Swiss 0.1

Discuss one of the most feature filled GameCube applications here :)
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ct_the_1
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Re: Swiss 0.1

Post by ct_the_1 » Sat Feb 19, 2011 6:18 pm

Burbruee wrote:Can you make Swiss sort A-Z? I thought it already did, but I just removed two corrupt games and recopied and they were at the bottom instead of under "M".
I attached a patch for this, it also removes the . and .. entries.

deviceHandler-FAT-c.diff must be applied to deviceHandler-FAT.c in the swiss source code.


edit: okay, i am not allowed to attach files...
it is here: http://nopaste.info/ed056d4481.html
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MrSporty
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Re: Swiss 0.1

Post by MrSporty » Sat Feb 19, 2011 6:37 pm

Seems to be a combination of the prepatcher and stopping the motor.

Both games (Wind waker/twilight Princess) boot in r33 using unpatched images and leaving the motor running.
Slab of concrete
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Re: Swiss 0.1

Post by Slab of concrete » Sat Feb 19, 2011 6:52 pm

i was wondering exactly how to get the cheats working on swiss i have cheats.qch on the root of my sd card with swiss-lz.dol but every time i go to "info" and press "Y" for cheats it says "Failed to parse cheats DB."

any help would be appreciated thx!
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Burbruee
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Re: Swiss 0.1

Post by Burbruee » Sat Feb 19, 2011 6:54 pm

Slab of concrete wrote:i was wondering exactly how to get the cheats working on swiss i have cheats.qch on the root of my sd card with swiss-lz.dol but every time i go to "info" and press "Y" for cheats it says "Failed to parse cheats DB."

any help would be appreciated thx!
I think it was removed since early revisions, needed fixing.
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kevstah2004
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Re: Swiss 0.1

Post by kevstah2004 » Sat Feb 19, 2011 7:00 pm

It's disabled atm, sd-boot used GCGAMES/cheats.qch not sure why it was changed to root, makes the root dictionary a mess, it also saves a .sbo in the root if no games are found in GCGAMES
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emu_kidid
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Re: Swiss 0.1

Post by emu_kidid » Sun Feb 20, 2011 1:43 am

as I said, the pre-patcher will need an update. don't use r33 with a pre-patched game and the motor off - it will break the game with an error has occurred message.
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kevstah2004
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Re: Swiss 0.1

Post by kevstah2004 » Sun Feb 20, 2011 2:00 am

I see it was only cleanrip where you added redump.org GC DAT can you add support for swiss too?
Downloads are disabled atm
http://forum.redump.org/topic/8004/some ... activated/
latest version http://www.mediafire.com/?437td3lg1r63v5b
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emu_kidid
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Re: Swiss 0.1

Post by emu_kidid » Sun Feb 20, 2011 2:00 am

the goal is to merge cleanrip into swiss, yeah.
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kevstah2004
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Re: Swiss 0.1

Post by kevstah2004 » Sun Feb 20, 2011 2:02 am

:-)
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andzlay
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Re: Swiss 0.1

Post by andzlay » Sun Feb 20, 2011 7:29 pm

ct_the_1 I did not understand where to put this code in... 63c63,82 hä?
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ct_the_1
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Re: Swiss 0.1

Post by ct_the_1 » Sun Feb 20, 2011 9:31 pm

andzlay wrote:ct_the_1 I did not understand where to put this code in... 63c63,82 hä?
Oh, it is called diff format ( see wikipedia: diff )
You use the programm diff, that creates a file with the differences between 2 files.
Then you can use the programm patch, that will apply the differences in the given file to an other specified file.

Here is my patched code:
http://nopaste.info/e063ddefad.html


btw. 63c63,82 means: Take line 63 in left file, throw it away and replace with the lines 63 to 82 in right file.
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kevstah2004
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Re: Swiss 0.1

Post by kevstah2004 » Sun Feb 20, 2011 10:18 pm

Thanks, oh hide rownumbers before saving as deviceHandler-FAT.c

emu_kidid did you manage to fix the last cheat not being displayed in the cheats list for every game? do you remember me saying on tehskeen for sd-boot that you had to add a

eof
00000000 00000000
00000000 00000000

cheat also to the end of each game cheat list in order for the last cheat to be displayed.
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emu_kidid
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Re: Swiss 0.1

Post by emu_kidid » Mon Feb 21, 2011 12:32 am

kevstah2004, I'm not sure. I need to reinstate the external cheats loader - which I'll try to do tonight - it'll be better than before, you'll chose the cheats database file anywhere on sd/hdd/dvd using the browser and it'll load up ;)

also, I plan to work on the pre-patcher and disc ripper as well, but we'll see how much I get done.
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kevstah2004
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Re: Swiss 0.1

Post by kevstah2004 » Mon Feb 21, 2011 12:37 am

ok, can you also use it to cheat on any dol too instead of just disc or image.
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emu_kidid
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Re: Swiss 0.1

Post by emu_kidid » Mon Feb 21, 2011 12:40 am

that'd be quite a major change, so not for a while.
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kevstah2004
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Re: Swiss 0.1

