Memory Card is present in slot A, I'm using Swiss 0.3 r256. I can't save in games like Pikmin, Resident Evil or Soul Calibur 2. Those games says that my MC is corrupted and need to be reformatted. But when I choose "Yes" next error appear "Can't format MC". My MC is fine, i can copy, delete save files in GC menu (or even using GCMM).
Checked with diffrent SD card - the same issue (but on 0.2 works...).emu_kidid wrote:Or perhaps review your hard wired SD card.
why test with a different version swiss when i have already verified the issue is not swiss related and not duplicated with r256...szczuru wrote:Checked with diffrent SD card - the same issue (but on 0.2 works...).emu_kidid wrote:Or perhaps review your hard wired SD card.
I've downloaded r256 from this thread (1st post).megalomaniac wrote:why test with a different version swiss when i have already verified the issue is not swiss related and not duplicated with r256...szczuru wrote:Checked with diffrent SD card - the same issue (but on 0.2 works...).emu_kidid wrote:Or perhaps review your hard wired SD card.
please provide more test parameters to attempt duplication of the issue.
also, did you download and test with the files posted in this thread or did you download r256 somewhere else and then come here for assistance?
this is important to know because there is another site that releases "half ass" release updates...