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Re: Swiss Nightly Build

Posted: Sat Mar 23, 2019 1:08 am
by Andross89
Andross89 wrote:
Wed Mar 13, 2019 8:41 pm
I have discovered why Resident Evil Zero does not start correctly on new versions of Swiss. This problem is caused by naming the files for disk swapping to happen. I've always named the files like this:

XXX Disc 1
XXX Disc 2

The game only works with different names. Renaming for XXX Disc A / B makes the game start properly but without the disc swapping function. Unfortunately, RE Zero and Remake do not save before the disc swapping like most games.
I was thinking ... Is it possible to update the Swiss version 431 with only the read-related modifications created on December 11 and 12? I suspect that it would solve the problem of some games and maintain its good compatibility. Could anyone do it? Thank you.

Re: Swiss Nightly Build

Posted: Sat Mar 23, 2019 7:37 am
by emu_kidid
No point doing such a thing, always go forward.

Re: Swiss Nightly Build

Posted: Sat Mar 23, 2019 8:58 am
by Andross89
emu_kidid wrote:
Sat Mar 23, 2019 7:37 am
No point doing such a thing, always go forward.
I understand.

But new versions seem to be more sensitive to ISO formats. A user was having problems with the Colosseum that was solved with version 431. I tested the version he used and the same game worked. But my ISO has been modified. There must be more such cases. And other issues like the above case of naming the ISOs.

Anyway, I hope someone with your ability and time left can help me.

Re: Swiss Nightly Build

Posted: Tue Apr 02, 2019 7:45 pm
by Sowden1
Sowden1 wrote:
Sun Dec 30, 2018 7:26 pm
I am having some trouble with loading Legend of Zelda Collectors Edition backup from my SDcard. It gives me a option to load what dol I want, which is cool. But if I load the Main dol, go to the in-game menu screen to select a game, it automatically resets.
I just wanted to post that this problem seems to be fixed as of .4 rev 634. Thanks for the great work guys.

Re: Swiss Nightly Build

Posted: Wed Apr 03, 2019 6:41 pm
by Andross89
Sowden1 wrote:
Tue Apr 02, 2019 7:45 pm
I just wanted to post that this problem seems to be fixed as of .4 rev 634. Thanks for the great work guys.
Are you using the NTSC version? PAL and NTSC versions have different structures. Ocarina and Majora's in PAL version starts with DOL. The NTSC version starts with the ELF.

If you are using the NTSC version, it looks like there has been an improvement in compatibility.

Re: Swiss Nightly Build

Posted: Wed Apr 03, 2019 8:24 pm
by Sowden1
Andross89 wrote:
Wed Apr 03, 2019 6:41 pm
If you are using the NTSC version, it looks like there has been an improvement in compatibility.
I am using the NTSC USA version. I do believe that there has been a compability improvement.

Re: Swiss Nightly Build

Posted: Sun May 26, 2019 6:31 pm
by Andross89
Version 649 solved the problem of Resident Evil 4 (ntsc) and Skies of Arcadia - Legends (ntsc). And must have solved the random freezes of games like Geist (ntsc). But no game that uses 2 ISOS works due to naming.

Re: Swiss Nightly Build

Posted: Mon Mar 16, 2020 5:04 am
by vinzanity
Are users of WODE unable to display the game banner?

Re: Swiss Nightly Build

Posted: Mon Mar 16, 2020 5:06 am
by Extrems
WODE is by far the least supported device all around.

Re: Swiss Nightly Build

Posted: Mon Mar 16, 2020 5:08 am
by vinzanity
Extrems wrote:
Mon Mar 16, 2020 5:06 am
WODE is by far the least supported device all around.
Thanks for the answer. Still love my wode modded GC despite this. Hehe.