Post by kevstah2004 » Mon Feb 21, 2011 12:42 am

ok didn't know how much work it'd take thought it was just forcing the cheat engine on anything you wanted. A intergrated cheat manager / builder would be nice too like codebreaker.
A option to change between pal, jpn, us codelists a flag graphic representing each
pal_cheats.qch , ntsc-u_cheats.qch and ntsc-j_cheats.qch
I think you should just hardcode it to load them from any swiss folder instead of browsing for it ;) with the swiss.dol in that folder too along with game settings .sbo's :P keep it all self contained instead of dotted around all over the place.

ie:
sd:swiss
sd:blah/swiss
sd:blah/blah/swiss
etc
or ide exi

the swiss.dol just loads them from it's current / launched path aka working dictionary.
Hugh Verdam
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Re: Swiss 0.1

Post by Hugh Verdam » Mon Feb 21, 2011 9:40 pm

Emukidid---

Just wanted to pop in and thank you for this fabulous app! I installed r33 on my Wii and, through WiiPower's booter, was able to run Timesplitters 2, Wave Race, Pikmin 2, and Eternal Darkness: Sanity's Requiem from an (imitation) SD Gecko. Some little audio glitches but very playable. I like to buy used GameCube games because you can get great games super cheap--this is a pretty nice way to store and play them!

I'm patiently waiting for Wii64 like everyone else, but I'm so glad you took the time to throw this one out to the masses. Bravo!

I don't know if it's technically possible (and would probably be way down on your todo list anyway) but if there's a way to leave part of the code resident that could respond to some kind reboot keypress combination, then I could stay in my chair with my cheesy poofs and Mountain Dew like a good gamer and never have to get up to hit the reset button. Just a thought.
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andzlay
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Re: Swiss 0.1

Post by andzlay » Mon Feb 21, 2011 10:42 pm

Hugh Verdam wrote:[...] reboot keypress combination, then I could stay in my chair with my cheesy poofs and Mountain Dew like a good gamer and never have to get up to hit the reset button.
I like how you describe that :mrgreen: And yes that would be cool.
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gcpro
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Re: Swiss 0.1

Post by gcpro » Mon Feb 21, 2011 11:50 pm

Splinter Cell(all), luigi's mansion and Blood Roar not work in any version of sd.boot/swiss :|
2 NGC ; Qoob Pro ; Wiikey Sd Adapter + 8GB SDHC
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SrTommy
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Re: Swiss 0.1

Post by SrTommy » Tue Feb 22, 2011 12:43 am

I received the IDE-EXI adapter today..... I'm so happy :D. Now I have to find an IDE HDD to start the tests. In the meanwhile the last weekend I was testing a few games with my SD-Gecko card and a 2GB SD card.

I'm using r33 at 32 Hz and I didn't pre-patch any game. I don't see the difference between stoping the motor or not. I have the same results..... maybe some games have differents results. And I didn't use an original disc. I boot the ISO with the SD-Load in the tray....... I would like to know too if this has some relevance with the compatibility.

The games was the following:

Burnout 2 (NTSC): Gameplay perfect. Sounds glitches.
Need for Speed Carbon (NTSC): Every time the sounds glitches (very often), the game has a slowdown.
Auto Modelista (NTSC): Gameplay perfect. Sound almost perfect.
Resident Evil Zero (NTSC): Slow gameplay and sound glitches.
Resident Evil Remake (NTSC): Gameplay perfect. Sounds glitches on loads.

PS: I have a DOL-001 GC with a Xeno 2.0
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s8n187
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Re: Swiss 0.1

Post by s8n187 » Tue Feb 22, 2011 3:01 am

howdy emu_kidid , i figured something out today that you may find interesting...............


i checked the NTSC-U compatibility list to see if there any additions and saw that F-Zero has been named as working in Rev 24

i have reported in this Thread that i have tried it in Rev 24 and get a Green screen in both mHz modes.

i am using the official scene release F-Zero_GX_USA_NGC-STARCUBE

it seems that it works on some Gamecubes and some others cant get it to run.............


i hope you find this interesting and may give you some insight.

s8n
kevstah2004
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Re: Swiss 0.1

Post by kevstah2004 » Tue Feb 22, 2011 11:32 am

I'll try and test the following on the IDE EXI today

Eternal Darkness
Luigi's Mansion
F1 Career Challenge aka 1999-2002
Nascar Thunder 2003
RE 0,Remake,4 + Trial Editions
Metroid Prime

I've got more games but I can't commit to testing that many today.
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aleomark
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Re: Swiss 0.1

Post by aleomark » Wed Feb 23, 2011 3:21 pm

Hi, I want to use swiss with 1tb sata hdd, wich sata-ide adapter do you recomend?
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tglaria
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Re: Swiss 0.1

Post by tglaria » Wed Feb 23, 2011 4:30 pm

SrTommy wrote:I'm using r33 at 32 Hz and I didn't pre-patch any game. I don't see the difference between stoping the motor or not. I have the same results..... maybe some games have differents results. And I didn't use an original disc. I boot the ISO with the SD-Load in the tray....... I would like to know too if this has some relevance with the compatibility.
As far as I know, the motor spinning + original game is to get info from the game to patch "on-the-fly" the iso file in the SD card.
If you're not using an original game, then it's the same as stopping the motor.

Of course, I can be wrong, but if not that would explain why you didn't have different results.
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emu_kidid
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Re: Swiss 0.1

Post by emu_kidid » Wed Feb 23, 2011 10:05 pm

Keeping the motor off is just to preserve the life of the laser further (but it only works on some games)
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