Page 33 of 33

Re: Swiss Nightly Build

Posted: Sat Mar 23, 2019 1:08 am
by Andross89
Andross89 wrote:
Wed Mar 13, 2019 8:41 pm
I have discovered why Resident Evil Zero does not start correctly on new versions of Swiss. This problem is caused by naming the files for disk swapping to happen. I've always named the files like this:

XXX Disc 1
XXX Disc 2

The game only works with different names. Renaming for XXX Disc A / B makes the game start properly but without the disc swapping function. Unfortunately, RE Zero and Remake do not save before the disc swapping like most games.
I was thinking ... Is it possible to update the Swiss version 431 with only the read-related modifications created on December 11 and 12? I suspect that it would solve the problem of some games and maintain its good compatibility. Could anyone do it? Thank you.

Re: Swiss Nightly Build

Posted: Sat Mar 23, 2019 7:37 am
by emu_kidid
No point doing such a thing, always go forward.

Re: Swiss Nightly Build

Posted: Sat Mar 23, 2019 8:58 am
by Andross89
emu_kidid wrote:
Sat Mar 23, 2019 7:37 am
No point doing such a thing, always go forward.
I understand.

But new versions seem to be more sensitive to ISO formats. A user was having problems with the Colosseum that was solved with version 431. I tested the version he used and the same game worked. But my ISO has been modified. There must be more such cases. And other issues like the above case of naming the ISOs.

Anyway, I hope someone with your ability and time left can help me.

Re: Swiss Nightly Build

Posted: Tue Apr 02, 2019 7:45 pm
by Sowden1
Sowden1 wrote:
Sun Dec 30, 2018 7:26 pm
I am having some trouble with loading Legend of Zelda Collectors Edition backup from my SDcard. It gives me a option to load what dol I want, which is cool. But if I load the Main dol, go to the in-game menu screen to select a game, it automatically resets.
I just wanted to post that this problem seems to be fixed as of .4 rev 634. Thanks for the great work guys.

Re: Swiss Nightly Build

Posted: Wed Apr 03, 2019 6:41 pm
by Andross89
Sowden1 wrote:
Tue Apr 02, 2019 7:45 pm
I just wanted to post that this problem seems to be fixed as of .4 rev 634. Thanks for the great work guys.
Are you using the NTSC version? PAL and NTSC versions have different structures. Ocarina and Majora's in PAL version starts with DOL. The NTSC version starts with the ELF.

If you are using the NTSC version, it looks like there has been an improvement in compatibility.

Re: Swiss Nightly Build

Posted: Wed Apr 03, 2019 8:24 pm
by Sowden1
Andross89 wrote:
Wed Apr 03, 2019 6:41 pm
If you are using the NTSC version, it looks like there has been an improvement in compatibility.
I am using the NTSC USA version. I do believe that there has been a compability improvement.

Re: Swiss Nightly Build

Posted: Sun May 26, 2019 6:31 pm
by Andross89
Version 649 solved the problem of Resident Evil 4 (ntsc) and Skies of Arcadia - Legends (ntsc). And must have solved the random freezes of games like Geist (ntsc). But no game that uses 2 ISOS works due to naming.

Re: Swiss Nightly Build

Posted: Mon Mar 16, 2020 5:04 am
by vinzanity
Are users of WODE unable to display the game banner?

Re: Swiss Nightly Build

Posted: Mon Mar 16, 2020 5:06 am
by Extrems
WODE is by far the least supported device all around.

Re: Swiss Nightly Build

Posted: Mon Mar 16, 2020 5:08 am
by vinzanity
Extrems wrote:
Mon Mar 16, 2020 5:06 am
WODE is by far the least supported device all around.
Thanks for the answer. Still love my wode modded GC despite this. Hehe.

Re: Swiss Nightly Build

Posted: Thu Jun 25, 2020 1:49 am
by patters
Jweeber wrote:
Sat Dec 01, 2018 4:51 am
Hey gang just wanted to report in that the horizontal scaling feature recently introduced in the latest rev has done wonders to fill the entire screen of my early generation "4K'" (2160p max) Sharp brand TV. Before this the TV wouldn't scale the native 640x480 signal to fill the entire 16:9 screen. I'm happy to report your collective efforts have proven successful for me! Thank you.
Hey thanks so much for posting this! I hadn't even noticed this new feature. I got a Carby recently and was a bit disappointed that some games left vertical bars up the sides of the image in 16x9. e.g. Zelda Wind Waker which natively outputs 660x480p. I'd looked it up and saw an issue post on the GCVideo GitHub but it seemed that there was no solution. But if I now use Swiss force to 704x480 it's close enough to 720 for my TV to fully scale it, and hopefully it doesn't affect game performance.
I compared the title text for Wind Waker before and after and it doesn't seem to worsen the image at all. It almost looks like the viewport has been widened because the bitmap artwork doesn't look noticeably scaled.
It's amazing how Swiss has developed. I've been using the cheat engine to add elaborate widescreen hacks that people developed for Dolphin, but on real hardware via HDMI. And now full screen finally! Pretty stunning for a near 20 year old console most people used at 480i via composite back in its day.

Re: Swiss Nightly Build

Posted: Thu Jun 25, 2020 4:58 pm
by Papy.G
That makes more sense to play with Link less squished, and it works for the analog output and even in 4/3 too!

The dithering is a little ugliest, but it is ugly anyway.

This scaling makes small fonts look bad (Burnout2 menus), but it can still be read, and it isn't that noticeable in game.

Re: Swiss Nightly Build

Posted: Mon Jun 29, 2020 1:21 pm
by patters
Hi emu_kidid and Extrems, now I've been widescreen patching my games with Carby I have noticed that many games are 448 pixels high and leave black bars. In the same way that Swiss can force horizontal res, would it be possible to also force software to 480 vertical pixels? I don't know the technical details, but isn't the cost of a full frame scale operation likey to be similar whether horizontal or whether a combination of both vertical and horizontal?

Re: Swiss Nightly Build

Posted: Mon Jun 29, 2020 5:33 pm
by Papy.G
I just received and tried my RF modulator and was wondering too: When trying WW in 480lines, the TV zooms it to full height, but when keeping the 576lines setting, I have the horizontal lines too. (Both forced to 720Px)