Swiss 0.1

Discuss one of the most feature filled GameCube applications here :)
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Ardiloso
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Re: Swiss 0.1

Post by Ardiloso » Thu Feb 03, 2011 11:59 pm

emu_kidid wrote:Ardiloso, check the first post, I've added info how to boot/use 2 disc games from SD/HDD.

Also, IDE-EXI support is broken in r7 - fixed it but I will have to wait until tonight to upload a new binary.
Thanks. :D
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tglaria
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Re: Swiss 0.1

Post by tglaria » Fri Feb 04, 2011 12:12 am

liquitt wrote:
tglaria wrote:Ninja-Shell 2.1
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I think I need a little more explaning than a smilie

:'(
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emu_kidid
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Re: Swiss 0.1

Post by emu_kidid » Fri Feb 04, 2011 12:50 am

Is the way I'm loading the Swiss DOL the reason the games don't play?
No.
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Cubelover
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Re: Swiss 0.1

Post by Cubelover » Fri Feb 04, 2011 1:06 am

What is the recommended cluster size for a FAT32 SD card? Does a big cluster size Improve the performance?
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emu_kidid
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Re: Swiss 0.1

Post by emu_kidid » Fri Feb 04, 2011 1:17 am

At the moment, no. A file needs to be contiguous on the SD/HDD so cluster size/etc won't make any difference. I will add in file fragmentation support later.
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Ardiloso
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Re: Swiss 0.1

Post by Ardiloso » Fri Feb 04, 2011 3:08 am

Zelda CE (NTSC) Works fine! I was using the old pre-patcher, not the new R7 one. Sorry. :oops:
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emu_kidid
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Re: Swiss 0.1

Post by emu_kidid » Fri Feb 04, 2011 3:35 am

Excellent news :D
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CanadaX21
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Re: Swiss 0.1

Post by CanadaX21 » Fri Feb 04, 2011 6:53 am

TheManuel wrote: 3. How do you use this with the Wii (once you have the SD Gecko)?
Deal Extreme Item Link
Thanks!
I haven't seen anyone answer this yet, so I'll let you know how I'm doing it :P

I currently have a 32 GB SDHC card in that exact same adapter with this setup:

Wii Swiss Booter located in:
./apps/Swiss/boot.dol

swiss-0.1-r7 located in:
./apps/Swiss/swiss.dol

The only two games I've ripped so far:
./Gamecube/GZLE01.iso
./Gamecube/GALE01.iso

(Melee and Wind Waker, respectively. Both working perfectly :P)

Make sure you have a CMIOS installed first, I got the one linked here
Then I just go to homebrew channel, select SDGecko Slot B, and load swiss


edit: I've updated to using the Wii channel forwarder found here
This is the setup on my hdd:
./apps/Swiss/boot.dol
./apps/Swiss/swiss.dol

The games are still located on the SDHC card in the adapter in slot B
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liquitt
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Re: Swiss 0.1

Post by liquitt » Fri Feb 04, 2011 8:14 am

is anybody planning to port the prepatcher to unix-derivates?
please search before you ask - a lot has been discussed already!
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr

we also have a wiki filled with knowledge
http://is.gd/dX58Rm
delta127
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Re: Swiss 0.1

Post by delta127 » Fri Feb 04, 2011 8:29 am

emu_kidid wrote:Viper Extreme? try flash it as a plugin.
is still for sale? It is possible to create a version that works with ARA or an exploit of some original game?
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emu_kidid
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Re: Swiss 0.1

Post by emu_kidid » Fri Feb 04, 2011 8:32 am

After Swiss development calms down I plan to get all that sorted. Particularly a 2 stage loader, one which will get installed on a memory card.
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liquitt
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Re: Swiss 0.1

Post by liquitt » Fri Feb 04, 2011 8:37 am

also, if you'd send me the source of the pre-patcher i'll port this
please search before you ask - a lot has been discussed already!
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr

we also have a wiki filled with knowledge
http://is.gd/dX58Rm
delta127
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Re: Swiss 0.1

Post by delta127 » Fri Feb 04, 2011 10:34 am

emu_kidid wrote:After Swiss development calms down I plan to get all that sorted. Particularly a 2 stage loader, one which will get installed on a memory card.
A loader to boot dols WITHOUT modchip and AR disc ?
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emu_kidid
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Re: Swiss 0.1

Post by emu_kidid » Fri Feb 04, 2011 12:30 pm

With some game exploit of course.
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WiiPower
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Re: Swiss 0.1

Post by WiiPower » Fri Feb 04, 2011 12:55 pm

emu_kidid wrote:With some game exploit of course.
Twilight princess? If SD Gecko + sd card could work like a memory card, then it should be more than doable.
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ct_the_1
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Re: Swiss 0.1

Post by ct_the_1 » Fri Feb 04, 2011 1:35 pm

liquitt wrote:also, if you'd send me the source of the pre-patcher i'll port this
I think its already in the repo?!
ct_the_1 (currently very busy and rarely online)

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dragbe
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Re: Swiss 0.1

Post by dragbe » Fri Feb 04, 2011 2:25 pm

setup:
- Wii + flatmii 125
- cMIOS installed
- SD gecko + 2GB SD card in slot B
- SD card content

Code: Select all

--> Wii swiss booter
sd:/apps/Swiss/boot.dol
sd:/apps/Swiss/icon.png
sd:/apps/Swiss/meta.xml
--> swiss 0.1 r7
sd:/apps/Swiss/swiss.dol
NOTES:
- black screen when the games are supposed to load
- tested games: super mario sunshine (PAL), zelda the wind waker (PAL)
- sd-boot 0.4 RC4 works fine with these games
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emu_kidid
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Re: Swiss 0.1

Post by emu_kidid » Fri Feb 04, 2011 2:30 pm

when you say it works in sd-boot 0.4 RC4, are you booting that the same way as swiss?
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Lopson
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Re: Swiss 0.1

Post by Lopson » Fri Feb 04, 2011 2:58 pm

Skies of Arcadia Legends (NTSC-U): Working.

Swiss 0.1 R7 running on:
- DOL-001;
- SDML.

I've gone past the point where the game would freeze when booted with SDBoot 0.4. The game suffers from hilarious sound hickups when loading anything (sound is warped so bad, it seems like it's coming from a NES), but it's perfectly playable.

My bad past experience with the game was due to my using the SDML disc in the drive. Thanks for clearing things up, emu_kidid. You should definitely put those instructions in the first post of the topic.
yamaharacer
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Re: Swiss 0.1

Post by yamaharacer » Fri Feb 04, 2011 3:02 pm

emu_kidid wrote:With some game exploit of course.
do we realy need an exploit? I mean that time we can buy sd loader dvd which enables to load homebrew on every gamecube. Which game did you find an expoit? Maybe we get something like the homebrew channel on wii?
delta127
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Re: Swiss 0.1

Post by delta127 » Fri Feb 04, 2011 3:03 pm

+1 to this request
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liquitt
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Re: Swiss 0.1

Post by liquitt » Fri Feb 04, 2011 3:07 pm

ct_the_1 wrote:
liquitt wrote:also, if you'd send me the source of the pre-patcher i'll port this
I think its already in the repo?!
whoops, yep. just found it on subversion. my bad :D
please search before you ask - a lot has been discussed already!
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr

we also have a wiki filled with knowledge
http://is.gd/dX58Rm
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emu_kidid
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Re: Swiss 0.1

Post by emu_kidid » Fri Feb 04, 2011 3:39 pm

New in svn revision 17:
- Fixed Zelda CE Windwaker demo (pre-patcher issue)
- Fixed Zelda Master Quest
- Changed relative branching to direct branching (mtctr,bctrl) (fixed 007 Everything or nothing)
- Possibly more titles fixed - please test :)
- Fixed broken ide-exi code
- Swiss now checks the version a game was pre-patched with
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Ardiloso
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Re: Swiss 0.1

Post by Ardiloso » Fri Feb 04, 2011 3:42 pm

will test the non working games later. :-D

thanks.
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Re: Swiss 0.1

Post by emu_kidid » Fri Feb 04, 2011 3:53 pm

only downside is that you will need to pre-patch your games again (from the original iso). This shouldn't happen very often only with large changes to the way games are patched.
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